Introduce Yourself
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Hi everyone I’ve been here from the beginning but have been shying away in the shadows. Only just now starting to interact - apologies.
Been coding for years, my uncle got me into it as a kid and we had a hell of a bond through programming. Unfortunately he died last year after a long long illness and it walloped me as I’d not seen him for years - with his illness I kept putting it off thinking we’d catch up properly ‘when he’s better’. I regret every day that I didn’t see him at the end of his life after he made such a big impact on the early years of mine.
To that end I’m wanting to recreate some of the ideas we had all those years ago on the Amiga (another keen Amos user here!) and hopefully do them justice. If not it’ll be a blast messing about again.
I have 3 amazing kids who are creative in their own right. Oldest one I thinks just missed the boat on the programming bug window, youngest one is too young and too hellbent on Fortnite but middle one seems to have an interest. I’m keen on nurturing that without forcing it on her. We’ll see.Other hobbies are photography and exploring abandoned buildings (which incorporates the photography to an extent). Not for everyone but I love it, gets the heart racing and I see some crazy places.
Anyone interested check out
www.urbexneuk.co.ukThanks and love the community, excellent place
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Hello everyone. I am Steve aka "spt games". I am 38.
I like messing about with code and have made silly throw away games in JavaScript, C#, DarkBASIC Classic and even Pascal.
I am a software developer so occasionally code at work too (you won't believe how much time is spent in meetings!)
Being able to code and play 2D and 3D on my Switch appealed to me and just had to get it and try it out.
Looking forward to coding some cool things and engaging with the community.
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Hi Fuze Friends!
Alien here. My son is 12 and I've been doing an awful job of getting him excited about programming. We were doing 'Python the Hard Way' which is a great system but when you're 12 it doesn't cut the mustard in the fun department. Then Fuze came a long and wow, things changed! He's wanted to make his own game for awhile now, and the sample programs have inspired him it's actually possible!
I've been around programming courses my whole life, and the Fuze tutorials are really impressive. They've made complex topics accessible and also the wacky pair programming banter keeps us coming back for more.
Thanks for making this project a reality. Can't wait to dive.
-Alien
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Hi. I'm Jamie. Similar to others my coding experience started as a lad in the 80s (on the display models in the computer dept of WH Smiths while my mum shopped, copy of Home Computer in hand!) and then later on our own ZX Spectrum. Later worked in VB6, Fortran, bit of C, Unix etc and a homebrew language. Not coded for a while now. But as a Nintendo fan was super-excited when the Switch came out, and now looking forward to starting to use Fuze (downloading right now).
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Hello everyone, I'm Fifine a french housewife who is near 40. I have never coded in my life before. I like video game and i love to create thing but i never plan to code game, even if i wanted to. All my life, i wasn't good at math and coding was said to be pretty diffcult. So I simply never tried. However, i am fascinated by languages. Yes, i learnt chinses as an autodidact (I am on an intermediate level right now) and i wanted to try something new and completely different. I remember when I was a child i was fascinated (and jealous) to see my brother to do simple code on his calculator. I always wanted to do this but i always considered that i would never be competent enough. I alway wanted to try but I always feared failure. It was purely by coincidence that i learnt few days ago the existence of Fuze4 on Switch. I bought it three days ago when i learnt the tutorial were pretty good for complete beghinners. It's exactly what i wanted ! I coded some of the tutorial projects, i have now coded the "loop" tutorial project, the "variables" tutorial project, the "if...then" tutorial project, the "screen" project and the"arry" tutorial project. And you know what, i find it pretty satisfying !
I still didn't share the project, I will do it later. But frankly, thanks to Fuze I am abble to discover a new world that i alway wanted to explore. Thanks a lot Fuze team.Sorry for my crappy english.
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Wow this is my first post. Where to start? Hmm. ok.
