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    • Aceba1
      Aceba1 last edited by Aceba1

      Uncertain if any or which of these were stated before, pardon me for any duplicates

      3D:

      • A function to set the rotation of a 3D object. (Such as through defining Pitch, Yaw & Roll)
      • Spontaneously generating a mesh, from at least an array of points and triangles?

      UI:

      • Faster animations / toggleable animations.
      • Better descriptions for 3D models, such as whether or not it is animated

      Text Editor:

      • Holding CTRL on a keyboard while moving the cursor, selecting or deleting should jump over words/phrases. (Identical to text editors on PC) (Maybe holding ZL or both ZL/ZR for the switch joycons?)
      • Tapping the left stick to select a key should snap to the key in that direction instead of go back to origin if too fast

      Map Editor:

      • Interface is pretty confusing...
      • A way to determine which tile is above the other for isometric maps?
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      • A
        Ancientspark F last edited by

        Downloadable, PRINTABLE PDF of the help files and the tutorials.... or an official manual would be great.. . there are still a lot of us who work best reading from a physical copy AND coding at the same time.

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        • A
          Ancientspark F last edited by

          uh! My glasses just slipped off my nose. There I go again.

          1 Reply Last reply Reply Quote 1
          • Discostew
            Discostew F last edited by

            Truncate the leading TAB indentations of the clipboard content window to the amount of the line with the least number of TAB indentations. Just went to copy a section of code, but the code was heavily indented, so most of the clipboard contents is completely empty because the code had a lot of leading TAB indentations.

            1 Reply Last reply Reply Quote 3
            • sys64738
              sys64738 F last edited by

              I've had a bit of time to mess with fuzes music capabilities for a bit now. We need more than Speed to do sound design. Attack Decay Sustain and Release are a must.

              Would also like someway to modify the frequency without resetting the note. Not only for portamento / glides but bends rises and falls.

              Chip tune music is heavy on the pitch changes and it's very difficult to do with modulation especially with the limited wavetypes.

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              • M
                MikeDX last edited by

                you can use setfrequency on an already playing note

                sys64738 1 Reply Last reply Reply Quote 1
                • S
                  Skycstls @sys64738 last edited by

                  @sys64738 well, chiptune is all about limitations and having just a few soundwaves! But we really need ADSR in fuze :)

                  1 Reply Last reply Reply Quote 1
                  • sys64738
                    sys64738 F @MikeDX last edited by

                    @MikeDX oh cool thanks. I had been using airwaves and set modulator and switching between channels as it rise and falls. Was difficult...

                    Setfrequency it is!

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                    • CharredChase
                      CharredChase F last edited by

                      More arguments for the controls() function? Maybe something like what kind of controller it is (Joy-Con/Pro Controller/GameCube Controller)?

                      CharredChase N 2 Replies Last reply Reply Quote 1
                      • CharredChase
                        CharredChase F @CharredChase last edited by

                        @CharredChase Maybe also some analog trigger support? GIF

                        Dave 1 Reply Last reply Reply Quote 2
                        • Martin
                          Martin Fuze Team last edited by

                          What are you using to connect the GameCube controller? Switch JoyCons don't have analogue triggers do they? (I don't own anything other than the attached joycons)

                          sys64738 CharredChase 2 Replies Last reply Reply Quote 0
                          • N
                            Nisse5 F @CharredChase last edited by

                            @CharredChase said in Wishlist:

                            More arguments for the controls() function? Maybe something like what kind of controller it is (Joy-Con/Pro Controller/GameCube Controller)?

                            I would also like to know if it's (at least) a pro controller or a joy-con. (The HD Rumble typically needs to be scaled down on the joy-cons compared to the Pro Controller.)

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                            • CharredChase
                              CharredChase F @Martin last edited by

                              @Martin I’m using a 8BitDo Wireless Adapter to connect the GC controller. I asked a friend, and he said that analog isn’t supported, but I’m not sure, as this adapter shows up as a regular Pro Controller.

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                              • sys64738
                                sys64738 F @Martin last edited by

                                @Martin they sold GameCube controllers for the switch I believe to keep the smash players happy. They also make nes and snes controllers for switch

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                                • A
                                  Ancientspark F last edited by

                                  I work at Walmart and the NES and SNES style controller state that they are for a different system than the switch.. I THINK it's still WiiU but I almost got one until the electronics associate told me they do not work on Switch.. but if you know they do I'd LOVE a confirmation.

                                  Hitomi 1 Reply Last reply Reply Quote 0
                                  • N
                                    Nisse5 F last edited by

                                    If it's technically possible, I would like support for more modulators for sound processing (each added modulator can be stacked on the previous one). As a comparison, the Yamaha DX7 synth in the 80's had 6 modulators. :-)

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                                    • G
                                      Goldbergg @Martin last edited by

                                      @Martin I agree that this edition of Fuze is for the Switch and not for PC.
                                      But the important thing is to make code for the Switch but not necessarily from the Switch.
                                      And as I was saying, writing code from a PC would just be a way around the problem of multiple files and libraries.

                                      The ideal remains of course to be able to do on Switch, but as long as one cannot structure his project into several files, launching on a real project remains difficult to consider.

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                                      • Hitomi
                                        Hitomi F @Ancientspark last edited by

                                        @Ancientspark I'll bet those are for the NES and Super NES Classic edition, which use the same controllers as the Wii U.

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                                        • M
                                          MikeDX @Goldbergg last edited by

                                          @Goldbergg said in Wishlist:

                                          as long as one cannot structure his project into several files, launching on a real project remains difficult to consider.

                                          There are two sides to this, both of which I think are fair.

                                          Big projects (Unity based, Unreal engine, c++ projects etc) Definitely almost 100% of the time are multiple file projects, and rightly so.

                                          However there are plenty of example of hobby based programming languages that use single files. Pico8 and Div Games Studio both use single files, and have produced some phenomenal results.

                                          Zero Division 1 Reply Last reply Reply Quote 3
                                          • Discostew
                                            Discostew F last edited by Discostew

                                            While the chances of importing/exporting our own code, graphics and audio from/to SD card is unlikely (mainly because of how that could open up unwanted access to the system), could there be an alternative means of importing/exporting? As it is, we can share our stuff among friends, and in the future there may be a site-wide means of sharing, but what if we used the site as a means of importing and exporting? Perhaps each registered user with a linked Switch got their own small personal storage space on the private server for uploading/downloading (done through the site), which each uploaded item gets reviewed to make sure it won't cause unintended results if used with FUZE4. Then if it passes, it becomes accessible to the maker on the Switch itself as if the storage space was like a unique friend sharing their stuff. Not a quick alternative, but an alternative nonetheless.

                                            Martin 1 Reply Last reply Reply Quote 0
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