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    • SteveZX81

      Using image in place of a sound causes a hard crash.
      • SteveZX81

      1
      3
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      1
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      114
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      No one has replied

    • F

      Calling close() 2 times wipes the save (unintended feature?)
      • Flopglop

      1
      2
      Votes
      1
      Posts
      100
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      No one has replied

    • DomDom

      ghost images?
      • DomDom

      4
      1
      Votes
      4
      Posts
      187
      Views

      PB____

      I that a qube in the background? It might be a reflection you're seeing...

    • DomDom

      setfov() bug
      • DomDom

      1
      0
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      1
      Posts
      82
      Views

      No one has replied

    • LinkCraft

      Clock( ) in a loop
      • LinkCraft

      8
      3
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      8
      Posts
      383
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      pianofire

      So my latest finding on this problem is that this seems to work fine:

      oldc = controls(0) loop play() repeat function play() clear() c = controls(0) if c.a and !oldc.a then print("hello") endif update() oldc = c return void
    • PB____

      Low prio: zooming out code causes Fuze to crash
      • PB____

      4
      2
      Votes
      4
      Posts
      189
      Views

      Dave

      I tested this and there are limits to fontsize when using the L/R buttons, but it appears that using the touch controls for fontsize gets around the limits!

    • SteveZX81

      Crash when accessing tools
      • SteveZX81

      17
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      17
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      784
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      SteveZX81

      I see, well thank you for updating me, I appreciate it.

    • LinkCraft

      Loading in lots of images
      • LinkCraft

      1
      1
      Votes
      1
      Posts
      94
      Views

      No one has replied

    • Discostew

      What is the progress on Stack Overflow errors/crashes from variable/struct copying?
      • Discostew

      4
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      4
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      213
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      Discostew

      @PB____ I don't believe there are any errors in my code, but it does a lot of swapping of data. It would previously in earlier builds of F4NS call the error of a stack overflow to a random line way out of scope (including a negative line), but more recent patches just have it crash the entire program instead. Technically speaking, it shouldn't crash at all, but developing a programming language is a bit more sophisticated because there are many different routes that could be taken by the end user that perhaps the programmers didn't take into account. Still, we're over 6 months since F4NS had been released, and this is one of the things that still plagues it.

    • SteveZX81

      Images loading regardless of if you use loadimage?
      • SteveZX81

      8
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      Votes
      8
      Posts
      403
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      Martin

      So, this thread has two issues in it - but the one about creating images larger than the screen size is corrected in the next version. More specifically, the concept of being able to create an image that is 720 x 1280 (so vertical) and use native co-ordinates on it, then during the final render you rotate it and offset it giving you the ability to rotate the switch into vertical mode. That will be perfectly do-able in the next release.

    • C

      How do you free up memory?
      • cshep99

      3
      1
      Votes
      3
      Posts
      218
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      Martin

      Mind you, congrats on getting free memory down to 32MB. I had no idea that was possible as I've never seen it drop by much :)

    • spikey

      The Quaternius/Rat is missing
      • spikey

      7
      2
      Votes
      7
      Posts
      282
      Views

      L

      It looks like a few things have wrong filenames in the search database, thanks for bringing it to our attention

    • mario.bodemann

      Mirrored output when using pointShadowLight
      • mario.bodemann

      10
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      Votes
      10
      Posts
      461
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      mario.bodemann

      @Dave wohooo, thank you so much! Let me know if I can be "even more"😁 helpful.

    • spikey

      Input() may crash on umlauts
      • spikey

      1
      3
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      1
      Posts
      111
      Views

      No one has replied

    • Retrocade_media

      Pipo/enemies
      • Retrocade_media

      2
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      Votes
      2
      Posts
      122
      Views

      SteveZX81

      Yep, same here. good spot!

    • PB____

      Error on wrong line
      • PB____

      3
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      Votes
      3
      Posts
      145
      Views

      PB____

      Ok, didn't find an existing report of it, good to know that there is awareness :)

      Please note that the title may be misleading. Sometimes you get errors on random lines (I've seen that too). This is different from that. This is a specific and reproducible scenario. (I don't think this is the same bug as https://fuzearena.com/forum/topic/204/error-1180137048/2 for example)

    • Retrocade_media

      Image Editor is broken
      • Retrocade_media

      8
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      8
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      340
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      Spacemario

      @Retrocade_media I agree that it should be fixed.

      I'd probably rate fixing the color picker as a "medium" priority bug-- not some kind of critical issue, but it does materially impact the use of the tool.

      Plus, it's probably a really easy bug fix, so it might be one of those "low hanging fruit" situations.

    • mario.bodemann

      [documentation@setEnvironment] Snippet doesn't compile
      setenvironment snippet documentation • • mario.bodemann

      2
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      2
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      169
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      pianofire

      @mario-bodemann Thanks for that I will get this changed

    • Retrocade_media

      Broken song?
      • Retrocade_media

      2
      2
      Votes
      2
      Posts
      134
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      Dave

      @Retrocade_media thanks for bringing this up. Will take a look.

    • Darien112

      map editor collision box is a rectangle
      • Darien112

      2
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      2
      Posts
      163
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      pianofire

      Sorry I am not sure what you mean. Please could you do a screenshot