Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    New to Fuse4-want a Faery Tale Adventure like game

    General Discussion
    17
    186
    25251
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • PickleCatStars
      PickleCatStars F last edited by

      Apparently David Joiner went on to make a music creation software called music X, and music from faery tale adventure was included. If you fire up music X on an emulator, it should be clear enough to read and transcribe. Probably?

      tdg8934 1 Reply Last reply Reply Quote 1
      • tdg8934
        tdg8934 @PickleCatStars last edited by

        @toxibunny that is the Key!

        I have an Amiga emulator I bought along with a C64 one on my laptop (the good one). I know I can find the Music-X software too. Now the tricky part will be if I can save the FTA music in midi format and get it moved over to my laptop to be recognized by my PPV audio programs.

        Wonderful find.

        1 Reply Last reply Reply Quote 1
        • tdg8934
          tdg8934 @Spacemario last edited by

          @Spacemario @toxibunny I found Music-X 1.0 and 2.0 online and both of them work somewhat with Amiga Forever emulator software on my laptop. However Music X 1.0 has a disk 3 with additional *.PERF files (Performance? music file format). One of them has all of the Faery Tale Adventure sequences which look like they are in 4 colored tracks. However, when I play it there is no sound. Other Perf files work fine and some do not. I got a screen capture of the Intro sequence.
          CaptureFTA.PNG
          Here by the colors, I can clearly see the track/channels. However, other programs I downloaded are not apparent on what is in track 1, 2, 3....
          CaptureFTA-MP3Sheet.PNG
          CaptureFTA-MP3.PNG

          I can see some similarities in the Amiga Music-X 2.0 screen capture and the PC Anthem Score (30 day trial) screen capture. What I don't see is where the tracks are in Anthem Score software since they are not color coded. How would I start listing this in the Fuze music file arrays? I'm not getting this. I have searched all the other known Amiga music programs and none of them play the *.Perf music format. Ideas?

          1 Reply Last reply Reply Quote 1
          • PickleCatStars
            PickleCatStars F last edited by

            Lots of painful transscribing?

            1 Reply Last reply Reply Quote 1
            • tdg8934
              tdg8934 last edited by tdg8934

              @Spacemario @toxibunny @vinicity

              Thanks to everyone!

              I finally figured it all out for now. Luckily there was an edit mode in the Amiga Music-X with the un-hearable Faery Tale Adventure sequences that lists the notes, timing, etc I needed in Fuze for playing the notes.

              I have 4 channels working in my FTA like game playing the 1st 8 of 25 music sections (4 whole notes * 8) of the FTA Intro song. I will have to spend time to enter in the rest of the sections (9-25) at a later date. And the do it all over again for the rest of the FTA sequences listed (ie main theme, fight theme, etc). It sounds so weird with the Fuze wave types (sine, sawtooth, etc) but the intro melody is playing correctly.

              I even have it triggered to play a different melody when the character enters the house and then go back to the original melody when he leaves the house.

              Now it’s just putting in the time for the remaining FTA sequences melodies notes.
              Capture.PNG

              Capture1.PNG

              Spacemario 1 Reply Last reply Reply Quote 5
              • Spacemario
                Spacemario F @tdg8934 last edited by

                @tdg8934 That's awesome, congratulations! It must feel good to finally conquer this one-- the nice part is that now you have a way to play "chip" music in your future Fuze projects too.

                Incidentally, those Amiga screenshots are amazing: software had so much more character in those days. Compare the Amiga program to that Windows app screenshot of yours-- the latter looks so cheap and generic.

                1 Reply Last reply Reply Quote 4
                • tdg8934
                  tdg8934 last edited by tdg8934

                  Ok next part to work on is to create sprite tiles. I found this excerpt from David Joiner (Talin) about FTA.

                  https://medium.com/@dreamertalin/the-faery-tale-adventure-a-personal-history-4fae0617a18d

                  However, I knew that I would not be able to draw a world that huge. So I came up with the idea of ‘meta-tiles’ or ‘super-tiles’. You see, most games in that era used ‘tiled’ artwork — that is, the background consists of square, 2-dimensional bitmaps which could be re-used many times within a single scene. I hit on the idea of creating ‘super-tiles’ which were made up of smaller tiles. Each tile was 16 x 32 pixels, and each super-tile was 16 x 8 tiles, for a total of 256 x 256 pixels. This allowed me to create vast amounts of terrain with only modest amounts of memory — the final overland map was roughly 100 screens wide and 150 screens tall.

