Twin Stick Shooter 'Fuzeotron'
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Question for those more intelligent than me, is there a way to offset the sprite collision shapes?
I have this 73x73 sprite and as you can see the image is at the top (it's that size because it rotates and the center of the sprite is the rotation axis)
But if the collision shapes are all centered on the sprite, no idea how I can have the collision shape in the purple bits only? any ideas?
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You can change the origin for the entire sprite if that helps?
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Problem solved, thanks mate!
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I see several things, that took probably a lot effort, also to fine tune; and at the same time fit very well to a consistent style, to me: sound fx, the shooting, the rotating of several overlaying sprites.. cant wait to give it a go :-)
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It’s a masterpiece, for sure! It’s lovingly put together with a huge amount of fingerspitzengefühl!
Steve, you should drop the “newbie” from your twitter handle.
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@spikey I agree-- this is one of the very top games I think we've had in Fuze yet!
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OK, that's super cool! And you can tell it's hard when the person recording the video dies :D But hey, end bosses are not meant to be easy!
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nice wrap it up i finish work in 4 hours plenty of time right :)
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@SteveZX81 That boss... Such a brilliant design mate. Looks incredible - you should be mega proud.
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That’s epic @SteveZX81!
Way to bring the boss mojo!
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Steve, when are you going to bring us 3D Berzerk!
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Uhm, how about never. ;)
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Very nice indeed! When you're done let us take a look at the memory leak. There are memory leaks in a lot of peoples code so that shouldn't stop you submitting it.
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Fuzeotron is now up, id code: LL373MNG8D
One thing! I forgot to note in the comments that for the first 5 levels the screen border is safe, after level 5 it's lethal (but it flashes too as a warning)I hope you enjoy it.
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@SteveZX81 Brilliant work Steve! Really nice presentation. It looks just like a retro arcade game!
Its got your trademark mean gameplay (that's good btw). One to keep 😊