Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Feature requests for the Image Editor

    General Discussion
    4
    5
    347
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Discostew
      Discostew F last edited by

      A few things I would like to see.

      • Cut/Copy/Paste - I feel this would help with regards to making your own animations, by starting a frame, copying it, pasting it, then making alterations to the copy, then copy that, paste it again, then alter that one, etc etc.

      • Paint/Fill - This would help with taking the same images/sprites one would have, and giving them an alternate color scheme without having to go pixel-by-pixel. Sure, I'd love to have the ability to have 8-bit indexed image support where we simply change the color palette in real-time, but at least this way, it's an addition to the Image Editor and not require changing the system in general.

      • USB Mouse support - Need I say more?

      1 Reply Last reply Reply Quote 1
      • R
        Rex9000 last edited by

        How about Pinch zoom in and zoom out along with touchscreen drawing with antialiasing and Manual inputs into the R, G, B For more exact colors instead of using the analog stick.

        1 Reply Last reply Reply Quote 0
        • ITzTravelInTime
          ITzTravelInTime F last edited by

          I think we will be satysfied when it will be almost photoshop, or at least ms paint, but i'd like to create my own tile sets with it and being able to use it into the map editor

          1 Reply Last reply Reply Quote 0
          • Martin
            Martin Fuze Team last edited by

            @ITzTravelInTime you can do that now with v0.2.11 (ie, the first patch that came out a while back)

            ITzTravelInTime 1 Reply Last reply Reply Quote 1
            • ITzTravelInTime
              ITzTravelInTime F @Martin last edited by

              @Martin Thanks for letting me know, now we can make more sophisticated games

              1 Reply Last reply Reply Quote 0
              • First post
                Last post