Feature suggestions
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3D editor, Mouse support and better tutorials.
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Also not sure if this is already a thing, But it'd be cool to have motion controls.
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Motion controls are already there!
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I actually have a suggestion that shouldn’t be too hard to implement:
I think the download ID on the “My shared programs” screen is way too small when in handheld mode. I always have to squint to be able to read it properly.
Please write it in a larger font.
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I have another suggestion. Instead of typing download ID's into "My Programs" Shouldn't you type them into "Share?"
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It would be nice to have a setting that auto organizes your code when it’s on
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@LinkCraft Like code auto-formatting?
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Also Fuze needs like auto correct? Not sure what it's called. But in a text editor when your typing code suggestions come up and then u can just click on them. I think that would be really useful.
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@tigerboy3050 I think that is autocomplete but yes it would be useful
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Auto Correct might not be the right word. Too many nonsense words in code. But Notepad++ has a rather useful feature where it tries to auto-complete what you're typing based on the other words in the document as well as words in the coding language you're typing in.
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Related to autocomplete would be snippets - for example, type
fo
, and the editor suggests a skeleton for afor
loop. That would be a good thing to keep optional, too, especially since Fuze's mission is educational. -
@Retrocade_media said in Feature suggestions:
Auto Correct might not be the right word. Too many nonsense words in code. But Notepad++ has a rather useful feature where it tries to auto-complete what you're typing based on the other words in the document as well as words in the coding language you're typing in.
Intellisense...
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@pianofire Yes Autocomplete is what I meant.
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The Map Editor is a good start, but I think a fundamental requirement would be to provide some kind of visual clue of the drawing dimensions that fit on the Switch display, especially since dimensions are not displayed in the program.
The other issue relates to map updates and projects. If I update a map I can understand the need to copy it back to the project it's related to, but I think it should NOT fail to copy over a map with the same name. Currently, you have to delete the old copy and then add the new copy, which is a pain when you're iteratively trying to design your map and work with the associated code. How about if you just ask a guy to confirm the replacement?
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The Map Editor is a good start, but I think a fundamental requirement would be to provide some kind of visual clue of the drawing dimensions that fit on the Switch display, especially since dimensions are not displayed in the program.
I think showing a customizable passepartout around the center of the camera view would be a useful feature. If you're making a game that runs at 960x540 resolution, you would set it to that size and it could display a rectangle representing the boundaries of your game area. The next best thing currently is to do ZL+R3 and set the camera zoom to your game resolution (if listed). Then you can see what fits on the screen at that resolution.