@Dave I did some further investigations and a DEMO programm. But I put the details in another thread, because it concerns setReverb() and not setEnvelope(), hope thats fine.
I always wondered with Fuze Platformer, whether the wall is intentionally set too high to jump over, to encourage looking at the coding and making the jumps higher.
That is what i was told when I raised it as an issue on the internal dev issue tracker, yes !
ohhh wow! Just browsing through that has me aching to do something like it, I love adventure games and have done since the days of things like Colossal Cave text adventure, etc. one of my fave and hugely underrated adventure game was Journeys End on the Speccy.
Please do something like this @pianofire I would love to see it!
@chucky831 you can do boxes[len(boxes)] = obj, means you need to give the next item in the array as the index. Here if there are 3 items already in boxes as an example, boxes[0], boxes[1] and boxes[2], then len(boxes) is equal to 3. and boxes[3] = obj will add the 4th item. or you use the len() function directly as I did at the beginning of my comment.