Y.A.S.S....
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Very cool. Here's to many creations! :) :)
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@Martin I had almost the same experience regarding bedtime... I wasn't expecting it to be so compelling!
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All hail the bedroom coder. In my day, i'd have a black and white television perched just on my knees, squishing away on my ZX Spectrum writing shop demos for a local Dixons, and all the time praying the 50p wouldn't run out on the electric meter, which invariably it did!
You kids today - tap save and it's done. Actually just RUN the program and it saves for you. We had to type SAVE "demo" - press Enter, but first make sure the tape deck was set to record in a decent place on the 4 digit counter (not a segment LED but little wheels that turned round like a combination lock). Beeeeeeep click, beeeeeeep chshchschshchshshchshshcshshschshs... for 3 blummin minutes. tsck, you guys have it sooo easy!
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How did you output your switch screen video to twitter?
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Sorry, it's not obvious and I hadn't done it before. Link your Twitter account to your switch in the Friends section of your profile.
On the left joy con there's a square button - I don't know what it's called. Press that for a screenshot, hold it to record the last 30s as video. Then go into the gallery on Switch and you can chop it, edit it and ultimately share it to Twitter. It's a little bit of a pain but it's one of the few options for now.
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Much appreciated, thank you!
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OK, I've changed the title of this thread since this now has a name (Y.A.S.S.) and is getting more game like as time goes by. Been far too busy to do anything with it for ages but was encouraged to have another go on Discord tonight. Chucked some music on and had a blast.
This is actually a video that I took to demonstrate the movement of the ship. You can't tell unless you're the one holding the controller but I'm generally ramming the ship in a new direction and the game decelerates and doesn't change direction until you've bled off all you previous momentum. I was actually starting to work on player death, hence the crude explosions. They are a simple placeholder. Once I've got the death / player ready / wave reset states sorted I'll implement what I really want to do.
Bear in mind this is the first game I've ever attempted and started life as me just experimenting with sprites. More to come...
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One that shows a bit more of some "Gameplay" going on (if you can call it that)
TODO: Enemy variation, scoring, waves / game state and probably much more.
[edit] I should watch my own videos more often. I think I just spotted a bug. When you shoot an enemy they should a) get smaller, b) speed up and c) change to a new random direction. But in the above video they all seem to go in the same direction once hit. I doubt that's coincidence!
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I love the Honeycomb enemies. Delicious!
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Awesome work! Would like to try this out - Ok to send a friend request?
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@Tratax said in Y.A.S.S.... WIP:
Awesome work! Would like to try this out - Ok to send a friend request?
Of course! If your switch name is different to your community name please just drop me a PM so I have some clue who you are :)
To anyone that has downloaded, conscious of the fact a few people are looking at this now I have just added full comments to every aspect and updated the share so feel free to re-download.
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Not updated this in a long time but today managed to put a whole day in. It's now a fully fledged game with scoring, waves, sound effects, everything you'd expect really. Still a tonne of stuff to do (about 15 things on the list to implement) - high on that list is adding some variation. It's pretty dull right now.
PS: The code has reached the point of just chucking functions in anywhere and it's starting to look at lot like spaghetti now. So if you download the share (v0.6) be aware it's not the best of examples!!
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I just went through the todo list and re-shared.
No less than 22 more things to add / fix. Wow.
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I should probably give this a bump. It's getting on for feature complete now - although there are a few things to add like enemy variation and so on.
I've added the sharing code to the top post.
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So.. bumpity bump.
I've decided that rather than this creep on forever and ever, never finished, I've polished what is there a bit and finalised it.
I certainly hope to add the things and features that I wanted to add at a later date when I get the inspiration. It will come.
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So, to come in a later update (hopefully):
- Save / Load / Reset high score table
- Configurable and saveable input
- More enemy types
- Maybe some background stars (I don't want an actual background, it's meant to be 80's arcade)
- Maybe some "thump, thump" level sound
- A suprise mode.
But I'll only add these things if and when I have the inspiration to do them justice and deliver them.