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    3. Bug Reporting (FUZE 4 Nintendo Switch)
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    • A

      Just updated.. Cannot access FRIENDS section at all..
      • Ancientspark

      2
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      Votes
      2
      Posts
      115
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      M

      Please see the announcements category for information about the issue with sharing

      https://fuzearena.com/forum/topic/442/issue-with-shares

    • Discostew

      Breaking out of a FOR loop causes one last increment of the variable used
      • Discostew

      6
      4
      Votes
      6
      Posts
      253
      Views

      Discostew

      I believe this was fixed in this most recent patch. Yay!

    • Discostew

      Plugging in/out headphones causes audio silence
      • Discostew

      4
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      4
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      122
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      Martin

      I don't think i've ever plugged headphones into my switch so you're not alone :D

    • N

      New (?) syntax highlighting bug
      • Nisse5

      2
      1
      Votes
      2
      Posts
      121
      Views

      Martin

      This is already a known issue but thanks for reporting it.

      I stumbled across it early on because I am used to adding JavaDoc to programs.

      The only way the multiline comments work at the moment is if the end is simply */

      So this will work:

      /***** * * */

      But this will not:

      /**** * * ****/
    • Jongjungbu

      Post-Patch Assets Bug
      • Jongjungbu

      2
      1
      Votes
      2
      Posts
      1258
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      Martin

      Thank you - we'll look into this!

    • N

      freeImage/drawQuad corruption issues
      • Nisse5

      1
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      1
      Posts
      91
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      No one has replied

    • N

      tan() has wrong color
      • Nisse5

      2
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      2
      Posts
      122
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      Willpowered

      Hi @Nisse5, thanks for the report. This is a known issue resulting from "tan" being both a function as well as a color constant. It's on our to-do list!

    • S

      updateSprites(float deltaTime) does not respect deltaTime
      • SenteDescin

      2
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      Votes
      2
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      130
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      Willpowered

      Hi @SenteDescin, thanks for your report. I've looked into this and you are correct, the time parameter is not being used correctly in this case. It is indeed using the default delta time instead. A fix for this will be released in a future patch!

      As you mentioned, it's possible to work around this for now by calling the list version of updateSprites or the singular updateSprite. I've verified that those use the supplied time parameter properly.

      updateSprites(my_sprite_list, speed) updateSprite(sprite, speed)

      Thank you for the report!

    • S

      Several operators are not highlighted with syntax coloring
      • SenteDescin

      1
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      1
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      79
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      No one has replied

    • pico8-jihem

      Tutorials/And Or Not
      • pico8-jihem

      1
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      1
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      91
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      No one has replied

    • Discostew

      Strings not consistent when using string functions on same string variables
      • Discostew

      1
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      1
      Posts
      119
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      No one has replied

    • P

      Color reserved words
      • PaulVV

      2
      1
      Votes
      2
      Posts
      107
      Views

      Martin

      Thanks for reporting - this is a known bug that has already been fixed in the next release.

    • pico8-jihem

      Tutorials/For Loops
      • pico8-jihem

      3
      1
      Votes
      3
      Posts
      132
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      M

      No the report here is correct. The documentation is incorrect and it should say it is a counter from 0 to 9 and not 0 to 10

    • pico8-jihem

      true/false=1/0 not explained
      • pico8-jihem

      3
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      ITzTravelInTime

      @turtleStew said in true/false=1/0 not explained:

      that's true (hehehe) in most languages. In some, I think C too, a boolean type takes a whole byte of memory so all the bits are dedicated to it. If a boolean is true, then all bits are high, the opposite is true if it's false. Using an integer value to represent this also works; just make it 0 or >0. However, signed integers can also be used to return negative values which are less than zero. This is often used to tell if an error occurred. But why use boolean types anyways? I think the best reasons to do so involve making the code somewhat more readable when there's no need for error handling

      that's how it works in c, flase is only produced by 0, all the other values are considered true, even with signed values, but some other languages implements boolean types using enumarative types or custom classes, that's to give more restrictive and specifiec usages to boolean types, or just to optimize the compilers for the usage of those values

    • pico8-jihem

      Tutorial/Using Controls
      • pico8-jihem

      3
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      3
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      135
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      pico8-jihem

      I agree, may be something like that : http://codyssea.com/downloads/f4ns/joystick.png ?

    • pico8-jihem

      Tutorials/Variables
      • pico8-jihem

      4
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      Votes
      4
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      125
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      pico8-jihem

      'You should change the while loop too so the program stops when you reach a certain number of sweets.'
      ==> so the loop exits when you reach a certain number of sweets
      (the program will stop later)

    • pico8-jihem

      Tutorials/Loops
      • pico8-jihem

      1
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      1
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      82
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      No one has replied

    • pico8-jihem

      Type Getting Started/Image Editor
      • pico8-jihem

      1
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      1
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      88
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      No one has replied

    • M

      hideKeyboard and getKeyboardBuffer
      • Malcolm

      1
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      1
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      101
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      No one has replied

    • Minatsu

      A vector element as a loop variable does not increase in a for loop.
      • Minatsu

      1
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      1
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      103
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      No one has replied