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    • pianofire
      pianofire Fuze Team @password1 last edited by

      There are some examples in the download:

      // Initialize values or load from the store
      if !loadStore() then // init on first run
          setValue( "test1", 99, "int" )
          setValue( "test2", "", "str" )
          setValue( "test3", pi, "float" )
          setValue( "test4", { 0, 1, 2, 3 }, "vector" )
      endif
      
      // Get values from store
      test1 = getValue( "test1" )
      test2 = getValue( "test2" )
      test3 = getValue( "test3" )
      test4 = getValue( "test4" )
      
      // Show current values
      finished = false
      while !finished loop
          clear()
          c = controls( 0 )
          printAt( 0, 0, "Press X to exit" )
          printAt( 0, 1, "test1 : ", test1 )
          printAt( 0, 2, "test2 : ", test2 )
          printAt( 0, 3, "test3 : ", test3 )
          printAt( 0, 4, "test4 : ", test4 )
          finished = c.x
          update()
      repeat
      
      // Change values
      test1 = test1 + 1
      test2 = test2 + "wibble"
      test3 = test3 * 2
      test4 = { test4.x + 1, test4.y * 2, test4.z - 1, test4.w / 2 }
      
      // Save current values to store
      setValue( "test1", test1, "int" )
      setValue( "test2", test2, "str"  )
      setValue( "test3", test3, "float" )
      setValue( "test4", test4, "vector" )
      
      saveStore() // save store to file
      
      1 Reply Last reply Reply Quote 0
      • PB____
        PB____ last edited by

        @pianofire I can't seem to download from the code NDZQHDNDNN anymore.
        I did evolve the code to my preferences anyway (since you're in my friends-list, you could check it out on NDSF6DND1Z, it's part of my template project that I intend to use for my new projects)

        1 Reply Last reply Reply Quote 0
        • pianofire
          pianofire Fuze Team last edited by

          @PB____ Sorry my fault I unshared it so the code changed. The new code is FPH33MNDNN

          I have had a quick look at what you have done and it looks very impressive. That looks like an incredible amount of work! I will update my example using your code if that is OK (with credit of course)

          PickleCatStars 1 Reply Last reply Reply Quote 0
          • PB____
            PB____ last edited by

            @pianofire Thanks :-) I hope the work pays off. Since it's my template project, I hope that the work I put in it, will benefit all my future projects, so as a net result, it saves me work overall :)
            And of course I'm OK with it if you can improve the file storage example based on my code :-). I'd like to clarify my thought process about how I start the file:

            // file format (to enable compatibility check)
            file_writeLine(file, "PB")
            // reserved for updates to the file format:
            file_writeLine(file, 0)
            

            Currently projects can only have one file, and it's not possible to share files across different projects. But still I thought it was a good idea to mark a file format at the start of the file, just in case the mentioned limitations change in the future. Of course this means that I hope that other people won't mark their files with the same opening as I did, to prevent potential errors in the future :-)

            The second line (0) is to mark a version of the format. In case people download an updated version of a program, and I need to check how to handle the format of an older file (in case the download mechanism doesn't include saved files in the future, since it has been suggested that that behavior is a bug).

            1 Reply Last reply Reply Quote 1
            • waldron
              waldron F last edited by

              could this be simplified to save a sprites location using maps

              pianofire 1 Reply Last reply Reply Quote 0
              • pianofire
                pianofire Fuze Team @waldron last edited by

                @waldron I am not sure what you mean. It can already save vectors (such as a sprite position). There is one in the example above

                waldron 1 Reply Last reply Reply Quote 0
                • waldron
                  waldron F @pianofire last edited by

                  @pianofire of course, il wait till i'm off to have a proper look

                  1 Reply Last reply Reply Quote 1
                  • PickleCatStars
                    PickleCatStars F @pianofire last edited by

                    @pianofire said in Persistent Data:

                    @PB____ Sorry my fault I unshared it so the code changed. The new code is FPH33MNDNN

                    I have had a quick look at what you have done and it looks very impressive. That looks like an incredible amount of work! I will update my example using your code if that is OK (with credit of course)

