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    • Doriphor
      Doriphor last edited by Doriphor

      I've been subscribed to this channel for a while, but I found one of his videos that might be a great addition to this list:

      1 Reply Last reply Reply Quote 7
      • vinicity
        vinicity F last edited by

        1 Reply Last reply Reply Quote 6
        • SteveZX81
          SteveZX81 F last edited by

          @Doriphor I tried watching that video, it's 47mins long and by the time it got to 1 min and 9 seconds it was over my head and I had no idea what he was on about. lol

          1 Reply Last reply Reply Quote 3
          • vinicity
            vinicity F last edited by

            Nice article about designing video games bosses. Since that is exactly what I'm doing at the moment, I found it very interesting...
            https://www.gamasutra.com/blogs/MichaelMolinari/20100619/87532/Video_Game_Boss_Design_For_Shmups.php

            1 Reply Last reply Reply Quote 4
            • vinicity
              vinicity F last edited by

              Some nice pixel art tutorials...

              https://saint11.org/blog/pixel-art-tutorials/

              1 Reply Last reply Reply Quote 5
              • PickleCatStars
                PickleCatStars F last edited by

                Here’s a good one to get started with isometric: http://clintbellanger.net/articles/isometric_math/

                1 Reply Last reply Reply Quote 5
                • PickleCatStars
                  PickleCatStars F last edited by

                  I have just found this page about making functions to play musical scales and chords. It walks you through it, beginning to end, full pseudocode.
                  http://www.guitarland.com/Music10/FGA/LectureMIDIscales.html

                  1 Reply Last reply Reply Quote 3
                  • vinicity
                    vinicity F last edited by

                    What a great find. Very interesting stuff!

                    1 Reply Last reply Reply Quote 0
                    • vinicity
                      vinicity F last edited by vinicity

                      http://shmuptheory.blogspot.com/2010/02/anatomy-of-shmup.html

                      I thought this was a great article about designing shmups. I really tried to take in as many of these tips as possible when designing my latest game.

                      1 Reply Last reply Reply Quote 3
                      • joyrider3774
                        joyrider3774 last edited by

                        I had posted this elsewhere already but posting here also for other people when they watch it. Tweening functions are just simple functions you do on a value between 0 and 1 and change how the value goes from 0 to 1. You can then use that value for things like positions, opacity, colors, scaling etc basically anything you can think off to "animate" certain things.

                        Here are 2 videos, the 1st video shows what you can do with tweening (and a bit of other things but it was mostly tweens) and the 2nd one shows the (simple) maths todo it. Fuze even has a build in smoothstep function.

                        what tweening can accomplish:

                        the maths (it's very simple)

                        1 Reply Last reply Reply Quote 5
                        • SteveZX81
                          SteveZX81 F last edited by

                          (it's very simple)? I barely got 2 mins in and I had no idea what the hell he was talking about.

                          joyrider3774 1 Reply Last reply Reply Quote 0
                          • joyrider3774
                            joyrider3774 @SteveZX81 last edited by

                            @SteveZX81 neither did i, the beginning is not important, the functions like smoothstep etc are

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