Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Wishlist

    Comments & Feedback
    63
    245
    43832
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • sys64738
      sys64738 F last edited by

      I've had a bit of time to mess with fuzes music capabilities for a bit now. We need more than Speed to do sound design. Attack Decay Sustain and Release are a must.

      Would also like someway to modify the frequency without resetting the note. Not only for portamento / glides but bends rises and falls.

      Chip tune music is heavy on the pitch changes and it's very difficult to do with modulation especially with the limited wavetypes.

      S 1 Reply Last reply Reply Quote 0
      • M
        MikeDX last edited by

        you can use setfrequency on an already playing note

        sys64738 1 Reply Last reply Reply Quote 1
        • S
          Skycstls @sys64738 last edited by

          @sys64738 well, chiptune is all about limitations and having just a few soundwaves! But we really need ADSR in fuze :)

          1 Reply Last reply Reply Quote 1
          • sys64738
            sys64738 F @MikeDX last edited by

            @MikeDX oh cool thanks. I had been using airwaves and set modulator and switching between channels as it rise and falls. Was difficult...

            Setfrequency it is!

            1 Reply Last reply Reply Quote 0
            • CharredChase
              CharredChase F last edited by

              More arguments for the controls() function? Maybe something like what kind of controller it is (Joy-Con/Pro Controller/GameCube Controller)?

              CharredChase N 2 Replies Last reply Reply Quote 1
              • CharredChase
                CharredChase F @CharredChase last edited by

                @CharredChase Maybe also some analog trigger support? GIF

                Dave 1 Reply Last reply Reply Quote 2
                • Martin
                  Martin Fuze Team last edited by

                  What are you using to connect the GameCube controller? Switch JoyCons don't have analogue triggers do they? (I don't own anything other than the attached joycons)

                  sys64738 CharredChase 2 Replies Last reply Reply Quote 0
                  • N
                    Nisse5 F @CharredChase last edited by

                    @CharredChase said in Wishlist:

                    More arguments for the controls() function? Maybe something like what kind of controller it is (Joy-Con/Pro Controller/GameCube Controller)?

                    I would also like to know if it's (at least) a pro controller or a joy-con. (The HD Rumble typically needs to be scaled down on the joy-cons compared to the Pro Controller.)

                    1 Reply Last reply Reply Quote 2
                    • CharredChase
                      CharredChase F @Martin last edited by

                      @Martin I’m using a 8BitDo Wireless Adapter to connect the GC controller. I asked a friend, and he said that analog isn’t supported, but I’m not sure, as this adapter shows up as a regular Pro Controller.

                      1 Reply Last reply Reply Quote 0
                      • sys64738
                        sys64738 F @Martin last edited by

                        @Martin they sold GameCube controllers for the switch I believe to keep the smash players happy. They also make nes and snes controllers for switch

                        1 Reply Last reply Reply Quote 1
                        • A
                          Ancientspark F last edited by

                          I work at Walmart and the NES and SNES style controller state that they are for a different system than the switch.. I THINK it's still WiiU but I almost got one until the electronics associate told me they do not work on Switch.. but if you know they do I'd LOVE a confirmation.

                          Hitomi 1 Reply Last reply Reply Quote 0
                          • N
                            Nisse5 F last edited by

                            If it's technically possible, I would like support for more modulators for sound processing (each added modulator can be stacked on the previous one). As a comparison, the Yamaha DX7 synth in the 80's had 6 modulators. :-)

                            1 Reply Last reply Reply Quote 1
                            • G
                              Goldbergg @Martin last edited by

                              @Martin I agree that this edition of Fuze is for the Switch and not for PC.
                              But the important thing is to make code for the Switch but not necessarily from the Switch.
                              And as I was saying, writing code from a PC would just be a way around the problem of multiple files and libraries.

                              The ideal remains of course to be able to do on Switch, but as long as one cannot structure his project into several files, launching on a real project remains difficult to consider.

