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    Array of structures

    Bug Reporting (FUZE 4 Nintendo Switch)
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    • vincent2105
      vincent2105 last edited by

      Hi,
      I'm having a problem with an array of structures...
      When I call on the handle of my 3d objects of structures number 8 or more, I end up with the handle information of my first structure. Could there be a bug?
      Thanks !

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      • vinicity
        vinicity F last edited by

        Show the code!

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        • vincent2105
          vincent2105 last edited by

          I do it as soon as possible, I had to clean up my code, but I can't connect my switch to the internet anymore. Tonight I hope.

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          • vincent2105
            vincent2105 last edited by

            Here's the link : N92BXMND54.

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            • vincent2105
              vincent2105 last edited by

              Hello, I allow myself to relaunch the topic... has anyone looked at my program? Is this a bug or an error on my part? Thanks in advance !
              N92BXMND54.

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              • Kat
                Kat Fuze Team last edited by

                This post is deleted!
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                • R
                  Richard F last edited by

                  This may be relevant or I might have it completely wrong. I have a vague recollection of reading on this site somewhere that numbers starting with a zero are treated as octal rather than decimal so digits greater than 7 would not be valid.

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                  • Kat
                    Kat Fuze Team last edited by Kat

                    A-ha, yes, Lucas just corrected me and you are right, @Richard, it's octal notation. We could do with including it in our documentation so I'll pass that on :)

                    So if you change your tilemap array to "tilemap = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]" you won't have that problem, Vincent. Thank you for the post. I've learned something new about FUZE!

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                    • vincent2105
                      vincent2105 last edited by

                      Thank you @richard and @Kat !

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