First F4NS Patch is now live! Download Version 0.2.11 now!
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Hi folks!
Well, we did it! The patch is finally live. Download version 0.2.11 by pressing the + button on the F4NS icon, then "Software Update". I had to do it this way as it wasn't coming up automatically for me.
- Added around 30 functions for drawing advanced 2D shapes
- Added approximately 50 new named colours
- Updated Help with the above commands and colours
- Added a selection of animated 3D models
- Fixed jerky 3D animation problems
- Numerous Keyboard display / USB Keyboard fixes
- Fixed USB Keyboard issue where F6 can cause a crash
- Improvements to 3D previews
- Formatting fixed on paste text
- Movement issues fixed when using d-pad movement in Image and Map Editors
- Lots of Help tidy-ups
- Undo / Redo now jumps to current line
- Fixed some Media Search issues
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Very good.
Would like to ask though. Was case-sensitivity for variables not enforced pre-patch? I started my MML program after the update, and ran into an error regarding a struct variable not existing. Turned out that I had capitalized a letter for a struct variable I wanted to access, but it was never an issue before.
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It is a great news !
Will we have an update every month ? -
@Discostew said in First F4NS Patch is now live! Download Version 0.2.11 now!:
Very good.
Would like to ask though. Was case-sensitivity for variables not enforced pre-patch?
I certainly used to get picked up on case sensitivity before, but I guess if you are seeing that then it wasn't doing it everywhere that it should have
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Thanks for the patch guys! I'm loving the fact I can now create my own spritesheets and animate them with one command. Awesome stuff!
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@SteveZX81 it was something we were wanting to add for a long time. So good to finally have it out there! Glad you're happy with it mate :)
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Great stuff (Note posts must be 12 characters long consider upvoting instead)
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Go team!! Awesome work.. Can't wait to check this out
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Is the fix for the stack errors in this one, or is that in the next patch?
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@Zero-Division It fixes some of this problem, but await further updates to fully address this.
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@Dave Thanks for the fast reply, and congratulations on your release.
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@Zero-Division No problem dude and thank you so much :)
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... The patch didn’t fix my biggest complaint :(
When you have the help menu open while coding, the screen will start scrolling to the right, after you have entered 15 characters. When you don’t have the help menu open, you can enter code till you reach the edge of the screen, before it starts scrolling. Why doesn’t it function like that when you have the help menu open? It is really really annoying.
Also - I really hope you will find a way to support other keyboard layouts, than those nintendo supports. It is really hard to code on a Nordic keyboard when you don’t support it :)
And the last thing - When I connect the switch to my TV, I can’t see all of the screen. When I am coding I am missing a couple of pixels, so the first half of the first character on the screen is missing. (It is not my TV settings)
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@PeterPeoke To add to that, you can't have help open in its "smaller" view (meaning, sans left-hand menu), without the virtual keyboard being on the screen. Taking that a step further, an option to carte-blanche turn off the virtual keyboard would be great.
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@Spacemario To turn off the virtual keyboard, go to 'Settings", then "Preferences" and set "Show Keyboard when editor is started" to "No".
Should the keyboard pop up then use CTRL-K to close it (I'm assuming you are using a USB keyboard or else why would you not want the on-screen one?)
@PeterPeoke This is the first I have heard from anyone having issues with the size of the TV screen when docked. Please go to the main Switch console settings (when docked) and then "TV Output", then finally, "Adjust Screen Size".
If you are still having problems with screen size when Fuze is docked please report this in the bugs section - this announcement is not the correct place for bug reports.