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    FUZE Gamejam 23! 30th March - 2nd April // THEME: SENSE

    FUZE GAME JAM
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    • monkeee
      monkeee F last edited by

      @Dave Its a long shot, but Is it ok If I submit my game spilt screen shooter deluxe for the game jam. I don't have my switch on me so Im unable to change the description. Here's the id code S5L43MNDHB.

      The controllers vibrate depending on who shoots so I guess it fits the theme

      Dave 1 Reply Last reply Reply Quote 1
      • vinicity
        vinicity F last edited by

        Mine is submitted!

        1 Reply Last reply Reply Quote 1
        • Dave
          Dave Fuze Team @monkeee last edited by

          @monkeee I'd rather avoid this for this Jam and ones going forward, since it feels a bit unfair to those who worked in the time restrictions - but, I absolutely want to showcase your game and this question leads me to think I should make a dedicated FUZE Creation Showcase segment as a standalone short video series. Would you be okay with your game being featured in that sort of video?

          1 Reply Last reply Reply Quote 2
          • monkeee
            monkeee F last edited by

            Thats fair, ill do it legit next time. Yeah I'd love to be featured in a video :D

            1 Reply Last reply Reply Quote 1
            • vinicity
              vinicity F last edited by

              1 Reply Last reply Reply Quote 4
              • vinicity
                vinicity F last edited by

                The crash bug in Señorita Spaceworm’s Sensible Word Game has now been fixed. Please download the latest version once it is no longer pending.

                Download ID: 9XV23MND5C

                1 Reply Last reply Reply Quote 2
                • vinicity
                  vinicity F last edited by

                  @Richard
                  I really like your game, but it feels a bit too easy at times. Maybe if the speed would increase slightly over time, it would be more of a challenge?

                  I also feel like the distribution of pieces could improve a bit. I haven’t looked in the code so I’m not sure how you do it now, but perhaps something similar to the 7-bag randomiser used in most versions of Tetris?

                  https://tetris.fandom.com/wiki/Random_Generator

                  R 1 Reply Last reply Reply Quote 1
                  • pianofire
                    pianofire Fuze Team last edited by

                    35W33MNDXR - "One Button's adventure 4" by Isaac(age 12)yes I've had a Bday
                    5GMH2MND5M - "Five Senses" by Richard
                    V7X63MNDSG - "Echolocation" by Melon Kid
                    9XV23MND5C - "SSW's Sensible Word Game" by Vinicity
                    91TL3MNDXH - "S.E.N.S.E" by AndyG85
                    L7C63MND5U - "senseofdirection" by WALDRON
                    7LC63MNDNZ - "Treasure of the Blind Cave" by Ebrit/Spider
                    SLG63MNDHB - "Scents and Sensibility" by DaddyJDM

                    1 Reply Last reply Reply Quote 5
                    • R
                      Richard F @vinicity last edited by

                      @vinicity glad to hear you like it.
                      I agree it can be too easy I was going to make the speed gradually increase. I got as far as a level variable and an array of different speeds for the levels, but ran out of time to implement it before the game jam so left it at a single speed.
                      There is a bias for senses over sensors in the block generation but nothing to ensure an even distribution, just a reliance on the RNG to balance it out, so more like Gameboy Tetris than modern Tetris.
                      I might go back to it one day.

                      vinicity 1 Reply Last reply Reply Quote 2
                      • vinicity
                        vinicity F @Richard last edited by

                        @richard Cool! If you release a new version, I’ll make sure to feature it in a future high score challenge!

                        1 Reply Last reply Reply Quote 1
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