Standalone Games/Export Games
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Hello,
I read that it was not possible to export games made in Fuze for Nintendo Switch, which was to be expected. Apparently, there is also a PC (Raspberry Pi) version of Fuze Basic.- Does the PC version of Fuze Basic support the creation of standalone games? Can you export a game made in Fuze Basic for Windows/HTML5/Mac, ...?
- Can a Fuze program made on the Switch run on the PC version as well? Minus the Joy-Con support.
Thanks in advance for any help :)
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Unfortunately right now F4NS is a radically different beast to the older versions that came before it.
It’s a case of watch this space for future plans...
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Thanks for the answer.
I'll have to look into how those versions differ, but I'm quite confident I could rewrite the code if necessary.Is the PC version of Fuze capable of exporting programs as standalone applications in e.g. a ".exe" format? Otherwise that effort would be for nothing.
After having a look at the fuze website, I'm a little confused. The download section only shows options for the Raspberry Pi, not for Windows, Linux or Mac. -
The PC versions are no longer available though I confess to not knowing why. It didn't output to standalone executable anyway since BASIC is an interpreted language and therefore runs under the interpreter.
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Oh, that's a little disappointing.
I guess F4NS isn't for me then as I would have used it as a productivity app. Thank you anyway for your help. -
if you made a fully fetured pc version of the switch fuze and if you gave to us the possibility of pubblishing or sharing programs with other people (like smile basic on the 3ds allows) and also use them beetween the verious ports i was talinking about, that will be the ultimate programming toolbox for proople making games at home, and also consider porting fuze for switch to the ps4 since it officially supports usb keyboards as well
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I like the idea, but that would definitely mean a lot of work and considering F4NS just released, I don't think this is feasible. Still, it would be amazing if some kind of method to publish games/apps could be implemented at some point. It would surely elevate Fuze to a productivity tool.
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I'm just curious - what is it that you want to do with Fuze that would make it a productivity tool?
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I've been developing games as a hobby for several years now. I got into game programming with Petit Computer on the 3DS, which uses BASIC, so it is kind of similar to Fuze. Obviously, writing games on a handheld is painful and I quickly started to develop games on my PC. Still, I somehow like the feeling of it and since I have to travel a lot, a light tablet as the Switch seems perfect for creating smaller games on the go. The reason why I would like an export functionality is that I don't like the feeling of being stuck on one platform and possibly having to rewrite something on another platform.
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@Martin Fuze can be a wonderfoul way to get into programming and make some pretty advanced home-made games and programs which would work cross platform without any porting problems, it can be also a nice thing to start even professional projects and apps, maybe you can just release something like an xcode or visual studio plugin to support your language and the functions and then to have it compiled to an actual app, of course this means lots of work.
I personally will be just gratefoul to have fuze 4 switch ported to pc and available on steam to make games i can play on my pc and then on my switch and just transfer them using some sort of accounting or cloud. if you can make a playstation port and a mobile port supporting those features i mentioned it will be just as great.
This is just me dreaming of course, i hope in something like that to became reality but that's just me.
And since I know low level c quite well now, i was thinking about creating an interpreter in c and porting it to mac, dos and ios and maybe windows and linux, and so to have programs written with the interpreter's language to work cross platform without issues, the only problemating things will be just input support and graphics modes support and mediating all the platforms differences, and of course the dos port will be very challenging for memory management (requiring things like protected mode very likely and a math co to support things like floating point without mutch truble). Only thing i don't have now is the time to work to such project, but iot will be very cool to have.