                              M 1 Reply Last reply Reply Quote 0
                              • Hitomi
                                Hitomi F @Ancientspark last edited by

                                @Ancientspark I'll bet those are for the NES and Super NES Classic edition, which use the same controllers as the Wii U.

                                1 Reply Last reply Reply Quote 0
                                • M
                                  MikeDX @Goldbergg last edited by

                                  @Goldbergg said in Wishlist:

                                  as long as one cannot structure his project into several files, launching on a real project remains difficult to consider.

                                  There are two sides to this, both of which I think are fair.

                                  Big projects (Unity based, Unreal engine, c++ projects etc) Definitely almost 100% of the time are multiple file projects, and rightly so.

                                  However there are plenty of example of hobby based programming languages that use single files. Pico8 and Div Games Studio both use single files, and have produced some phenomenal results.

                                  Zero Division 1 Reply Last reply Reply Quote 3
                                  • Discostew
                                    Discostew F last edited by Discostew

                                    While the chances of importing/exporting our own code, graphics and audio from/to SD card is unlikely (mainly because of how that could open up unwanted access to the system), could there be an alternative means of importing/exporting? As it is, we can share our stuff among friends, and in the future there may be a site-wide means of sharing, but what if we used the site as a means of importing and exporting? Perhaps each registered user with a linked Switch got their own small personal storage space on the private server for uploading/downloading (done through the site), which each uploaded item gets reviewed to make sure it won't cause unintended results if used with FUZE4. Then if it passes, it becomes accessible to the maker on the Switch itself as if the storage space was like a unique friend sharing their stuff. Not a quick alternative, but an alternative nonetheless.

                                    Martin 1 Reply Last reply Reply Quote 0
                                    • Dave
                                      Dave Fuze Team @CharredChase last edited by

                                      @CharredChase I see someone's thinking about a wavedash mechanic ;)

                                      1 Reply Last reply Reply Quote 2
                                      • Martin
                                        Martin Fuze Team @Discostew last edited by

                                        @Discostew said in Wishlist:

                                        While the chances of importing/exporting our own code, graphics and audio from/to SD card is unlikely (mainly because of how that could open up unwanted access to the system), could there be an alternative means of importing/exporting? As it is, we can share our stuff among friends, and in the future there may be a site-wide means of sharing, but what if we used the site as a means of importing and exporting? Perhaps each registered user with a linked Switch got their own small personal storage space on the private server for uploading/downloading (done through the site), which each uploaded item gets reviewed to make sure it won't cause unintended results if used with FUZE4. Then if it passes, it becomes accessible to the maker on the Switch itself as if the storage space was like a unique friend sharing their stuff. Not a quick alternative, but an alternative nonetheless.

                                        All I can say really is that we are well aware of the desire to expand on sharing / importing / exporting and it's an area that once we have the initial issues out of the way and under control I'm sure we will look at. As you've already mentioned however our hands can be a little tied in this area.

                                        As for the specific suggestion, it's an interesting approach to add to the pot of ideas.

                                        1 Reply Last reply Reply Quote 0
                                        • _
                                          _JKDOS F @seggiepants last edited by

                                          @seggiepants I think resizable arrays are already a thing. In one of my projects, I used something similar to the below

                                          myArray = [0,1,2]
                                          

                                          and later in the program used

                                          myArray[3] = 3
                                          
                                          Aceba1 1 Reply Last reply Reply Quote 0
                                          • Aceba1
                                            Aceba1 @_JKDOS last edited by

                                            @_JKDOS said in Wishlist:

                                            @seggiepants I think resizable arrays are already a thing. In one of my projects, I used something similar to the below

                                            myArray = [0,1,2]
                                            

                                            and later in the program used

                                            myArray[3] = 3
                                            

                                            Yeah, I figured that out today. Arrays can be expanded, but as far as I know there is no way to insert at index or remove at index

                                            ybasic 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post