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    • RiskyCrimson
      RiskyCrimson F last edited by

      Sick I love the sounds it adds to the gameplay.

      Jongjungbu 1 Reply Last reply Reply Quote 2
      • Jongjungbu
        Jongjungbu F @RiskyCrimson last edited by

        This post is deleted!
        jetrocker7 1 Reply Last reply Reply Quote 0
        • jetrocker7
          jetrocker7 @Jongjungbu last edited by

          @Jongjungbu how do i get the demo?

          1 Reply Last reply Reply Quote 0
          • Martin
            Martin Fuze Team last edited by Martin

            @jetrocker7 Add @Jongjungbu as a friend on your switch (the friend code is in their post) and then go to "Friends" within the Fuze app, select Jongjungbu and you will see their shared content. Basically the same way you see anyone's shared content in Fuze

            jetrocker7 1 Reply Last reply Reply Quote 2
            • jetrocker7
              jetrocker7 @Martin last edited by

              @Martin ohhh ok thx, i feel dumb. ;^w^

              Jongjungbu 1 Reply Last reply Reply Quote 0
              • Jongjungbu
                Jongjungbu F @jetrocker7 last edited by Jongjungbu

                This post is deleted!
                jetrocker7 1 Reply Last reply Reply Quote 1
                • jetrocker7
                  jetrocker7 @Jongjungbu last edited by

                  @Jongjungbu oh ok. thank! 👌

                  1 Reply Last reply Reply Quote 0
                  • Jongjungbu
                    Jongjungbu F last edited by

                    This post is deleted!
                    1 Reply Last reply Reply Quote 0
                    • Dave
                      Dave Fuze Team last edited by

                      Right that's it I'm adding you as a friend @Jongjungbu I have to play this..

                      Absolutely love what you've done with the music.

                      Jongjungbu 1 Reply Last reply Reply Quote 0
                      • Jongjungbu
                        Jongjungbu F @Dave last edited by

                        This post is deleted!
                        1 Reply Last reply Reply Quote 0
                        • Dave
                          Dave Fuze Team last edited by

                          It must have been! How dare they have my very original name.

                          Jongjungbu 1 Reply Last reply Reply Quote 1
                          • Jongjungbu
                            Jongjungbu F @Dave last edited by Jongjungbu

                            This post is deleted!
                            1 Reply Last reply Reply Quote 1
                            • Dave
                              Dave Fuze Team last edited by

                              I've just been playing this and it's genuinely so awesome. Loving it, works beautifully.

                              I forgot it was even Fuze! This is a real gold mine of great examples for mechanics.

                              Jongjungbu 1 Reply Last reply Reply Quote 3
                              • Jongjungbu
                                Jongjungbu F @Dave last edited by Jongjungbu

                                This post is deleted!
                                1 Reply Last reply Reply Quote 2
                                • lawyerlounge
                                  lawyerlounge last edited by

                                  How did you have text slowly fade away after printing?

                                  1 Reply Last reply Reply Quote 1
                                  • Dave
                                    Dave Fuze Team last edited by

                                    If you multiply a colour vector's alpha (transparency) component by a number less than 1 inside a loop, you'll gradually reduce opcacity by a percentage. I imagine it's something along these lines! Could be completely wrong however.

                                    textCol = { 1, 0, 0, 1 }
                                    fadeTimer = 0
                                    loop
                                        clear()
                                        ink( textCol )
                                        print( "this" )
                                        fadeTimer += 0.1
                                        if fadeTimer >= 10 then
                                            if textCol.a > 0 then
                                                textCol.a *= 0.9
                                            endif
                                        endif
                                        update()
                                    repeat
                                    

                                    This is of course very rudimentary compared to what @Jongjungbu is doing, since they have all sorts of different text being displayed. But I believe the concept will be the same. In this example our fadeTimer variable needs to reach 10 before the fade out begins. The 0.9 on line 10 is the speed of the fade. Multiplying by 0.99 will be a ten times slower fade.

                                    1 Reply Last reply Reply Quote 0
                                    • Jongjungbu
                                      Jongjungbu F last edited by

                                      This post is deleted!
                                      1 Reply Last reply Reply Quote 2
                                      • Jongjungbu
                                        Jongjungbu F last edited by

                                        This post is deleted!
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                                        • Dave
                                          Dave Fuze Team last edited by

                                          Genuinely getting a bit emotional here!

                                          Have you shared the new version dude? I'll be hanging out with some friends this evening and I'd love to show off your creation!

                                          Jongjungbu 1 Reply Last reply Reply Quote 0
                                          • Jongjungbu
                                            Jongjungbu F @Dave last edited by

                                            This post is deleted!
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