My name is Tim and I live with my wife, adult daughter, her husband and my 6 year old grand daughter in my house about 40 miles north of Chicago, Illinois USA. I'm 55 years old and definitely a supporter of 80s vintage computers as my first at 17 being the (US) Timex 1000 (aka) ZX81 that I built as a kit. I'm an Electrical Engineer (BSEET = graduated 1997) but currently working for 4 years now for a large defense contractor company as a Principle Systems Engineer and recently became a Principle Quality Engineer.
I started soldering when I was 12 and loved taking things apart to learn about the components. I built a 250KV Tesla Coil from an electronics magazine I read when I was 15 and won a local contest. A few years ago, I built a larger one with 2 million volts 4-5 foot sparks - but was too dangerous so I sold it). I joined the US Navy after High School and stayed for 10 years as an Electronics Warfare Technician and later into an Electronics Technician. I got out and get my BSEET and held many engineering positions with everything from motion control to defense systems as many of them were companies supporting government contracting for the FAA, FEMA, DHS, etc. with my 25+ career broken out into Field Engineering, Test Engineering and System Engineering.
As said before my first computer was a Timex Sinclair 1000 (TS1000) that I read about extensively to learn BASIC and took a computer math class in High School (using a PDP-11 and Apple II from the school) which I wrote BASIC programs. I tried Assembly language but at 17+ on the TS1000, it was difficult to stay focused as it was much harder than BASIC. While in the Navy I moved into my next computers being: Atari 400, Atari 800XL, Atari 130XE, Commodore 64, Commodore SX-64, Amiga 500, Amiga 3000, Packard Bell P90 (IBM clone). I started learning Animation in the 80's on my Amiga 500 / 3000 using Imagine software which was later ported to my faster Pentium 90 IBM clone for rendering time. From here with Multimedia taking over on PC's, the Amiga unfortunately died but I loved the graphics and video capabilities like the Video Toaster that I wished I had. Video game consoles also came out and having the following consoles (from what I remember): Atari 2600, Sega Genesis, PlayStation I, Nintendo 64, PlayStation II, Sega Dreamcast, Microsoft Xbox, Microsoft Xbox 360, PlayStation III, Wii, Microsoft Xbox One, PlayStation IV, and Nintendo Switch.
I also found and purchased the MIST FPGA computer from Poland that plays ROM file games very well such as the Amiga, ZX81, C64, Genesis - and many more. It's great! I also currently have a couple of TS1000 computers that I have a ZXPand and ZXPand+ board to play games from a SD card with 32K memory. So I went back to re-learning my first system and still do a little BASIC and Z80 Assembly language on them. At work I'm the President of our companies "Maker Group" club where we have demonstrations from makers on their Micro-controller projects each month. I got involved about 15 years ago with LED scrolling sign projects which meant controlling them with micro-controllers such as Parallax BASIC stamps, SX28/48 micro-controllers and later went to Arduino and 3 years ago a Raspberry Pi single board computers. I created a monitoring project for work that used an Arduino (control a keypad, LCD serial display) talking USB serially to a Raspberry Pi 3 which controls a 64x64 RGB LED display, sound system, etc. It is used to alert Engineers in the lab, what systems are currently available for use and after 2 hours it plays an MP3 file telling the user there time is over and they can sign back in if more time is needed. I built 2 of these systems and got a $500 award for process improvement. I didn't know anything about the Raspberry Pi and had to learn Python programing for the first time. So this is my only exposure to Python which I see Fuze4 is similar too.
I bought our first switch for Christmas 2019 (other game systems were gone by now) and it wasn't played too much until COVID-19 when my family found out about the Animal Crossing-New Horizon game. My wife, daughter and grand daughter argued about getting time on it. My son in law loved some sports and shooter games and I like the administrative role of setting the game systems up (networking, etc.) as I didn't find many games in my life that I really liked a lot except for maybe Faery Tale Adventure (Amiga 500, Sega Genesis) and Shadow Man (PC, Nintendo 64) that I still play today through emulators. Anyway, due to the high demand of the Nintendo Switch I saw there was a need for another one in the house (probably 2-3 more). Since the demand was very high for the Nintendo Switch, I found one for about $200 higher that my first one.
