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    Fruit Machine - problems!!

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    • mario.bodemann
      mario.bodemann F last edited by

      Hey,

      I think you are right, assigning all the reels like this will make all the reels point to the same sprite.

      Instead of using the handle (cherrySpr) you'd need to do create a new handle for every symbol on every reel. So whatever you did to create cherrySpr needs to happen inside the loop. Maybe a own function for creating those sprites/symbols can be helpful.

      For drawing afterwards, you'd need to hide and show the sprites depending on whether they are one of the three to be shown or not...

      Greetings, Mario

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      • DomDom
        DomDom F last edited by DomDom

        I made one of these once ( using a Dev kit which shall remain nameless) . My approach was to make images of the reels then move them up as they span. When a reel's image gets to the top it goes back to the bottom. The height of the reel can be controlled by an angle variable so that setting a random start position is simply a matter of setting random start angles.
        Let me know if you'd like a clearer explanation. I was thinking of trying my hand at one of these myself.

        1 Reply Last reply Reply Quote 1
        • SwitchedOn
          SwitchedOn last edited by

          Thank @mario-bodemann and @DomDom both good ideas. I’ll definitely be back with an update and probably more questions!

          @MikeDX also had a good solution on discord which I need to read a few times as may be above my understanding!

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          • DomDom
            DomDom F last edited by

            Here is a closeup picture of my attempt at this 15830921349467809094037728508574.jpg

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            • DomDom
              DomDom F last edited by

              By the way, did you draw the fruits yourself? I could not find any in the media vault.

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              • SwitchedOn
                SwitchedOn last edited by

                Nice @DomDom !! I got it 'working' (not done much more since) but having an array of symbols. So AppleSpr[0], [1] etc. Not the most efficient way, but thats the great thing about coding, lots of ways to do things.

                yea, the symbols took some finding, but I settled on "Ravenmore/platformPickups".

                Some really nice graphics generally there too.

                DomDom 1 Reply Last reply Reply Quote 1
                • SteveZX81
                  SteveZX81 F last edited by

                  DomDom that is pretty awesome looking!

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                  • DomDom
                    DomDom F last edited by

                    Thanks Steve. All for less than 100 lines of code. I will try to get around to commenting it then I will share it.

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                    • DomDom
                      DomDom F @SwitchedOn last edited by DomDom

                      @SwitchedOn That's better! Thanks.
                      15831306107181700648294909311775.jpg

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                      • SwitchedOn
                        SwitchedOn last edited by

                        That looks superb @DomDom - how on earth have you got the 'curved' effect on the reels? That looks so cool.

                        I feel a bit silly for trying it myself now as I'd not be able to do what you've done here :(

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                        • DomDom
                          DomDom F last edited by

                          Basically it involves using drawquad() with a dash sin()
                          I''ll post some kind of explanation soon but first want to refine one step in the process

                          SwitchedOn 1 Reply Last reply Reply Quote 2
                          • SwitchedOn
                            SwitchedOn @DomDom last edited by

                            @DomDom

                            @SwitchedOn said in Fruit Machine - problems!!:

                            That looks superb @DomDom - how on earth have you got the 'curved' effect on the reels? That looks so cool.

                            I feel a bit silly for trying it myself now as I'd not be able to do what you've done here :(

                            My word, it looks incredibly good. I get frustrated as I wouldn't even THINK of doing that, let alone knowing how too. I'd love to see the finished code if you wouldn't mind.

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                            • DomDom
                              DomDom F last edited by

                              Don't sell yourself short man. As I said, I've done this before. The first version started off looking a lot like yours. It wasn't until the basic version was up and running that the ideas for tweaks (and how to go about implementing them) started to arise. I expect you would have had much the same experience.
                              I'll post the code when it has been commented.

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                              • DomDom
                                DomDom F last edited by DomDom

                                FF633MND1U.

                                I haven't explained everything but I'm sure you'll get the gist

                                SwitchedOn 1 Reply Last reply Reply Quote 1
                                • DomDom
                                  DomDom F last edited by

                                  1 Reply Last reply Reply Quote 2
                                  • SwitchedOn
                                    SwitchedOn @DomDom last edited by

                                    @DomDom said in Fruit Machine - problems!!:

                                    FF633MND1U.

                                    I haven't explained everything but I'm sure you'll get the gist

                                    Thank you! Says "project not found" so probably not been put live yet?

                                    But appreciate it thanks, looking forward to checking it out.

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                                    • pianofire
                                      pianofire Fuze Team last edited by

                                      It has just been approved

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                                      • SwitchedOn
                                        SwitchedOn last edited by

                                        thanks @pianofire

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                                        • SwitchedOn
                                          SwitchedOn last edited by

                                          incredibly clever @DomDom - I probably would have got the reels 'spinning' but to do it in pseudo 3D as you've done is another level.

                                          Thanks for the detailed commenting too, really appreciate it. Will be digging through this for some education!

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                                          • DomDom
                                            DomDom F last edited by

                                            My pleasure.

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