Twin Stick Shooter 'Fuzeotron'
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I see several things, that took probably a lot effort, also to fine tune; and at the same time fit very well to a consistent style, to me: sound fx, the shooting, the rotating of several overlaying sprites.. cant wait to give it a go :-)
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It’s a masterpiece, for sure! It’s lovingly put together with a huge amount of fingerspitzengefühl!
Steve, you should drop the “newbie” from your twitter handle.
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@spikey I agree-- this is one of the very top games I think we've had in Fuze yet!
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OK, that's super cool! And you can tell it's hard when the person recording the video dies :D But hey, end bosses are not meant to be easy!
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nice wrap it up i finish work in 4 hours plenty of time right :)
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@SteveZX81 That boss... Such a brilliant design mate. Looks incredible - you should be mega proud.
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That’s epic @SteveZX81!
Way to bring the boss mojo!
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Steve, when are you going to bring us 3D Berzerk!
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Uhm, how about never. ;)
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Very nice indeed! When you're done let us take a look at the memory leak. There are memory leaks in a lot of peoples code so that shouldn't stop you submitting it.
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Fuzeotron is now up, id code: LL373MNG8D
One thing! I forgot to note in the comments that for the first 5 levels the screen border is safe, after level 5 it's lethal (but it flashes too as a warning)I hope you enjoy it.
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@SteveZX81 Brilliant work Steve! Really nice presentation. It looks just like a retro arcade game!
Its got your trademark mean gameplay (that's good btw). One to keep 😊
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I am so so very sorry everyone, there is a bug in handheld mode (I forget about that as I only ever use docked)
I have pulled it now.
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Steve, dear Steve Dearest..
This is a stupendously good game. It has everything. Lovely title and end screens. Awesome sounds, awesome game graphics (a word on that later), fantastic and very addictive game play.
It is in fact so good that I think it warrants criticism - simply because you have created a near perfect foundation for you to develop into a 'finished' product.
So please don't be cross with me for these suggestions:
I have played to the last level a few times but not got to the boss so I will not comment on that.
First off I think there's a joystick dead-zone issue with the movement. It might be intentional but either way it is the kind of issue where I end up blaming the game rather than knowing I just have to get better. I think the movement needs to smoother with a very small amount of acceleration and deceleration which will also provide smooth cornering.
It 100% has to have a persistent hi-score. You and me both know Defender (my favourite game of all time - can clock it), Robotron (I know a chap who was once 6th in the world) and of course Berzerk (my best 17k - not brilliant but hard to get there). Defender and Robotron 2084 defined the persistent hi-score - so you have to have it otherwise it would just be disrespectful to Eugene Jarvis to be honest!
I'd also recommend an attract mode - it would be more complete with it.
I would drop the swarmers from the first level then introduce one in level two and then more as the levels increase.
It is too easy! Ok, not at first but it doesn't take many tries to start getting to level 15 plus - basically you get good at it pretty quickly.
Because of this i'd suggest increasing the difficulty by bringing in new enemies requiring new strategies.
With an increase in difficulty you'd also be able to introduce the increasing values for saving humans - it is such an important part of Robotron's game play.And then just some additional thoughts:
More - more - more levels!
Boss challenges every ten(?) levels
More enemies
Bonus levels (obviously duh!)
More explosions & effects!
Evil Otto type (or Baiters!) if you're taking too long - for example, I am constantly trying to leave one or two enemies so I can clean up the pods and swarmers to max my score (that is a testament to the play-ability you have already created.)
A timed pod explode - maybe triggered when you get within a certain radius - counts down then explodes.And finally, and I know you'll hate me for this, but this game has to be in the Showcase gallery. The only problem is of course the graphics. The name is fine.
With the showcase in mind, would you willing for the team to work with you to accomplish this especially with the graphics but help with coding tips and the like.
I hope you won't be mad with me for the suggestions above or for mentioning the 'Showcase Gallery'.
On another note, have you played Blaster by Williams - we never had one in Minehead in the eighties so I missed it. I have been playing it lately - wow wow wow!
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@Jonboy Lol, Steve has raised the bar for Fuze games so high that we're now engaging in critical analysis of actual game design principles :D Progress!
EDIT: I should also note that I'm seeing some other incredible stuff in the game sharing thread. I really need to catch up on what people have been making. I've sort of implicitly been waiting on the Fuze Player functionality I guess, so I can just hit a button and browse a pre-curated gallery. Yeah, I'm lazy :D
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@Jonboy said in Twin Stick Shooter 'Fuzeotron':
First off I think there's a joystick dead-zone issue with the movement. It might be intentional but either way it is the kind of issue where I end up blaming the game rather than knowing I just have to get better. I think the movement needs to smoother with a very small amount of acceleration and deceleration which will also provide smooth cornering.
Unfortunately JonBoy as a Shmup dev I'm going to have to disagree with you on the acceleration and decelleration front. However, I will agree on the deadzone issue. I tend to find 0.2 to be a good deadzone, however others might feel 0.5 is better for them. Having an adjustable deadzone would be nice.
However there are some issues with adding acceleration and deceleration to your movement in a shmup:
-It can create imprecise movement, further exacerbating the control issues. This imprecise movement is due to a feeling of lag between pushing and releasing the stick
-Its unnecessary extra work especially when:
-Shmup players will rip you apart for it. Like viciously, you should find the arguements sparked over Super HydorahAnyway I hope that wasn't too harsh to Jonboy, or Steve. I think the game is great, and I thought I would give my two cents