Now it was time for me to get back to my roots. This week I saw SmileBASIC4 (SB4) and bought it to downloaded. The graphics are great but Sega Genesis 90's like and I didn't see anything for 3D type graphics for something like Mario World like on the Nintendo 64. I did find it very difficult to move around and figure out the controls on the Nintendo Switch - now with a USB keyboard and mouse added. While looking online for documentation on SB4 I found Fuze4 (F4NS) and just wasn't aware of it on the Switch. I read about it online and it looked reasonable to learn like BASIC but it does look a lot like Python as used on the Raspberry Pi. I also liked that I saw 3D graphics that I didn't see on SB4.
So if you're still reading after this long post, I thank you. Here I am now curious about SB4 and F4NS. I can't find any information online about SB4 (but may be because it was release on the Nintendo Switch in April 2020) but there are some very good tutorial videos on F4NS that will be helpful to be getting back into the "Python" like language of F4NS.
Any comments about either SB4 or F4NS? It seems like taking on both languages might be too much but....as well as the high demand on Nintendo Switch usage in our home (having 2 to share amongst 5 of us). Thanks for reading! This should be a fun ride.Tim
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Hi, I’m Mark. I’m a dad in the US. My nine year old daughter is showing interest in programming and has been successful on the programming tools provided by her school. I found this and thought this would be a cool way to learn together. I have no programming experience, but am excited to learn.
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Why would you look at that, I just typed in a wonderful package of text and forgot to verify my email first so that's gone down the drain.
Anywho, I'm Erik, a programmer, web dev, self-proclaimed game developer, artist (?) and I'm probably forgetting a couple things I do from Buenos Aires, Argentina. I totally didn't buy F4NS as an impuse purchase while reminiscing about my short time with SB on the 3DS, and about how I wished there were a more beginner friendly alternative for Switch. And here you have me! (Only thing that'd be missing is a way for my non-Switch-owning friends to play my creations, but that's besides the point.)
In any case - excited to start experimenting with what my Switch and Fuze can do, and possibly join the Game Jam on Jul 31st! I'm a sucker for game jams.
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Hi, my name is Dakota, I am a fairly new programmer, though I suppose I had enough HTML knowledge to make pictures. I was directed to this site while looking through reddit for information about FUZE4, and I hope to soon be showing everyone here a real-time battle game, and a roguelike dungeon crawler.
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Hello all, my name is Peter. I’m a child of the 90’s and have been enamoured with video games since I was first introduced by my brothers to a bunch of shareware games by Apogee (I so miss floppy discs!).
I’ve always been interested in coding but FUZE is the first time it has really clicked with me and I’m loving it. I’m am absolute novice, but if I can at least make something that my kids find fun, then it’s all been worthwhile.
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Hi, I also started in the 1980/90 with VIC20, C64/128D, Amiga, 486DX...Apple...and back to PC... like so many others, but never really finished anything since I'm a Onemanband with too much hobbys!
Just beginning with Fuze4 but later I'd like to teach my Kids the fun of programming.My knowledge is mostly sticked at C64 Basic, but I used many Gamemakers like 3DRad, Unity3D and AppGameKit wich is very similar to Fuze4!?
I create LowPoly 3D Models and textures with Cheetah3D, so I'm curious what I get done in Fuze.
Bye, Boris -
Hello, my name is Michael. I got started in coding at an early age back in the '90s. I was given a small toy computer that was made by VTech, called Pre Computer 1000. A bit later, I got a Pre Computer 2000. These little toy computers had a simple programming mode, which was a very basic version of the language BASIC. I was fascinated by how I could make this little computer do whatever I wanted, and so a new programmer was born!
