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    go go pogo jo

    Work In Progress
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    • xevdev
      xevdev F last edited by

      Added a bit of stuff to the game.
      You can now race to the top and see your best time for a bit of a challenge.
      Has three difficulty levels not just hard.
      It's easier to spot the holes. That's the floating skulls.

      X is pause and y is unpause.
      While paused you can use zl and the joystick to move Jo around the screen or zl and joypad to move the screen.
      At the beginning of the code you can see a section that repeats demo//work change that to = work and you can see all the platforms and scroll around the whole level including the castle.
      You will see that the x on Jo is the coordinates for placing the platforms and other things. If you want more platforms or want to change existing one's, each one you see has a number this corresponds with one the initializing sections at the end of the code
      So I'd like to add in future
      Probably touch controls as the motion control tends go out of wack after a few go's
      Look into saving the race hi scores
      And a few other things to polish it up a bit

      1 Reply Last reply Reply Quote 3
      • xevdev
        xevdev F last edited by

        Couple more videos

        1 Reply Last reply Reply Quote 2
        • Dave
          Dave Fuze Team last edited by

          How did I miss these posts! This looks awesome mate, I'm so intrigued by how the motion controls work!

          1 Reply Last reply Reply Quote 0
          • xevdev
            xevdev F last edited by

            Good old fashioned 'type in'
            Update Jo with
            Touch controls
            WISH I had thought of it earlier took five minutes

            1 Reply Last reply Reply Quote 1
            • xevdev
              xevdev F last edited by

              BIT of an update.
              Opened up the castle.
              Another timed race.

              1 Reply Last reply Reply Quote 0
              • xevdev
                xevdev F last edited by

                Download code
                6vk73ctf94
                Now live.

                1 Reply Last reply Reply Quote 0
                • xevdev
                  xevdev F last edited by

                  My preferred method is now touch so it's handheld only in that controller mode.
                  Best times carry over between sessions and yes you can use all the stuff in my previous posts still.
                  Still to add
                  Something to do with the gems
                  And may be a combo multiplier but that would need a score or just a whole lot of bling.

                  1 Reply Last reply Reply Quote 2
                  • xevdev
                    xevdev F last edited by

                    Added new race Viking. Spread some more gems around. Added a flame to the candles. Would like to get the screen more alive. looking at putting a few critters flying or climbing around the tree. When bouncing on a branch , leaves fluttering down stuff like that.

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                    • xevdev
                      xevdev F last edited by

                      Had trouble with posting video from switch earlier for some reason and nearly forgot to show the new race.

                      1 Reply Last reply Reply Quote 1
                      • xevdev
                        xevdev F last edited by

                        Needed to convert a vector into a 360 degree angle.

                        So I got the gem going in the right direction.

                        1 Reply Last reply Reply Quote 1
                        • SwitchedOn
                          SwitchedOn last edited by

                          Love all your commenting @xevdev - takes a lot of commitment to comment every line!

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                          • xevdev
                            xevdev F last edited by xevdev

                            So this is what I came up with
                            ///
                            Function vector_to_angle( n_v )
                            In angle
                            n_v = normalize( n_v )
                            s_angle = asin( n_v.x )
                            c_angle = acos( n_v.y )

                            If 
                               s_angle < 0
                            Then
                               Angle = 180 + ( 180 - c_angle)
                            Else
                               angle = c_angle 
                            End if
                            

                            Return angle
                            ///

                            1 Reply Last reply Reply Quote 0
                            • xevdev
                              xevdev F last edited by

                              Oops no commenting.
                              Just put a vector in and get a 360 angle.
                              Will add a distance too.
                              Cos that's important.
                              Easy to do distance ((0,0),(n_v))
                              Can't do curly brackets on me phone.
                              And of course will have to put in a vector so I can return more than one value.

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                              • xevdev
                                xevdev F last edited by

                                Posted a pic of the code can't see yet.
                                Where's Peter anyway.???.

                                1 Reply Last reply Reply Quote 0
                                • xevdev
                                  xevdev F last edited by

                                  So this my other program that I've neglected since game jam #1 Still on the to do list.
                                  Shows homing missile style easy to implement.

                                  1 Reply Last reply Reply Quote 2
                                  • xevdev
                                    xevdev F last edited by

                                    So now has you hit the gems they take off and home around 1000,100 on the screen. Each jem has the initial speed from the hit and I've put a wobble in the code so they don't line up over each other. Need a nice sound effect.
                                    Hopefully tomorrow put them into there own race.

                                    1 Reply Last reply Reply Quote 2
                                    • xevdev
                                      xevdev F last edited by xevdev

                                      So I've put the running stats on the other day and was mucking around constantly stopping and starting the game and noticed that the memory available was 440 megabytes after coding for a few hours and thought that's strange.
                                      Now I just wrote a function to take a grab out of one of the dizzy levels but did not free that image but would that effect between runs or could it be the file system I created.
                                      I usually have multiple save states but in this game I haven't.
                                      My file system is at 2480

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                                      • xevdev
                                        xevdev F last edited by

                                        Don't know if that changed above can't see the video.
                                        This is the code I used for the grab image

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                                        • xevdev
                                          xevdev F last edited by

                                          On my phone so easier to post the video again for the first one

                                          1 Reply Last reply Reply Quote 1
                                          • xevdev
                                            xevdev F last edited by

                                            Going to upload the game now and go to bed
                                            Still can't see how it's losing memory between runs this is why I normally save updates.

                                            1 Reply Last reply Reply Quote 0
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