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    Specific sprite movement

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    • CasualTie5
      CasualTie5 F @LinkCraft last edited by

      @LinkCraft ok, that's confusing... maybe it has to do with the "end" of the circle (i.e. going back to 1 from 360)? I'm afraid I have no idea how to fix that though

      1 Reply Last reply Reply Quote 1
      • LinkCraft
        LinkCraft F last edited by

        Lol I’ll probably have to to something else thanks for the help though

        waldron vinicity DomDom 3 Replies Last reply Reply Quote 1
        • waldron
          waldron F @LinkCraft last edited by

          @LinkCraft have you tried setspriteorigin to move the axis

          1 Reply Last reply Reply Quote 1
          • vinicity
            vinicity F @LinkCraft last edited by vinicity

            @LinkCraft said in Specific sprite movement:

            Lol I’ll probably have to to something else thanks for the help though

            Could you friend share your code? It’s easier to spot the problem then...

            1 Reply Last reply Reply Quote 0
            • DomDom
              DomDom F @LinkCraft last edited by DomDom

              This post is deleted!
              LinkCraft 1 Reply Last reply Reply Quote 1
              • LinkCraft
                LinkCraft F @DomDom last edited by

                I made some changes to make it easer to understand but this is what I’m at so far

                It sucks to get stuck in making a game from so early on lol

                Planespeed = 10
                Pr=0
                Planeimg = loadimage(“plane”)
                
                Plane=createsprite()
                Setspriteimage(plane,planeimg)
                Setspritelocation(plane,gwidth()/2,gheight()/2)
                Setspritesvale(plane,{2,2})
                
                Loop
                Clear(skyblue)
                C=controls(0)
                
                If (atan2(c.lx,c.ly)) < pr then
                Pr-=5
                Endif
                
                If (atan2(c.lx,c.ly)) > pr then
                Pr+=5
                Endif
                
                Setspriterotation(plane,Pr)
                
                Drawsprites()
                
                Update()
                Repeat
                
                1 Reply Last reply Reply Quote 1
                • LinkCraft
                  LinkCraft F last edited by

                  I’m trying to make a game like Man vs. Missiles if that helps.

                  1 Reply Last reply Reply Quote 1
                  • PickleCatStars
                    PickleCatStars F last edited by

                    https://www.helixsoft.nl/articles/circle/sincos.htm

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                    • PickleCatStars
                      PickleCatStars F last edited by

                      You’ll probably want a ’desiredAngle’, ’currentAngle’, and ’turnspeed’ variables for your plane. It shouldn’t be too crazy hard to get it turning the right way. I bet there’s a smart-ass one-line trick that programmers know, but don’t worry if you figure out a dumb long clumsy way - as long as it works :)

                      1 Reply Last reply Reply Quote 1
                      • LinkCraft
                        LinkCraft F last edited by

                        I don’t care if it’s 100 lines I just want it to work Lol. I’ll check that link out later today Almost all websites are blocked on my phone (thankfully not fuze arena) and my dad uses the computer for work all day so I just have to wait until he’s done. :)

                        1 Reply Last reply Reply Quote 1
                        • DomDom
                          DomDom F last edited by

                          This post is deleted!
                          vinicity 1 Reply Last reply Reply Quote 3
                          • LinkCraft
                            LinkCraft F last edited by LinkCraft

                            @DomDom
                            Is that working?

                            1 Reply Last reply Reply Quote 0
                            • DomDom
                              DomDom F last edited by

                              This post is deleted!
                              1 Reply Last reply Reply Quote 2
                              • LinkCraft
                                LinkCraft F last edited by

                                Ok perfect all give it a go thanks so much

                                1 Reply Last reply Reply Quote 1
                                • vinicity
                                  vinicity F @DomDom last edited by

                                  @DomDom Could you please just explain the code a little bit, and especially the use of the dot product?

                                  I know it’s something I was taught in school, but it’s all a bit hazy...

                                  1 Reply Last reply Reply Quote 0
                                  • DomDom
                                    DomDom F last edited by DomDom

                                    This post is deleted!
                                    1 Reply Last reply Reply Quote 2
                                    • vinicity
                                      vinicity F last edited by

                                      Thanks a lot! I have been wrestling with vectors these last few nights, and the dot product seems to actually be able to solve a few a my problems.

                                      Great explanation!

                                      1 Reply Last reply Reply Quote 2
                                      • LinkCraft
                                        LinkCraft F last edited by

                                        Starting to have a game come along!!! Thanks for the help :)

                                        image.jpg

                                        1 Reply Last reply Reply Quote 6
                                        • DomDom
                                          DomDom F last edited by

                                          This post is deleted!
                                          1 Reply Last reply Reply Quote 1
                                          • pianofire
                                            pianofire Fuze Team last edited by

                                            That has a very "Time Pilot" feel

                                            Jongjungbu 1 Reply Last reply Reply Quote 1
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