Good articles found on the web.
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 I've been subscribed to this channel for a while, but I found one of his videos that might be a great addition to this list: 
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 @Doriphor I tried watching that video, it's 47mins long and by the time it got to 1 min and 9 seconds it was over my head and I had no idea what he was on about. lol 
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 Nice article about designing video games bosses. Since that is exactly what I'm doing at the moment, I found it very interesting... 
 https://www.gamasutra.com/blogs/MichaelMolinari/20100619/87532/Video_Game_Boss_Design_For_Shmups.php
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 Some nice pixel art tutorials... 
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 Here’s a good one to get started with isometric: http://clintbellanger.net/articles/isometric_math/ 
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 I have just found this page about making functions to play musical scales and chords. It walks you through it, beginning to end, full pseudocode. 
 http://www.guitarland.com/Music10/FGA/LectureMIDIscales.html
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 What a great find. Very interesting stuff! 
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 http://shmuptheory.blogspot.com/2010/02/anatomy-of-shmup.html I thought this was a great article about designing shmups. I really tried to take in as many of these tips as possible when designing my latest game. 
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 I had posted this elsewhere already but posting here also for other people when they watch it. Tweening functions are just simple functions you do on a value between 0 and 1 and change how the value goes from 0 to 1. You can then use that value for things like positions, opacity, colors, scaling etc basically anything you can think off to "animate" certain things. Here are 2 videos, the 1st video shows what you can do with tweening (and a bit of other things but it was mostly tweens) and the 2nd one shows the (simple) maths todo it. Fuze even has a build in smoothstep function. what tweening can accomplish: 
 the maths (it's very simple) 
 
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 (it's very simple)? I barely got 2 mins in and I had no idea what the hell he was talking about. 
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 @SteveZX81 neither did i, the beginning is not important, the functions like smoothstep etc are 
 
			
		 
			
		 
			
		 
			
		