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    • spikey

      Please fix the Alien Outcast - Glass font
      • spikey

      11
      2
      Votes
      11
      Posts
      544
      Views

      mpfdev

      One minor addition regarding the fonts: the naming is also a bit inconsistent. I suggest naming the files:

      glassSet1Cap instead of glassCapSet1 and
      glassSet2Cap instead of glassCapSet2

      Also the letter casing of SPC postfix varies from font to font.

    • evilblade

      Help section about arrays
      • evilblade

      5
      0
      Votes
      5
      Posts
      363
      Views

      evilblade

      Btw, is there a description or an example of not single- but multy-dimensional array in this bult-in help? I coudn't find it yesterday, found it only here on a forum..

    • spikey

      The 45-bug nobody cares
      • spikey

      4
      2
      Votes
      4
      Posts
      353
      Views

      spikey

      @evilblade Yes, you are right, @Kat hunted that down too. Actually 45 was just the first case I notified...and it makes the bug a bit more mysterious. Also, 42 would have turned this into a famous easter egg. 420 wouldn't do any good though. 😂

    • Z-Mann

      getMapLocationNames() usage hard crash
      • Z-Mann

      4
      2
      Votes
      4
      Posts
      285
      Views

      Willpowered

      Hi @Z-Mann, I can confirm that this is an existing issue in version 3.0.0 and has already been addressed on our end. You'll be able to run this program multiple times successfully in the next patch!

    • Z-Mann

      Map/Sprite collision resolve overshoots when sprite overlaps with multiple map collision objects
      • Z-Mann

      2
      0
      Votes
      2
      Posts
      174
      Views

      Dave

      Thanks for the report @Z-Mann - we are aware that sprites intersecting multiple collision boxes at once can cause some issues. We'll look into your example.

    • Z-Mann

      F5 in map editor discards map edit
      • Z-Mann

      2
      2
      Votes
      2
      Posts
      182
      Views

      PickleCatStars

      I’d love a way to break out of a running program back into the code editor, change something, and then resume the program where it left off. For ease of use/quality of life reasons, similar to yours.

    • spikey

      Screen resolution is 1280x720 in docked mode [solved]
      screen setmode • • spikey

      11
      0
      Votes
      11
      Posts
      868
      Views

      Kat

      Ahh ok that makes sense. Glad you got to the bottom of it! :)

    • Dinocoder

      X and Y offset with Sprite collision boxes
      • Dinocoder

      5
      0
      Votes
      5
      Posts
      251
      Views

      waldron

      @Dinocoder duplicating the same line of code twice will apply the offset it's a minor fix for now.

    • E

      Shift bit left and right bug
      • EvanTropFun

      5
      0
      Votes
      5
      Posts
      283
      Views

      PickleCatStars

      I don’t understand enough about this to comment meaningfully myself, but if one of you could comment about workarounds or ‘usage guidelines’ or whatever, I would be interested to read. Seems as if you know all about this stuff already.

    • E

      Struct variable declaration crash
      • EvanTropFun

      4
      0
      Votes
      4
      Posts
      209
      Views

      Kat

      Thank you for the report! This will be addressed in the next patch.

    • spikey

      Time keeps running when game is on stand-by
      time • • spikey

      8
      1
      Votes
      8
      Posts
      407
      Views

      spikey

      @EvanTropFun If you are referring to the scenario for games measuring time that has passed since the last run, we could use https://fuzearena.com/help/view/clock to get the real clock.

    • PB____

      minor bug: right trigger + start game
      • PB____

      2
      4
      Votes
      2
      Posts
      149
      Views

      Scrubz

      @PB____ Ooooohhhhhhh I did this so many times on accident. That's what was happening!

    • TitiMoby

      Tutorial typo in Game - Level
      • TitiMoby

      4
      2
      Votes
      4
      Posts
      241
      Views

      pianofire

      @TitiMoby No but the documentation should at least be consistent. We will fix it

    • vinicity

      setSpriteCollisionShape ignores rotation if using an offset!
      • vinicity

      3
      3
      Votes
      3
      Posts
      201
      Views

      Willpowered

      As a temporary workaround, try this:

      setSpriteCollisionShape(sprite, shape, width, height, rotation) sprite.collision_offset_x = x_offset sprite.collision_offset_y = y_offset
    • vinicity

      One of the images in The Oliver Twins, Treehouse Adventure is not a sprite sheet.
      fuze 2.15 • • vinicity

      4
      1
      Votes
      4
      Posts
      345
      Views

      waldron

      Ansimuz also has missing tile boxes in the single animation states in / Warped and Warped Lava

    • Gothon

      Crash when reading past the end of the persistant save file
      • Gothon

      2
      2
      Votes
      2
      Posts
      140
      Views

      Willpowered

      Thanks for the report and sample code! We'll definitely look into this one for the next patch.

    • joyrider3774

      No spacing between line numbers and actual code after 9999 lines of code
      • joyrider3774

      4
      1
      Votes
      4
      Posts
      255
      Views

      Dave

      We are aware of this one, thanks for reporting.

    • Z-Mann

      String slice hard crash
      • Z-Mann

      3
      0
      Votes
      3
      Posts
      223
      Views

      Dave

      @Z-Mann apologies for the delayed response. We will look into it.

    • Z-Mann

      Hard crash when slicing an array down to length zero
      • Z-Mann

      2
      1
      Votes
      2
      Posts
      237
      Views

      Dave

      Thank you for the report @Z-Mann! We'll be looking into this.

    • E

      BUG in arrays
      • EvanTropFun

      7
      1
      Votes
      7
      Posts
      438
      Views

      pianofire

      @EvanTropFun Well I obviously didn't!