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    Specific sprite movement

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    • LinkCraft
      LinkCraft F last edited by

      I think I might be able to figure something out with this I’ll give it a try now

      1 Reply Last reply Reply Quote 1
      • LinkCraft
        LinkCraft F last edited by LinkCraft

        So I got it to kind of work but there one issue. So it compares the rotation of the sprite to the position of the joystick and if the joystick is greater then it adds to the rotation of the sprite and it subtracts when it’s less but when it gets to 360 degrees and goes to 1 degree it turns all the way around in the wrong direction

        CasualTie5 1 Reply Last reply Reply Quote 1
        • CasualTie5
          CasualTie5 F @LinkCraft last edited by

          @LinkCraft ok, that's confusing... maybe it has to do with the "end" of the circle (i.e. going back to 1 from 360)? I'm afraid I have no idea how to fix that though

          1 Reply Last reply Reply Quote 1
          • LinkCraft
            LinkCraft F last edited by

            Lol I’ll probably have to to something else thanks for the help though

            waldron vinicity DomDom 3 Replies Last reply Reply Quote 1
            • waldron
              waldron F @LinkCraft last edited by

              @LinkCraft have you tried setspriteorigin to move the axis

              1 Reply Last reply Reply Quote 1
              • vinicity
                vinicity F @LinkCraft last edited by vinicity

                @LinkCraft said in Specific sprite movement:

                Lol I’ll probably have to to something else thanks for the help though

                Could you friend share your code? It’s easier to spot the problem then...

                1 Reply Last reply Reply Quote 0
                • DomDom
                  DomDom F @LinkCraft last edited by DomDom

                  This post is deleted!
                  LinkCraft 1 Reply Last reply Reply Quote 1
                  • LinkCraft
                    LinkCraft F @DomDom last edited by

                    I made some changes to make it easer to understand but this is what I’m at so far

                    It sucks to get stuck in making a game from so early on lol

                    Planespeed = 10
                    Pr=0
                    Planeimg = loadimage(“plane”)
                    
                    Plane=createsprite()
                    Setspriteimage(plane,planeimg)
                    Setspritelocation(plane,gwidth()/2,gheight()/2)
                    Setspritesvale(plane,{2,2})
                    
                    Loop
                    Clear(skyblue)
                    C=controls(0)
                    
                    If (atan2(c.lx,c.ly)) < pr then
                    Pr-=5
                    Endif
                    
                    If (atan2(c.lx,c.ly)) > pr then
                    Pr+=5
                    Endif
                    
                    Setspriterotation(plane,Pr)
                    
                    Drawsprites()
                    
                    Update()
                    Repeat
                    
                    1 Reply Last reply Reply Quote 1
                    • LinkCraft
                      LinkCraft F last edited by

                      I’m trying to make a game like Man vs. Missiles if that helps.

                      1 Reply Last reply Reply Quote 1
                      • PickleCatStars
                        PickleCatStars F last edited by

                        https://www.helixsoft.nl/articles/circle/sincos.htm

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                        • PickleCatStars
                          PickleCatStars F last edited by

                          You’ll probably want a ’desiredAngle’, ’currentAngle’, and ’turnspeed’ variables for your plane. It shouldn’t be too crazy hard to get it turning the right way. I bet there’s a smart-ass one-line trick that programmers know, but don’t worry if you figure out a dumb long clumsy way - as long as it works :)

                          1 Reply Last reply Reply Quote 1
                          • LinkCraft
                            LinkCraft F last edited by

                            I don’t care if it’s 100 lines I just want it to work Lol. I’ll check that link out later today Almost all websites are blocked on my phone (thankfully not fuze arena) and my dad uses the computer for work all day so I just have to wait until he’s done. :)

                            1 Reply Last reply Reply Quote 1
                            • DomDom
                              DomDom F last edited by

                              This post is deleted!
                              vinicity 1 Reply Last reply Reply Quote 3
                              • LinkCraft
                                LinkCraft F last edited by LinkCraft

                                @DomDom
                                Is that working?

                                1 Reply Last reply Reply Quote 0
                                • DomDom
                                  DomDom F last edited by

                                  This post is deleted!
                                  1 Reply Last reply Reply Quote 2
                                  • LinkCraft
                                    LinkCraft F last edited by

                                    Ok perfect all give it a go thanks so much

                                    1 Reply Last reply Reply Quote 1
                                    • vinicity
                                      vinicity F @DomDom last edited by

                                      @DomDom Could you please just explain the code a little bit, and especially the use of the dot product?

                                      I know it’s something I was taught in school, but it’s all a bit hazy...

                                      1 Reply Last reply Reply Quote 0
                                      • DomDom
                                        DomDom F last edited by DomDom

                                        This post is deleted!
                                        1 Reply Last reply Reply Quote 2
                                        • vinicity
                                          vinicity F last edited by

                                          Thanks a lot! I have been wrestling with vectors these last few nights, and the dot product seems to actually be able to solve a few a my problems.

                                          Great explanation!

                                          1 Reply Last reply Reply Quote 2
                                          • LinkCraft
                                            LinkCraft F last edited by

                                            Starting to have a game come along!!! Thanks for the help :)

                                            image.jpg

                                            1 Reply Last reply Reply Quote 6
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