I quickly discovered QBasic (aka QuickBasic) on my Dad's computer at his office. This was a DOS programming environment, and my first real programming language. From there I moved on to Visual Basic and learned to make Windows applications, but I wanted to move toward game development. So next I taught myself C++. A long while later, I learned C#, and most recently I went on to teach myself the Unity3D game engine, and then Blender for 3D modelling.
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Hello, My name is James. I started programming back in the 10th grade, I took a vocational class where we learned how to use Adobe Flash and one of our assignments was to create a flash program with options based off of a clickable button. I gave my Instructor a 3 level game with 4 options per level. Since then I wanted to explore programming and learn new skills which led me to C#. It was easy to learn and I made a few games with it but I never released them... Anyways after that I found Fuze and with it's well detailed tutorials and helpful reference guide I was able to learn new tricks and technics to improve my skills and here I am now joining game jams and being a part of a wonderful community :)
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Hello, My name is Yousuf. I have loved to program since 3rd grade.
favorite:
Game: Super Mario Galaxy 2
Color: Yellow
Hobbies: Programming, and DrawingI have always had my eye on fuze for a long time because I have always wanted to create a game on a console and I love it. I also love the fuze community.
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Hello, my name is Olivier
I started programming way back on the Amstrad CPC 464, but I became a professional developer relatively recently (2019). Sadly, covid and personal matters have put an end to that for the time being, so I found myself having a lot of free time and I decided to have some fun with Fuze!
My previous job experience was mostly C# and VB6 development with a little JS and HTML sprinkled on top, but I appreciate lower-level programming languages as well, and I hope I'll be able to contribute to this community in a positive way!
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Ladies and gentlemen, hello. I'm David, though most places online I go by the name "Territan." (Long story.) And my first programming was on a home computer over forty years ago. I haven't been nearly as active as a programmer since then (Javascript, VBscript, and a bit of C notwithstanding), and this seemed like a way to rekindle the programming bug. And it may have worked; my next postings to these fora may well be to ask some peculiar questions about putting music in Fuze programs.
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Hello.
I'm Jayenkai. In real-life, people seem to want to call me "James Gamble", which is a rubbish name, because it doesn't Google very well without being spammed up by that Soap guy.
I started coding back on the Amstrad CPC (6128) and have pretty much stuck to various Basics along the way, AMOS, Blitz, that kind of thing. Nowadays I've ended up making most of my games using Javascript, because that way more people can play them.I try to stick to minimal games which are fun to play. AGameAWeek is my target, though last year I ended up doing 113, so.. ... yeah...
People keep suggesting that I'd be better making larger "bigger" games, but from experience whenever I've tried to do that, the games have ended up being exactly the same games, with me just wasting all the extra time making larger menus and other such "padding" that I can throw on top. IMO, a game should just be what it is. Gameplay. End-Of.I'm currently not making games in Fuze. (I'm one of those "Smile" people, I'm afraid.) But some day I intend to get around to figuring this all out, finding a nice way to get along with Fuze, and jumping on board properly.
Until then, I'll continue to make an alarming number of games, everywhere else, and giving everything away for people to play for free. Because.. Why not!? -
I'm Jason, a graduate student in the US. Nowadays, I program computational models, among other things, but game design was my initial bachelors. It's something I really enjoy, so it's nice to have something that let's me program that also bundles assets on the Switch.
So far, I've been using objectIntersect() to make appropriate sliding collision responses, made a fake file system with (de)serialization of variables to store them between sessions, and made sprite-like objects that can be spliced together to add to the available sprite animations (uses drawQuad() to pull out the pieces per frame).
Hopefully I can think of a game worth making instead of just making random game mechanics. In any case, I figured that I could at least share code with the community.
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Hello, I go by Tony. I've actually been a business applications developer for 29 years. About 20 of those have spent with web applications development with Java. I want to develop games more as a hobby and I like the Switch platform, so that's why I'm here! : )