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    New to Fuse4-want a Faery Tale Adventure like game

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    • Spacemario
      Spacemario F @tdg8934 last edited by

      @tdg8934 That's awesome, congratulations! It must feel good to finally conquer this one-- the nice part is that now you have a way to play "chip" music in your future Fuze projects too.

      Incidentally, those Amiga screenshots are amazing: software had so much more character in those days. Compare the Amiga program to that Windows app screenshot of yours-- the latter looks so cheap and generic.

      1 Reply Last reply Reply Quote 4
      • tdg8934
        tdg8934 last edited by tdg8934

        Ok next part to work on is to create sprite tiles. I found this excerpt from David Joiner (Talin) about FTA.

        https://medium.com/@dreamertalin/the-faery-tale-adventure-a-personal-history-4fae0617a18d

        However, I knew that I would not be able to draw a world that huge. So I came up with the idea of ‘meta-tiles’ or ‘super-tiles’. You see, most games in that era used ‘tiled’ artwork — that is, the background consists of square, 2-dimensional bitmaps which could be re-used many times within a single scene. I hit on the idea of creating ‘super-tiles’ which were made up of smaller tiles. Each tile was 16 x 32 pixels, and each super-tile was 16 x 8 tiles, for a total of 256 x 256 pixels. This allowed me to create vast amounts of terrain with only modest amounts of memory — the final overland map was roughly 100 screens wide and 150 screens tall.

        So this explains how the 17k screens is arranged and the tiles. Time to look at the Fuze image editor

        tdg8934 1 Reply Last reply Reply Quote 6
        • tdg8934
          tdg8934 @tdg8934 last edited by

          9B5AE88A-B94B-42B7-9F33-49C990DF81EB.jpeg

          Here are the 16x32 tiles that David Joiner used made into his Super Tile (16x8) totaling 256x256 pixels for each screen Of which he had 100 different screens wide by 150 screens tall.

          You can also see a 16x32 man sprite I created from an online tutorial I found.

          tdg8934 1 Reply Last reply Reply Quote 1
          • tdg8934
            tdg8934 @tdg8934 last edited by

            How do I get privileges to share videos so users can see and hear (FTA Intro and FTA Day music through notes) my progress?

            pianofire 1 Reply Last reply Reply Quote 0
            • pianofire
              pianofire Fuze Team @tdg8934 last edited by

              @tdg8934 You can't upload videos directly but you can link to them on Twitter or Youtube

              tdg8934 1 Reply Last reply Reply Quote 0
              • tdg8934
                tdg8934 @pianofire last edited by pianofire

                @pianofire thank you .

                I have made a little more progress but these videos show the details and play the 2 FTA note songs

                FTA noted songs: Intro and Daytime

                Code listing (just to show how long this is) - wait for my granddaughter Unexpected message at

                Or try this: https://www.youtube.com/user/codenamegreen1

                Spacemario waldron 2 Replies Last reply Reply Quote 2
                • Spacemario
                  Spacemario F @tdg8934 last edited by

                  @tdg8934 Hah, that is absolutely crazy-- phenomenal work, amazing!

                  I'm not a big fan of the white noise channel though-- is that supposed to be white noise?

                  In my play music code, there is a way to control which melody type is being used-- try flipping it to the one which does two melody channels, versus one melody and one white noise. It might even be called "melodyTypeTwo"?

                  tdg8934 1 Reply Last reply Reply Quote 1
                  • pianofire
                    pianofire Fuze Team last edited by

                    @tdg8934 Your Youtube links were shortened and for some reason don't display properly. If you paste them in to the browser address bar it expands them and that is what you need to put in your posts (I have fixed these for you)

                    tdg8934 1 Reply Last reply Reply Quote 1
                    • waldron
                      waldron F @tdg8934 last edited by

                      @tdg8934 that's a lot of notes i'd just use the root notes and copy the root notes with a bass and have accompanying notes to high light the melody 4 channels, but i like how in depth your going .

                      1 Reply Last reply Reply Quote 1
                      • tdg8934
                        tdg8934 @pianofire last edited by tdg8934

                        @pianofire The videos work now. Thank you!

                        1 Reply Last reply Reply Quote 1
                        • tdg8934
                          tdg8934 @Spacemario last edited by tdg8934

                          @Spacemario thank you for your kind words. I have changed around the instruments (ie saw) or melody channels for the best sound so all the channels (0-3? are heard) but I can keep playing with it. Currently I’m working on the GUI menus at the bottom .

                          Spacemario 1 Reply Last reply Reply Quote 1
                          • PickleCatStars
                            PickleCatStars F last edited by

                            Sticking to 4 channels is probably going to give it a nice retro sound. Like pixel art, but for your ears!

                            1 Reply Last reply Reply Quote 1
                            • Spacemario
                              Spacemario F @tdg8934 last edited by

                              @tdg8934 You should do a new video-- I'd love to hear the overworld song, but sounding correct with all of the channels :D

                              tdg8934 1 Reply Last reply Reply Quote 1
                              • tdg8934
                                tdg8934 @Spacemario last edited by

                                @Spacemario I’ll work on that note music this weekend. But I have discovered another issue I need some direction on first.

                                tdg8934 1 Reply Last reply Reply Quote 0
                                • tdg8934
                                  tdg8934 @tdg8934 last edited by

                                  Ok so for a while I have noticed in my game that it crashes after a few minutes of playing the note music. I get a system error that kicks me out of Fuze and back to the Nintendo Switch main screen. It’s a black screen with a message that says “The software was closed because an error occurred “ [OK ]

                                  I trouble shooted my program by commenting out the play music function in the main program loop. This time as no note music was playing and not touching anything, a couple of minutes later I get a Fuze Stack Overflow error.

                                  My Animated knight function was the culprit. Stack overflow, too many functions called, maximum memory for variables exceeded. (Context: A3777000)

                                  Any ideas what to do next?

                                  pianofire 1 Reply Last reply Reply Quote 0
                                  • PickleCatStars
                                    PickleCatStars F last edited by

                                    Sounds like your function has a bug. Check your loops?

                                    1 Reply Last reply Reply Quote 0
                                    • pianofire
                                      pianofire Fuze Team @tdg8934 last edited by pianofire

                                      @tdg8934 Is it possible that you are creating new sprites using createSprite without first freeing the memory using removeSprite? This can lead to memory leaks.

                                      If you go to Settings -> Preferences -> Show FPS + Memory Meter When Running Programs

                                      and change it to Yes this will display the amount of free memory when you program is running which should show if there is a leak

                                      tdg8934 2 Replies Last reply Reply Quote 1
                                      • Martin
                                        Martin Fuze Team last edited by

                                        If you are using loadAudio() then there is a memory leak each time you press + to run your code. Technically the leak is when you go back to the editor. This is fixed in the next release. It's not going to be causing things to crash when the program is running but it won't help if you are also running out every time you stop / start. Right now, there is nothing you can do about this bug aside from come out of Fuze once in a while or not load audio!. Apologies for the inconvenience on that one.

                                        tdg8934 1 Reply Last reply Reply Quote 2
                                        • tdg8934
                                          tdg8934 @pianofire last edited by

                                          @pianofire this really helped me identify the function loosing memory . Thank you

                                          1 Reply Last reply Reply Quote 0
                                          • tdg8934
                                            tdg8934 @Martin last edited by

                                            @Martin thank you but I did not find and code that used the load audio routine

                                            1 Reply Last reply Reply Quote 0
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