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    • vinicity
      vinicity F last edited by

      1 Reply Last reply Reply Quote 6
      • SteveZX81
        SteveZX81 F last edited by

        @Doriphor I tried watching that video, it's 47mins long and by the time it got to 1 min and 9 seconds it was over my head and I had no idea what he was on about. lol

        1 Reply Last reply Reply Quote 3
        • vinicity
          vinicity F last edited by

          Nice article about designing video games bosses. Since that is exactly what I'm doing at the moment, I found it very interesting...
          https://www.gamasutra.com/blogs/MichaelMolinari/20100619/87532/Video_Game_Boss_Design_For_Shmups.php

          1 Reply Last reply Reply Quote 4
          • vinicity
            vinicity F last edited by

            Some nice pixel art tutorials...

            https://saint11.org/blog/pixel-art-tutorials/

            1 Reply Last reply Reply Quote 5
            • PickleCatStars
              PickleCatStars F last edited by

              Here’s a good one to get started with isometric: http://clintbellanger.net/articles/isometric_math/

              1 Reply Last reply Reply Quote 5
              • PickleCatStars
                PickleCatStars F last edited by

                I have just found this page about making functions to play musical scales and chords. It walks you through it, beginning to end, full pseudocode.
                http://www.guitarland.com/Music10/FGA/LectureMIDIscales.html

                1 Reply Last reply Reply Quote 3
                • vinicity
                  vinicity F last edited by

                  What a great find. Very interesting stuff!

                  1 Reply Last reply Reply Quote 0
                  • vinicity
                    vinicity F last edited by vinicity

                    http://shmuptheory.blogspot.com/2010/02/anatomy-of-shmup.html

                    I thought this was a great article about designing shmups. I really tried to take in as many of these tips as possible when designing my latest game.

                    1 Reply Last reply Reply Quote 3
                    • joyrider3774
                      joyrider3774 last edited by

                      I had posted this elsewhere already but posting here also for other people when they watch it. Tweening functions are just simple functions you do on a value between 0 and 1 and change how the value goes from 0 to 1. You can then use that value for things like positions, opacity, colors, scaling etc basically anything you can think off to "animate" certain things.

                      Here are 2 videos, the 1st video shows what you can do with tweening (and a bit of other things but it was mostly tweens) and the 2nd one shows the (simple) maths todo it. Fuze even has a build in smoothstep function.

                      what tweening can accomplish:

                      the maths (it's very simple)

                      1 Reply Last reply Reply Quote 5
                      • SteveZX81
                        SteveZX81 F last edited by

                        (it's very simple)? I barely got 2 mins in and I had no idea what the hell he was talking about.

                        joyrider3774 1 Reply Last reply Reply Quote 0
                        • joyrider3774
                          joyrider3774 @SteveZX81 last edited by

                          @SteveZX81 neither did i, the beginning is not important, the functions like smoothstep etc are

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