                  So this explains how the 17k screens is arranged and the tiles. Time to look at the Fuze image editor

                  tdg8934 1 Reply Last reply Reply Quote 6
                  • tdg8934
                    tdg8934 @tdg8934 last edited by

                    9B5AE88A-B94B-42B7-9F33-49C990DF81EB.jpeg

                    Here are the 16x32 tiles that David Joiner used made into his Super Tile (16x8) totaling 256x256 pixels for each screen Of which he had 100 different screens wide by 150 screens tall.

                    You can also see a 16x32 man sprite I created from an online tutorial I found.

                    tdg8934 1 Reply Last reply Reply Quote 1
                    • tdg8934
                      tdg8934 @tdg8934 last edited by

                      How do I get privileges to share videos so users can see and hear (FTA Intro and FTA Day music through notes) my progress?

                      pianofire 1 Reply Last reply Reply Quote 0
                      • pianofire
                        pianofire Fuze Team @tdg8934 last edited by

                        @tdg8934 You can't upload videos directly but you can link to them on Twitter or Youtube

                        tdg8934 1 Reply Last reply Reply Quote 0
                        • tdg8934
                          tdg8934 @pianofire last edited by pianofire

                          @pianofire thank you .

                          I have made a little more progress but these videos show the details and play the 2 FTA note songs

                          FTA noted songs: Intro and Daytime

                          Code listing (just to show how long this is) - wait for my granddaughter Unexpected message at

                          Or try this: https://www.youtube.com/user/codenamegreen1

                          Spacemario waldron 2 Replies Last reply Reply Quote 2
                          • Spacemario
                            Spacemario F @tdg8934 last edited by

                            @tdg8934 Hah, that is absolutely crazy-- phenomenal work, amazing!

                            I'm not a big fan of the white noise channel though-- is that supposed to be white noise?

                            In my play music code, there is a way to control which melody type is being used-- try flipping it to the one which does two melody channels, versus one melody and one white noise. It might even be called "melodyTypeTwo"?

                            tdg8934 1 Reply Last reply Reply Quote 1
                            • pianofire
                              pianofire Fuze Team last edited by

                              @tdg8934 Your Youtube links were shortened and for some reason don't display properly. If you paste them in to the browser address bar it expands them and that is what you need to put in your posts (I have fixed these for you)

                              tdg8934 1 Reply Last reply Reply Quote 1
                              • waldron
                                waldron F @tdg8934 last edited by

                                @tdg8934 that's a lot of notes i'd just use the root notes and copy the root notes with a bass and have accompanying notes to high light the melody 4 channels, but i like how in depth your going .

                                1 Reply Last reply Reply Quote 1
                                • tdg8934
                                  tdg8934 @pianofire last edited by tdg8934

                                  @pianofire The videos work now. Thank you!

                                  1 Reply Last reply Reply Quote 1
                                  • tdg8934
                                    tdg8934 @Spacemario last edited by tdg8934

                                    @Spacemario thank you for your kind words. I have changed around the instruments (ie saw) or melody channels for the best sound so all the channels (0-3? are heard) but I can keep playing with it. Currently I’m working on the GUI menus at the bottom .

                                    Spacemario 1 Reply Last reply Reply Quote 1
                                    • PickleCatStars
                                      PickleCatStars F last edited by

                                      Sticking to 4 channels is probably going to give it a nice retro sound. Like pixel art, but for your ears!

                                      1 Reply Last reply Reply Quote 1
                                      • Spacemario
                                        Spacemario F @tdg8934 last edited by

                                        @tdg8934 You should do a new video-- I'd love to hear the overworld song, but sounding correct with all of the channels :D

                                        tdg8934 1 Reply Last reply Reply Quote 1
                                        • tdg8934
                                          tdg8934 @Spacemario last edited by

                                          @Spacemario I’ll work on that note music this weekend. But I have discovered another issue I need some direction on first.

                                          tdg8934 1 Reply Last reply Reply Quote 0
                                          • tdg8934
                                            tdg8934 @tdg8934 last edited by

                                            Ok so for a while I have noticed in my game that it crashes after a few minutes of playing the note music. I get a system error that kicks me out of Fuze and back to the Nintendo Switch main screen. It’s a black screen with a message that says “The software was closed because an error occurred “ [OK ]

                                            I trouble shooted my program by commenting out the play music function in the main program loop. This time as no note music was playing and not touching anything, a couple of minutes later I get a Fuze Stack Overflow error.

                                            My Animated knight function was the culprit. Stack overflow, too many functions called, maximum memory for variables exceeded. (Context: A3777000)

                                            Any ideas what to do next?

                                            pianofire 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post