Hints and Tips
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On nitendo swotch this would be R1 (right top button) (user section) or L1 (preset Pgms)
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@Discostew I suspected as much. We really need a way to get the text of a program off of the switch to share online that's less onerous than screenshots. Then we can really start to science the performance characteristics of FUZE with benchmarks.
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@Discostew I was totally unaware of this, thanks!
EDIT: I posted before I read that the "local" thing might be a fluke. Either way, very interesting!
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Moved discussion on the performance of varaibles within loops to it's own topic as need to keep the pinned Hints and Tips as clean as possible and free from general discussion:
https://fuzearena.com/forum/topic/522/for-loops-discussion -
For anyone trying to get a USB keyboard working with the Switch while undocked:
Not all USB-C to USB A/micro/mini converters will work.
There is a youtube video for hooking up a keyboard while undocked stating that any USB OTG hub will allow you to connect a keyboard, even if its a Micro USB hub connected to the Switch via a USB C to USB Micro adapter, but I have tried getting this to work with no success (I've tried a combination of 2 different USB-C-To-Micro adapters, 3 different micro-to-standard adapters/hubs, both OTG and normal, and two different keyboards).
However, it seems regular (non OTG) USB-C to USB-A adapter will work as long as it is USB 3.1 (which is weird because the keyboards I tried were USB 2, so the other adapters should have worked).
Anyway, if you want to connect a keyboard without the dock, here are the adapters I've found so far that work:
IHome USB-C to USB-A adapter
AmazonBasics USB Type-C to USB 3.1 Gen1 Female Adapter Cable
Nintendo Switch Lite Dual USB Playstand By HORI - Officially Licensed by Nintendo (also works for the regular Switch)
HORI Nintendo Switch Multiport USB Playstand -
I think I have a decent 'tip' for you.
Create/Code a game for YOU, not for your friends/family.
I say this because I made a 4 player game for my family to play and the feedback I got off them was beyond discouraging, of course they didn't mean to be rude or cruel and they aren't really gamers but things like 'it took you how long?', 'really? how can something that looks like that, take you so long?', 'why are the graphics so old?' and 'that was ok dear but why don't you make us a game like mario kart now?' just made me wonder why I even bothered. in fact it honked me off so much that I didn't touch Fuze for the next 3-4 days.
Now I'm coming to the conclusion that you need to create things for yourself, sod everyone else.
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@SteveZX81 dangs that is rough, but true. Unfortunately it just comes down to a lack of understanding of how in-depth creating a game can be. That makes sense though, sometimes I already start to imagine what others will think when creating anything (music, art, games) and it can be cumbersome sometimes... lol
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@SteveZX81 They obviously have absolutely no idea how much work goes into making a computer game
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@pianofire said in Hints and Tips:
@SteveZX81 They obviously have absolutely no idea how much work goes into making a computer game
OR, any appreciation for different types of games and where they originated from. Had it not been for classics like Tanks, Mario Kart would never have existed.
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Just found this out, thought I would share. While using a USB keyboard. Using CTRL+B (Opens bookmarks), ESC (Closes bookmarks), but DEL (Deletes selected bookmark). Simple I know. I had that doh why wouldn't work moment.
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@Lust4ragE Check out all the keyboard shortcuts put together by @Alexander
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I noticed that if text or images on your screen are flashing it can cause screen burn in and it takes a long time for it to go away (3 min of flashing text took an hour to completely disappear) so try to avoid that. Lol
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@LinkCraft02 is screen burn still a thing
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It has indeed become a thing once more due to OLED. Really would have hoped that tech would have learnt from plasma but apparently not.
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I don't know if this has been discussed before. But I was able to simulate a switch feature by using a loop and making sure I break on each condition.
loop if x < 1 then do_something() break endif if x < 5 then do_something_else() break endif // put the default options here since they don't match any conditions default() break // don't forget to break here repeat
The coolness of doing this is that if you have a large number of exclusive possibilities that you are testing for you can exit the checking as soon as you find the right one. Or if you're dealing with a deeply nested if .. then .. else this can cut down the depth.
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