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    • PB____
      PB____ last edited by

      @pianofire Thanks :-) I hope the work pays off. Since it's my template project, I hope that the work I put in it, will benefit all my future projects, so as a net result, it saves me work overall :)
      And of course I'm OK with it if you can improve the file storage example based on my code :-). I'd like to clarify my thought process about how I start the file:

      // file format (to enable compatibility check)
      file_writeLine(file, "PB")
      // reserved for updates to the file format:
      file_writeLine(file, 0)
      

      Currently projects can only have one file, and it's not possible to share files across different projects. But still I thought it was a good idea to mark a file format at the start of the file, just in case the mentioned limitations change in the future. Of course this means that I hope that other people won't mark their files with the same opening as I did, to prevent potential errors in the future :-)

      The second line (0) is to mark a version of the format. In case people download an updated version of a program, and I need to check how to handle the format of an older file (in case the download mechanism doesn't include saved files in the future, since it has been suggested that that behavior is a bug).

      1 Reply Last reply Reply Quote 1
      • waldron
        waldron F last edited by

        could this be simplified to save a sprites location using maps

        pianofire 1 Reply Last reply Reply Quote 0
        • pianofire
          pianofire Fuze Team @waldron last edited by

          @waldron I am not sure what you mean. It can already save vectors (such as a sprite position). There is one in the example above

          waldron 1 Reply Last reply Reply Quote 0
          • waldron
            waldron F @pianofire last edited by

            @pianofire of course, il wait till i'm off to have a proper look

            1 Reply Last reply Reply Quote 1
            • PickleCatStars
              PickleCatStars F @pianofire last edited by

              @pianofire said in Persistent Data:

              @PB____ Sorry my fault I unshared it so the code changed. The new code is FPH33MNDNN

              I have had a quick look at what you have done and it looks very impressive. That looks like an incredible amount of work! I will update my example using your code if that is OK (with credit of course)

              Project not found! :/

              1 Reply Last reply Reply Quote 0
              • pianofire
                pianofire Fuze Team last edited by

                Sorry I accidentally unshared some stuff the new code is: XP6L3MNDNN

                1 Reply Last reply Reply Quote 0
                • PickleCatStars
                  PickleCatStars F last edited by

                  Thankyou very much :)

                  1 Reply Last reply Reply Quote 0
                  • pianofire
                    pianofire Fuze Team last edited by pianofire

                    I have been asked to give some more information about how to use this and how it works so first how to use it:

                    1. Download the program (XP6L3MNDNN)
                    2. Copy the functions into your program (Line 60 onwards)
                    3. In your global variables declare
                    store = []
                    
                    1. Initialise any variables that you want to save e.g.
                    // Initialize values or load from the store
                    if !loadStore() then // init on first run
                        setValue( "test1", 99, "int" )
                        setValue( "test2", "", "str" )
                        setValue( "test3", pi, "float" )
                        setValue( "test4", { 0, 1, 2, 3 }, "vector" )
                    endif
                    
                    1. Read the current values from the store e.g.
                    // Get values from store
                    test1 = getValue( "test1" )
                    test2 = getValue( "test2" )
                    test3 = getValue( "test3" )
                    test4 = getValue( "test4" )
                    

                    When you want to save the current values to a file (or just at the end of your program)

                    1. Set the current values in the store:
                    // Save current values to store
                    setValue( "test1", test1, "int" )
                    setValue( "test2", test2, "str"  )
                    setValue( "test3", test3, "float" )
                    setValue( "test4", test4, "vector" )
                    
                    1. Save the store to a file:
                    saveStore() // save store to file
                    

                    And that's it!

                    1 Reply Last reply Reply Quote 5
                    • pianofire
                      pianofire Fuze Team last edited by pianofire

                      OK so now how it works:

                      store is a list of structs with a key, value and type. This is a sort of dictionary in that the key is unique and can be used to retrieve the value. It only does a sequential search so will get quite slow if there are a lot of entries.

                      The type is needed because the store actually keeps everything as strings and converts to and from the actual data type.

                      Persistent Data.png

                      So store acts as a backing store which mirrors the types and values of variables that you want to persist. There are load and save store methods that either save the current state of these values or restore a previously saved state.

                      The values are then stored in the file as variable length text records something like this:

                      4   5   test13   int3   1005   test23   str6   wibble5   test35   float8   6.2831865   test46   vector42  { 1.000000, 2.000000, 1.000000, 1.500000 }  
                      

                      The first number is the number of entries in the file. Then the next one is the length of the variable name. Next the name itself, then the length of the type, the type, length of the value, the value and so on.

                      The clearStore method empties the backing store and saves the empty store to the file.

                      1 Reply Last reply Reply Quote 8
                      • SteveZX81
                        SteveZX81 F last edited by

                        Well, I don't know about anyone else but this helped me a ton and now I actually understand it and have added a saved high score to my game.
                        Thank you so much!

                        1 Reply Last reply Reply Quote 6
                        • N
                          nintisonfire last edited by

                          Thanks for this. Got a high score that saves. Forgive my ignorance. Are "setValue" and "getValue" new inbuilt functions? They don't turn change colour when typed into the code editor.

                          pianofire 1 Reply Last reply Reply Quote 0
                          • PB____
                            PB____ last edited by

                            To use this, you need to copy Pianofires code into your project (I think it's game id XP6L3MNDNN, or it might be FPH33MNDNN as mentioned in the initial post).

                            1 Reply Last reply Reply Quote 1
                            • pianofire
                              pianofire Fuze Team @nintisonfire last edited by

                              @nintisonfire No they are user defined functions in this project

                              1 Reply Last reply Reply Quote 3
                              • pianofire
                                pianofire Fuze Team last edited by pianofire

                                The code for this has changed to NG25XMNDNN

                                1 Reply Last reply Reply Quote 3
                                • M
                                  mikeb109 last edited by

                                  this should be part of the FUZE default library.

                                  1 Reply Last reply Reply Quote 3
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