My Text Adventure
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Awesome work man!
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Sick I love the sounds it adds to the gameplay.
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@Jongjungbu how do i get the demo?
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@jetrocker7 Add @Jongjungbu as a friend on your switch (the friend code is in their post) and then go to "Friends" within the Fuze app, select Jongjungbu and you will see their shared content. Basically the same way you see anyone's shared content in Fuze
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@Martin ohhh ok thx, i feel dumb. ;^w^
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@Jongjungbu oh ok. thank! 👌
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Right that's it I'm adding you as a friend @Jongjungbu I have to play this..
Absolutely love what you've done with the music.
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It must have been! How dare they have my very original name.
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I've just been playing this and it's genuinely so awesome. Loving it, works beautifully.
I forgot it was even Fuze! This is a real gold mine of great examples for mechanics.
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How did you have text slowly fade away after printing?
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If you multiply a colour vector's alpha (transparency) component by a number less than 1 inside a loop, you'll gradually reduce opcacity by a percentage. I imagine it's something along these lines! Could be completely wrong however.
textCol = { 1, 0, 0, 1 } fadeTimer = 0 loop clear() ink( textCol ) print( "this" ) fadeTimer += 0.1 if fadeTimer >= 10 then if textCol.a > 0 then textCol.a *= 0.9 endif endif update() repeat
This is of course very rudimentary compared to what @Jongjungbu is doing, since they have all sorts of different text being displayed. But I believe the concept will be the same. In this example our
fadeTimer
variable needs to reach 10 before the fade out begins. The 0.9 on line 10 is the speed of the fade. Multiplying by 0.99 will be a ten times slower fade. -
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