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    Dealing with multiple enemy shots?

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    • Dave
      Dave Fuze Team last edited by

      Give it a share and message me the share code if you like @waldron

      Is it after adding the other code that the y axis movement stopped working, or are you y et to actually have it working as you wanted?

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      • waldron
        waldron F @Dave last edited by waldron

        @Dave so the player controls for that one is

        plr.vel += {j.lx,0}
        plr.pos += plr.vel
        plr.vel += *= 0.9``
        i tried j.ly but it just go's diagonal lol
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        • waldron
          waldron F last edited by

          cant get either of these scrolling

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          • Dave
            Dave Fuze Team last edited by

            And you've definitely tried the

            plr.vel += {j.lx, -j.ly} // must be negative y to move up the screen properly
            

            Could be weirdness happening with sprite camera, is that what you're using to scroll?

            I would recommend using the sprite poperties rather than ther player structure from the program instead. So just this for the setup:

            plr = createSprite()
            

            And then for the controls:

            plr.x_speed += j.lx * speedMultiplier
            plr.y_speed -= j.ly * speedMultiplier
            plr.x_speed *= 0.9
            plr.y_speed *= 0.9
            

            See if that changes anything. I wrote that demo for Steve before I really knew how t use the sprite properties to full effect. To be honest, it shouldn't make a difference. Hard to know what exactly is going wrong without seeing the code.

            waldron 2 Replies Last reply Reply Quote 0
            • waldron
              waldron F @Dave last edited by

              @Dave cheers i tried the -j.ly but not in the same bracket, yeah im using an invisible sprite set to move up its proving to be a royal pain but really want to run the program this way. i'l try that code and see what happens ;) thanks again

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              • waldron
                waldron F @Dave last edited by

                @Dave beautiful movement works, but now the bullets problem when scrolling.
                can i set a sprite at the top of the screen moving the same speed as the camera sprite but set that to removesprite bullet?

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                • M
                  Maxwello F last edited by

                  If I remember rightly (from somewhere) you had set the bullets to travel something 15 or something, can that be made variable based on your y position from centre to fix the issue (from what I saw on the vid) of the bullets not travelling as far as they should?

                  waldron 1 Reply Last reply Reply Quote 1
                  • waldron
                    waldron F @Maxwello last edited by waldron

                    @Maxwello at the moment the bullets are set at a distence of -200 which removes them at that distance, so iv increased that to -2000000 lol and increased the amount of bullets to 2000000 lol it works but will definitely cause problems some where down the line.

                    if i can figure out to do it as you quoted that would work, the actual player sprite firing moves so if i set it at -300 that would be enough

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                    • M
                      Maxwello F last edited by Maxwello

                      Make it - 200 + gheight/2 - y.pos or something maybe
                      Sorry I'm so vague I barely get near my switch lately and I'm a bit dizzy today lol

                      waldron 1 Reply Last reply Reply Quote 0
                      • waldron
                        waldron F @Maxwello last edited by

                        @Maxwello iv shared the program- LTG53MND5U im still learning myself so incorporating changes can be a little difficult untill i understand the code better

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                        • M
                          Maxwello F last edited by

                          Sweet I have been following your progress on this game so I'll deffo take a look thanks man

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