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    Good articles found on the web.

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    • PickleCatStars
      PickleCatStars F last edited by

      Rewrite bread huh?

      Jongjungbu 1 Reply Last reply Reply Quote 1
      • Jongjungbu
        Jongjungbu F @PickleCatStars last edited by

        @toxibunny I didn't know this was even a thing!

        1 Reply Last reply Reply Quote 1
        • waldron
          waldron F last edited by


          A handy video diving into sprite camera's with different set-ups

          1 Reply Last reply Reply Quote 2
          • PickleCatStars
            PickleCatStars F last edited by

            https://www.gamedev.net/tutorials/programming/artificial-intelligence/the-total-beginners-guide-to-game-ai-r4942/

            An article about different approaches to AI for your baddies and npcs. Gives a quick overview from the very simplest to stuff I had to skip past to avoid a headache. Good to get you thinking though :)

            1 Reply Last reply Reply Quote 7
            • Doriphor
              Doriphor last edited by Doriphor

              I've been subscribed to this channel for a while, but I found one of his videos that might be a great addition to this list:

              1 Reply Last reply Reply Quote 7
              • vinicity
                vinicity F last edited by

                1 Reply Last reply Reply Quote 6
                • SteveZX81
                  SteveZX81 F last edited by

                  @Doriphor I tried watching that video, it's 47mins long and by the time it got to 1 min and 9 seconds it was over my head and I had no idea what he was on about. lol

                  1 Reply Last reply Reply Quote 3
                  • vinicity
                    vinicity F last edited by

                    Nice article about designing video games bosses. Since that is exactly what I'm doing at the moment, I found it very interesting...
                    https://www.gamasutra.com/blogs/MichaelMolinari/20100619/87532/Video_Game_Boss_Design_For_Shmups.php

                    1 Reply Last reply Reply Quote 4
                    • vinicity
                      vinicity F last edited by

                      Some nice pixel art tutorials...

                      https://saint11.org/blog/pixel-art-tutorials/

                      1 Reply Last reply Reply Quote 5
                      • PickleCatStars
                        PickleCatStars F last edited by

                        Here’s a good one to get started with isometric: http://clintbellanger.net/articles/isometric_math/

                        1 Reply Last reply Reply Quote 5
                        • PickleCatStars
                          PickleCatStars F last edited by

                          I have just found this page about making functions to play musical scales and chords. It walks you through it, beginning to end, full pseudocode.
                          http://www.guitarland.com/Music10/FGA/LectureMIDIscales.html

                          1 Reply Last reply Reply Quote 3
                          • vinicity
                            vinicity F last edited by

                            What a great find. Very interesting stuff!

                            1 Reply Last reply Reply Quote 0
                            • vinicity
                              vinicity F last edited by vinicity

                              http://shmuptheory.blogspot.com/2010/02/anatomy-of-shmup.html

                              I thought this was a great article about designing shmups. I really tried to take in as many of these tips as possible when designing my latest game.

                              1 Reply Last reply Reply Quote 3
                              • joyrider3774
                                joyrider3774 last edited by

                                I had posted this elsewhere already but posting here also for other people when they watch it. Tweening functions are just simple functions you do on a value between 0 and 1 and change how the value goes from 0 to 1. You can then use that value for things like positions, opacity, colors, scaling etc basically anything you can think off to "animate" certain things.

                                Here are 2 videos, the 1st video shows what you can do with tweening (and a bit of other things but it was mostly tweens) and the 2nd one shows the (simple) maths todo it. Fuze even has a build in smoothstep function.

                                what tweening can accomplish:

                                the maths (it's very simple)

                                1 Reply Last reply Reply Quote 5
                                • SteveZX81
                                  SteveZX81 F last edited by

                                  (it's very simple)? I barely got 2 mins in and I had no idea what the hell he was talking about.

                                  joyrider3774 1 Reply Last reply Reply Quote 0
                                  • joyrider3774
                                    joyrider3774 @SteveZX81 last edited by

                                    @SteveZX81 neither did i, the beginning is not important, the functions like smoothstep etc are

                                    1 Reply Last reply Reply Quote 0
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