Patience Solitaire
-
Shared a minor update (some changes to the code only). Reason to share is mainly to have a back-up of a version that could be good enough in my opinion.
-
Another minor update is pending:
- I've attempted to be consistent per vector how I access it's properties ([0..3], .rgba or .xyzw), this was a bit of a risky refactoring to late in the process, but I think it improved readability of the code.
- It's possible to scroll through the menus using touch if swiping is disabled
- Some minor bug fixes (dropping a card on the menu button doesn't go to the menu for example)
I'd like to thank both @MikeDX and @Dave for the feedback they have given on this game after the submissions. I might have contested their feedback, but I think both my game, code and Fuze became better because of it.
-
Yet another minor update:
- Improvement on how empty files are handled when starting up the program (for example when the code is copied to a new project)
- Bug fix: cursor was not reset with a new game, this could cause weird bugs.
- Added MikeDX to the credits.
- Removed herobrine
-
Ok, you got me, I go now looking in the old version, if I can find out how to make him appear 🤣
-
Because it was announced that the Fuze update will treat types more strictly, I've updated the types in my source code more strictly as well.
To be clear, I am in favor of the
var
keyword, but only where appropriate. So in anticipation of where the language is heading, I've reduced the amount ofvar
-usage in my code to the scenario's where I felt that it fits. In hope to improve the readability of my code as well.The update should not contain functional changes. It was just submitted, so obviously it's pending.
-
Am I right in saying that the version with download code: 9HD63MND1Z is the latest, @PB____ ?
-
@Dave yes, the download code never changed, so you can use the same code to download updates.
-
This post is deleted! -
Another small update:
- I noticed that the song
Gijs de Mik/Dango_SunRise(A)
contained a long silence (this wassong 4
in the menu), so I've removed this song from the game - I've updated the credits so they now include the Fuze team
- Some small tweaks that people probably won't notice (improved the hyphenation algorithm, tweaked some rumble effects, etc).
- "Enable swiping" option is now called "Gestures only" and has a better description now.
- Some more small readability improvements to the code
- I noticed that the song
-
Small update:
- There was a spelling error in the credits (I probably accidentally typed on the Switch when I meant to type on the computer)
- Since I updated the code anyway, added an option: shuffle intensity (slider value: 0 = start with sorted deck; 1040 = start with intensely shuffled deck).
If you want to use a seed to play the same deck of cards, you need to set the shuffle intensity value to the same value as well to end up with the same deck of cards. To replay seeds from before this update, you need to put the slider value to the max 1040 shuffle intensity (hence the weird max value, for seed backwards compatibility).
EDIT (9 july 2020):
I shared a new version with a few minor updates:- Show version number on screen in menu (now "v1.0.1")
- Show configured shuffle intensity when the seed is shown
- Draw size is now 1 by default (in stead of 3), and can also be set to 2.