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    Deleting Part of a Shape

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    • S
      SpencerBeige last edited by

      Hi,

      I'm making a tetris clone and was wondering if there was a way to delete only part of a shape? Otherwise I would have to keep track of about 200 squares at a time to ensure I can delete each one individually.

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      • pianofire
        pianofire Fuze Team last edited by

        Sorry, not that I am aware of

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        • xevdev
          xevdev F last edited by

          Best thing is you can keep track of that many things in fuze.
          Easily with no slow down.
          I'm not sure how you have implemented your game mechanics but I wrote a Tetris clone in basic on a zx81 I think and I used an array to keep track of the blocks that were filled once they had collided with the bottom.

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          • PB____
            PB____ last edited by

            You could work with createImage combined with setDrawTarget to do something clever maybe, but you'd need to keep track of the squares anyway to know if a row is complete.

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