Audio issue with PlayNote() - Sine
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Hey team, just reporting a volume bug with the Sine wave type
Issue: Sine wave volume is approx 2.5/3 times quieter than other wave types (or maybe my hearing prefers square/triangle waves?)
Issue occurs in all channels in all frequencies
Work around: create a basic piano type game with selectable wave types, hard code the sine wave to be louder on the volume argument
Have shared the demo called "4Kids" if you want to review
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@Tratax I will take a look (or listen). I have just sent you a friend request
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Kind of off-topic, but has the triangle wave been fixed? Last I checked, it was basically a louder sawtooth wave (and I tested it by using it for modulation).
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@Tratax OK so I have just tested this and I think you are right. I just tried it with a free decibel meter program and the sine wave is reading about 10db less than the others. I will raise an issue
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@Discostew I can't see an issue for that. Is that something that you reported as a bug?
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@pianofire Thought I did long ago when I first began my player. Maybe I didn't.
edit:
Did a search, and did find a post I made under the Comments and Feedback section about notes sounding rough, especially the Triangle wave which didn't quite sound like one. Wasn't under the bug report section mainly because I was looking to see if anyone could confirm at the time.
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@Discostew OK I will get @Dave to have a look when he gets back from holiday. I am afraid a lot if the audio stuff goes over my head