Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Sharing Code / Libraries as Public

    General Discussion
    4
    4
    391
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • mixaal
      mixaal F last edited by

      Hi, I was wondering if there's a way to share code in public, not just with your frinds but with anyone having F4NS. Using tagging we could search for the specific code - similar way to what scratch.mit.edu is doing.

      Also being able to specify that particular shared code is a package we could build a repository of reusable code, something similar to what pip for python is or cpan for perl was.

      1 Reply Last reply Reply Quote 1
      • A
        Ancientspark F last edited by

        CAPITAL IDEA MY FRIEND!! I might not want to befriend everyone if I don't even have any projects YET... as I am LEARNING the language on my own FIRST.. so a textual library of code would be tremendously of GREAT VALUE indeed!

        1 Reply Last reply Reply Quote 2
        • PB____
          PB____ last edited by

          Even when writing games myself, I don’t like repeating myself. When I write code to make sure input is registered once for example, I would like to reuse that within more projects. I don’t want to copy functions and variables around for the basic stuff. If I have an improvement on it, would be nice to only write that improvement once as well (probably breaking all other games that use the library that I shared publicly 💩)

          So would be nice to be able to create and share libraries.

          1 Reply Last reply Reply Quote 0
          • pianofire
            pianofire Fuze Team last edited by pianofire

            I agree that it would be nice to be able to reuse code. I think that the main reason for not doing so at the moment is that it means that everything required to run a program is in one place which makes it very easy to share. Maybe something could be done to pull in required libraries at the point of sharing? But I don't know as I am not one of the devs!

            1 Reply Last reply Reply Quote 2
            • First post
              Last post