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getSpriteAnimSpeed()

Purpose

Find the speed of a sprites animation

Description

Get the current speed of animation of a sprite

Syntax

  speed = getSpriteAnimSpeed( sprite )

  speed = sprite.anim_speed

Arguments

sprite The handle of the sprite

speed The speed of the animation

Example

image = loadImage( "Untied Games/Enemy A", false )
enemy = createSprite()
setSpriteImage( enemy, image )
speed = 0
maxspeed = 50
setSpriteAnimation( enemy, 0, 4, speed )
lastpos = { gWidth() / 2, gHeight() / 2 }
setSpriteLocation( enemy, lastpos )
setSpriteScale( enemy, { 8, 8 } )

loop
    clear()
    printAt( 0, 0, "Use left joystick to control animation speed" )
    c = controls( 0 )
    speed = getSpriteAnimSpeed( enemy )
    if abs( speed + c.lx ) < maxspeed then
        setSpriteAnimSpeed( enemy, speed + c.lx )   
    endIf
    updateSprites()
    drawSprites()
    update()
repeat

Associated Commands

getSpriteAnimFrame(), getSpriteAnimFrameCount(), setSpriteAnimation(), setSpriteAnimFrame(), setSpriteAnimSpeed()

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