                    Project not found! :/

                    1 Reply Last reply Reply Quote 0
                    • pianofire
                      pianofire Fuze Team last edited by

                      Sorry I accidentally unshared some stuff the new code is: XP6L3MNDNN

                      1 Reply Last reply Reply Quote 0
                      • PickleCatStars
                        PickleCatStars F last edited by

                        Thankyou very much :)

                        1 Reply Last reply Reply Quote 0
                        • pianofire
                          pianofire Fuze Team last edited by pianofire

                          I have been asked to give some more information about how to use this and how it works so first how to use it:

                          1. Download the program (XP6L3MNDNN)
                          2. Copy the functions into your program (Line 60 onwards)
                          3. In your global variables declare
                          store = []
                          
                          1. Initialise any variables that you want to save e.g.
                          // Initialize values or load from the store
                          if !loadStore() then // init on first run
                              setValue( "test1", 99, "int" )
                              setValue( "test2", "", "str" )
                              setValue( "test3", pi, "float" )
                              setValue( "test4", { 0, 1, 2, 3 }, "vector" )
                          endif
                          
                          1. Read the current values from the store e.g.
                          // Get values from store
                          test1 = getValue( "test1" )
                          test2 = getValue( "test2" )
                          test3 = getValue( "test3" )
                          test4 = getValue( "test4" )
                          

                          When you want to save the current values to a file (or just at the end of your program)

                          1. Set the current values in the store:
                          // Save current values to store
                          setValue( "test1", test1, "int" )
                          setValue( "test2", test2, "str"  )
                          setValue( "test3", test3, "float" )
                          setValue( "test4", test4, "vector" )
                          
                          1. Save the store to a file:
                          saveStore() // save store to file
                          

                          And that's it!

                          1 Reply Last reply Reply Quote 5
                          • pianofire
                            pianofire Fuze Team last edited by pianofire

                            OK so now how it works:

                            store is a list of structs with a key, value and type. This is a sort of dictionary in that the key is unique and can be used to retrieve the value. It only does a sequential search so will get quite slow if there are a lot of entries.

                            The type is needed because the store actually keeps everything as strings and converts to and from the actual data type.

                            Persistent Data.png

                            So store acts as a backing store which mirrors the types and values of variables that you want to persist. There are load and save store methods that either save the current state of these values or restore a previously saved state.

                            The values are then stored in the file as variable length text records something like this:

                            4   5   test13   int3   1005   test23   str6   wibble5   test35   float8   6.2831865   test46   vector42  { 1.000000, 2.000000, 1.000000, 1.500000 }  
                            

                            The first number is the number of entries in the file. Then the next one is the length of the variable name. Next the name itself, then the length of the type, the type, length of the value, the value and so on.

                            The clearStore method empties the backing store and saves the empty store to the file.

                            1 Reply Last reply Reply Quote 8
                            • SteveZX81
                              SteveZX81 F last edited by

                              Well, I don't know about anyone else but this helped me a ton and now I actually understand it and have added a saved high score to my game.
                              Thank you so much!

                              1 Reply Last reply Reply Quote 6
                              • N
                                nintisonfire last edited by

                                Thanks for this. Got a high score that saves. Forgive my ignorance. Are "setValue" and "getValue" new inbuilt functions? They don't turn change colour when typed into the code editor.

                                pianofire 1 Reply Last reply Reply Quote 0
                                • PB____
                                  PB____ last edited by

                                  To use this, you need to copy Pianofires code into your project (I think it's game id XP6L3MNDNN, or it might be FPH33MNDNN as mentioned in the initial post).

                                  1 Reply Last reply Reply Quote 1
                                  • pianofire
                                    pianofire Fuze Team @nintisonfire last edited by

                                    @nintisonfire No they are user defined functions in this project

                                    1 Reply Last reply Reply Quote 3
                                    • pianofire
                                      pianofire Fuze Team last edited by pianofire

                                      The code for this has changed to NG25XMNDNN

                                      1 Reply Last reply Reply Quote 3
                                      • M
                                        mikeb109 last edited by

                                        this should be part of the FUZE default library.

                                        1 Reply Last reply Reply Quote 3
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