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    Specific sprite movement

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    • LinkCraft
      LinkCraft F last edited by

      Lol I’ll probably have to to something else thanks for the help though

      waldron vinicity DomDom 3 Replies Last reply Reply Quote 1
      • waldron
        waldron F @LinkCraft last edited by

        @LinkCraft have you tried setspriteorigin to move the axis

        1 Reply Last reply Reply Quote 1
        • vinicity
          vinicity F @LinkCraft last edited by vinicity

          @LinkCraft said in Specific sprite movement:

          Lol I’ll probably have to to something else thanks for the help though

          Could you friend share your code? It’s easier to spot the problem then...

          1 Reply Last reply Reply Quote 0
          • DomDom
            DomDom F @LinkCraft last edited by DomDom

            This post is deleted!
            LinkCraft 1 Reply Last reply Reply Quote 1
            • LinkCraft
              LinkCraft F @DomDom last edited by

              I made some changes to make it easer to understand but this is what I’m at so far

              It sucks to get stuck in making a game from so early on lol

              Planespeed = 10
              Pr=0
              Planeimg = loadimage(“plane”)
              
              Plane=createsprite()
              Setspriteimage(plane,planeimg)
              Setspritelocation(plane,gwidth()/2,gheight()/2)
              Setspritesvale(plane,{2,2})
              
              Loop
              Clear(skyblue)
              C=controls(0)
              
              If (atan2(c.lx,c.ly)) < pr then
              Pr-=5
              Endif
              
              If (atan2(c.lx,c.ly)) > pr then
              Pr+=5
              Endif
              
              Setspriterotation(plane,Pr)
              
              Drawsprites()
              
              Update()
              Repeat
              
              1 Reply Last reply Reply Quote 1
              • LinkCraft
                LinkCraft F last edited by

                I’m trying to make a game like Man vs. Missiles if that helps.

                1 Reply Last reply Reply Quote 1
                • PickleCatStars
                  PickleCatStars F last edited by

                  https://www.helixsoft.nl/articles/circle/sincos.htm

                  1 Reply Last reply Reply Quote 1
                  • PickleCatStars
                    PickleCatStars F last edited by

                    You’ll probably want a ’desiredAngle’, ’currentAngle’, and ’turnspeed’ variables for your plane. It shouldn’t be too crazy hard to get it turning the right way. I bet there’s a smart-ass one-line trick that programmers know, but don’t worry if you figure out a dumb long clumsy way - as long as it works :)

                    1 Reply Last reply Reply Quote 1
                    • LinkCraft
                      LinkCraft F last edited by

                      I don’t care if it’s 100 lines I just want it to work Lol. I’ll check that link out later today Almost all websites are blocked on my phone (thankfully not fuze arena) and my dad uses the computer for work all day so I just have to wait until he’s done. :)

                      1 Reply Last reply Reply Quote 1
                      • DomDom
                        DomDom F last edited by

                        This post is deleted!
                        vinicity 1 Reply Last reply Reply Quote 3
                        • LinkCraft
                          LinkCraft F last edited by LinkCraft

                          @DomDom
                          Is that working?

                          1 Reply Last reply Reply Quote 0
                          • DomDom
                            DomDom F last edited by

                            This post is deleted!
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                            • LinkCraft
                              LinkCraft F last edited by

                              Ok perfect all give it a go thanks so much

                              1 Reply Last reply Reply Quote 1
                              • vinicity
                                vinicity F @DomDom last edited by

                                @DomDom Could you please just explain the code a little bit, and especially the use of the dot product?

                                I know it’s something I was taught in school, but it’s all a bit hazy...

                                1 Reply Last reply Reply Quote 0
                                • DomDom
                                  DomDom F last edited by DomDom

                                  This post is deleted!
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                                  • vinicity
                                    vinicity F last edited by

                                    Thanks a lot! I have been wrestling with vectors these last few nights, and the dot product seems to actually be able to solve a few a my problems.

                                    Great explanation!

                                    1 Reply Last reply Reply Quote 2
                                    • LinkCraft
                                      LinkCraft F last edited by

                                      Starting to have a game come along!!! Thanks for the help :)

                                      image.jpg

                                      1 Reply Last reply Reply Quote 6
                                      • DomDom
                                        DomDom F last edited by

                                        This post is deleted!
                                        1 Reply Last reply Reply Quote 1
                                        • pianofire
                                          pianofire Fuze Team last edited by

                                          That has a very "Time Pilot" feel

                                          Jongjungbu 1 Reply Last reply Reply Quote 1
                                          • Jongjungbu
                                            Jongjungbu F @pianofire last edited by

                                            @pianofire That game hurts my hand. My high score is 137k. :P

                                            pianofire 1 Reply Last reply Reply Quote 1
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