F4NS Patch 3.1.0 is here!
-
Fill bucket AND sprite fonts!!?? This is fantastic!
-
Excellent update Fuze team, thank you for your hard work!
-
Yes! I love the improvements of the image editor. I sooooo missed the paint bucket tool, now it is here!
Also the Area detection by coordinates might come very handy, although I wonder if x and y are map/tile coordinates or pixel coordinates?
Thank you very much for your hard work, @F4NS-Team! <3 -
Thank you everyone for your lovely encouraging words! So glad people are excited for the cool additions!
-
Amazing patch! As much as I love the image editor enhancements, I think the font stuff is a bigger deal: the biggest aesthetic issue I've always had with Fuze games was the default font-- and not everyone had the time or know-how to implement their own font code.
-
Indeed!
Let's hope that the musical side of Fuze will get the same amount of care for the next patch!
-
I an enjoying the new update, too! Great work, FUZE team! Thank you for your hard work!
-
This is fantastic news! A font function and a fill tool are going to be of so much use. The = / == causing an error is a good idea too and should save some head-scratching!
-
A new FUZE4 version - it feels like Christmas Eve in autumn. Thank you!
Check out the new examples in the Programs-section for interpolation and the fonts. I love thesetFont()
, the newdrawTextEx()
with alignment parameter and the new fonts in the media library, this will save me a lot of lines of code! -
Can't wait to finish my current project to play with all the new features!.
The image editor is better improved then expected with the new wand tool for
in-betweening animations and selecting grouping parts of the image, plus flip invert :).
If we could use that wand tool to create a collision box that would be the cherry on top ;).