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    • Jongjungbu
      Jongjungbu F @jetrocker7 last edited by Jongjungbu

      This post is deleted!
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      • jetrocker7
        jetrocker7 @Jongjungbu last edited by

        @Jongjungbu oh ok. thank! 👌

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        • Jongjungbu
          Jongjungbu F last edited by

          This post is deleted!
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          • Dave
            Dave Fuze Team last edited by

            Right that's it I'm adding you as a friend @Jongjungbu I have to play this..

            Absolutely love what you've done with the music.

            Jongjungbu 1 Reply Last reply Reply Quote 0
            • Jongjungbu
              Jongjungbu F @Dave last edited by

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              • Dave
                Dave Fuze Team last edited by

                It must have been! How dare they have my very original name.

                Jongjungbu 1 Reply Last reply Reply Quote 1
                • Jongjungbu
                  Jongjungbu F @Dave last edited by Jongjungbu

                  This post is deleted!
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                  • Dave
                    Dave Fuze Team last edited by

                    I've just been playing this and it's genuinely so awesome. Loving it, works beautifully.

                    I forgot it was even Fuze! This is a real gold mine of great examples for mechanics.

                    Jongjungbu 1 Reply Last reply Reply Quote 3
                    • Jongjungbu
                      Jongjungbu F @Dave last edited by Jongjungbu

                      This post is deleted!
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                      • lawyerlounge
                        lawyerlounge last edited by

                        How did you have text slowly fade away after printing?

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                        • Dave
                          Dave Fuze Team last edited by

                          If you multiply a colour vector's alpha (transparency) component by a number less than 1 inside a loop, you'll gradually reduce opcacity by a percentage. I imagine it's something along these lines! Could be completely wrong however.

                          textCol = { 1, 0, 0, 1 }
                          fadeTimer = 0
                          loop
                              clear()
                              ink( textCol )
                              print( "this" )
                              fadeTimer += 0.1
                              if fadeTimer >= 10 then
                                  if textCol.a > 0 then
                                      textCol.a *= 0.9
                                  endif
                              endif
                              update()
                          repeat
                          

                          This is of course very rudimentary compared to what @Jongjungbu is doing, since they have all sorts of different text being displayed. But I believe the concept will be the same. In this example our fadeTimer variable needs to reach 10 before the fade out begins. The 0.9 on line 10 is the speed of the fade. Multiplying by 0.99 will be a ten times slower fade.

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                          • Jongjungbu
                            Jongjungbu F last edited by

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                            • Jongjungbu
                              Jongjungbu F last edited by

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                              • Dave
                                Dave Fuze Team last edited by

                                Genuinely getting a bit emotional here!

                                Have you shared the new version dude? I'll be hanging out with some friends this evening and I'd love to show off your creation!

                                Jongjungbu 1 Reply Last reply Reply Quote 0
                                • Jongjungbu
                                  Jongjungbu F @Dave last edited by

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                                  • Jongjungbu
                                    Jongjungbu F last edited by

                                    This post is deleted!
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                                    • N
                                      Nisse5 F last edited by

                                      Tested it now. Very nice!

                                      Feature request: support backspace to edit words.

                                      Jongjungbu 1 Reply Last reply Reply Quote 0
                                      • Jongjungbu
                                        Jongjungbu F @Nisse5 last edited by

                                        This post is deleted!
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                                        • Dave
                                          Dave Fuze Team last edited by

                                          I love having the backspace on B button press. Is it possible for you to add the X button Space input like it is in the editor? I found myself doing this a lot whilst playing!

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                                          • Jongjungbu
                                            Jongjungbu F last edited by

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