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    Specific sprite movement

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    • waldron
      waldron F @LinkCraft last edited by

      @LinkCraft have you tried setspriteorigin to move the axis

      1 Reply Last reply Reply Quote 1
      • vinicity
        vinicity F @LinkCraft last edited by vinicity

        @LinkCraft said in Specific sprite movement:

        Lol I’ll probably have to to something else thanks for the help though

        Could you friend share your code? It’s easier to spot the problem then...

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        • DomDom
          DomDom F @LinkCraft last edited by DomDom

          This post is deleted!
          LinkCraft 1 Reply Last reply Reply Quote 1
          • LinkCraft
            LinkCraft F @DomDom last edited by

            I made some changes to make it easer to understand but this is what I’m at so far

            It sucks to get stuck in making a game from so early on lol

            Planespeed = 10
            Pr=0
            Planeimg = loadimage(“plane”)
            
            Plane=createsprite()
            Setspriteimage(plane,planeimg)
            Setspritelocation(plane,gwidth()/2,gheight()/2)
            Setspritesvale(plane,{2,2})
            
            Loop
            Clear(skyblue)
            C=controls(0)
            
            If (atan2(c.lx,c.ly)) < pr then
            Pr-=5
            Endif
            
            If (atan2(c.lx,c.ly)) > pr then
            Pr+=5
            Endif
            
            Setspriterotation(plane,Pr)
            
            Drawsprites()
            
            Update()
            Repeat
            
            1 Reply Last reply Reply Quote 1
            • LinkCraft
              LinkCraft F last edited by

              I’m trying to make a game like Man vs. Missiles if that helps.

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              • PickleCatStars
                PickleCatStars F last edited by

                https://www.helixsoft.nl/articles/circle/sincos.htm

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                • PickleCatStars
                  PickleCatStars F last edited by

                  You’ll probably want a ’desiredAngle’, ’currentAngle’, and ’turnspeed’ variables for your plane. It shouldn’t be too crazy hard to get it turning the right way. I bet there’s a smart-ass one-line trick that programmers know, but don’t worry if you figure out a dumb long clumsy way - as long as it works :)

                  1 Reply Last reply Reply Quote 1
                  • LinkCraft
                    LinkCraft F last edited by

                    I don’t care if it’s 100 lines I just want it to work Lol. I’ll check that link out later today Almost all websites are blocked on my phone (thankfully not fuze arena) and my dad uses the computer for work all day so I just have to wait until he’s done. :)

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                    • DomDom
                      DomDom F last edited by

                      This post is deleted!
                      vinicity 1 Reply Last reply Reply Quote 3
                      • LinkCraft
                        LinkCraft F last edited by LinkCraft

                        @DomDom
                        Is that working?

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                        • DomDom
                          DomDom F last edited by

                          This post is deleted!
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                          • LinkCraft
                            LinkCraft F last edited by

                            Ok perfect all give it a go thanks so much

                            1 Reply Last reply Reply Quote 1
                            • vinicity
                              vinicity F @DomDom last edited by

                              @DomDom Could you please just explain the code a little bit, and especially the use of the dot product?

                              I know it’s something I was taught in school, but it’s all a bit hazy...

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                              • DomDom
                                DomDom F last edited by DomDom

                                This post is deleted!
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                                • vinicity
                                  vinicity F last edited by

                                  Thanks a lot! I have been wrestling with vectors these last few nights, and the dot product seems to actually be able to solve a few a my problems.

                                  Great explanation!

                                  1 Reply Last reply Reply Quote 2
                                  • LinkCraft
                                    LinkCraft F last edited by

                                    Starting to have a game come along!!! Thanks for the help :)

                                    image.jpg

                                    1 Reply Last reply Reply Quote 6
                                    • DomDom
                                      DomDom F last edited by

                                      This post is deleted!
                                      1 Reply Last reply Reply Quote 1
                                      • pianofire
                                        pianofire Fuze Team last edited by

                                        That has a very "Time Pilot" feel

                                        Jongjungbu 1 Reply Last reply Reply Quote 1
                                        • Jongjungbu
                                          Jongjungbu F @pianofire last edited by

                                          @pianofire That game hurts my hand. My high score is 137k. :P

                                          pianofire 1 Reply Last reply Reply Quote 1
                                          • pianofire
                                            pianofire Fuze Team @Jongjungbu last edited by

                                            @Jongjungbu Yeah me too. I can't remember my Hi-score but I was pretty good at it

                                            Jongjungbu 1 Reply Last reply Reply Quote 1
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