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setLightSpread()

Purpose

Sets the spread of a light source

Description

Set the amount of spread of a light source to the specified value

Syntax

setLightSpread( light, spread )

Arguments

light handle of the light source

spread a measure of how much the light from the light source spreads

Example

setCamera( { 0, 6, 10 }, { 0, 0, 0 } )
spread = 50
light = spotLight( { 0, 4, 0 }, { 4, 0.1, 4 }, white, 100, spread )

obj = [
    placeObject( cube, { 0, 0, 0 }, { 4, 0.1, 4 } ),
    placeObject( cube, { 0, 1.1, 0 }, { 1, 1, 1 } )
]

setObjectMaterial( obj[0], white, 0, 1 )
setObjectMaterial( obj[1], cyan, 0, 1 )

loop
    c = controls( 0 )
    spread += c.ly
    spread = clamp( spread, 0, 100 )
    setLightSpread( light, spread )
    rotateObject( obj[1], { 0, 1, 0 }, 1 )
    drawObjects()
    printAt( 0, 0, "Use Joy-Con left Control Stick to adjust light spread: " + spread )
    update()
repeat

Associated Commands

pointLight(), pointShadowLight(), removeLight(), setAmbientLight(), setLightBrightness(), setLightColour(), setLightDir(), setLightPos(), spotLight(), worldLight(), worldShadowLight()

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