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    Y.A.S.S....

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    • Martin
      Martin Fuze Team last edited by

      Sorry, it's not obvious and I hadn't done it before. Link your Twitter account to your switch in the Friends section of your profile.

      On the left joy con there's a square button - I don't know what it's called. Press that for a screenshot, hold it to record the last 30s as video. Then go into the gallery on Switch and you can chop it, edit it and ultimately share it to Twitter. It's a little bit of a pain but it's one of the few options for now.

      1 Reply Last reply Reply Quote 2
      • SteveZX81
        SteveZX81 F last edited by

        Much appreciated, thank you!

        1 Reply Last reply Reply Quote 0
        • Martin
          Martin Fuze Team last edited by

          OK, I've changed the title of this thread since this now has a name (Y.A.S.S.) and is getting more game like as time goes by. Been far too busy to do anything with it for ages but was encouraged to have another go on Discord tonight. Chucked some music on and had a blast.

          This is actually a video that I took to demonstrate the movement of the ship. You can't tell unless you're the one holding the controller but I'm generally ramming the ship in a new direction and the game decelerates and doesn't change direction until you've bled off all you previous momentum. I was actually starting to work on player death, hence the crude explosions. They are a simple placeholder. Once I've got the death / player ready / wave reset states sorted I'll implement what I really want to do.

          Bear in mind this is the first game I've ever attempted and started life as me just experimenting with sprites. More to come...

          1 Reply Last reply Reply Quote 3
          • Martin
            Martin Fuze Team last edited by Martin

            One that shows a bit more of some "Gameplay" going on (if you can call it that)

            TODO: Enemy variation, scoring, waves / game state and probably much more.

            [edit] I should watch my own videos more often. I think I just spotted a bug. When you shoot an enemy they should a) get smaller, b) speed up and c) change to a new random direction. But in the above video they all seem to go in the same direction once hit. I doubt that's coincidence!

            1 Reply Last reply Reply Quote 4
            • Jongjungbu
              Jongjungbu F last edited by

              I love the Honeycomb enemies. Delicious!

              1 Reply Last reply Reply Quote 2
              • Tratax
                Tratax F last edited by Tratax

                Awesome work! Would like to try this out - Ok to send a friend request?

                Martin 1 Reply Last reply Reply Quote 2
                • Martin
                  Martin Fuze Team @Tratax last edited by

                  @Tratax said in Y.A.S.S.... WIP:

                  Awesome work! Would like to try this out - Ok to send a friend request?

                  Of course! If your switch name is different to your community name please just drop me a PM so I have some clue who you are :)

                  To anyone that has downloaded, conscious of the fact a few people are looking at this now I have just added full comments to every aspect and updated the share so feel free to re-download.

                  1 Reply Last reply Reply Quote 2
                  • Martin
                    Martin Fuze Team last edited by Martin

                    Not updated this in a long time but today managed to put a whole day in. It's now a fully fledged game with scoring, waves, sound effects, everything you'd expect really. Still a tonne of stuff to do (about 15 things on the list to implement) - high on that list is adding some variation. It's pretty dull right now.

                    PS: The code has reached the point of just chucking functions in anywhere and it's starting to look at lot like spaghetti now. So if you download the share (v0.6) be aware it's not the best of examples!!

                    1 Reply Last reply Reply Quote 4
                    • Martin
                      Martin Fuze Team last edited by Martin

                      I just went through the todo list and re-shared.

                      No less than 22 more things to add / fix. Wow.

                      1 Reply Last reply Reply Quote 2
                      • Martin
                        Martin Fuze Team last edited by

                        I should probably give this a bump. It's getting on for feature complete now - although there are a few things to add like enemy variation and so on.

                        I've added the sharing code to the top post.

                        1 Reply Last reply Reply Quote 5
                        • Martin
                          Martin Fuze Team last edited by Martin

                          So.. bumpity bump.

                          I've decided that rather than this creep on forever and ever, never finished, I've polished what is there a bit and finalised it.

                          I certainly hope to add the things and features that I wanted to add at a later date when I get the inspiration. It will come.

                          icon.png

                          1 Reply Last reply Reply Quote 6
                          • Martin
                            Martin Fuze Team last edited by

                            So, to come in a later update (hopefully):

                            • Save / Load / Reset high score table
                            • Configurable and saveable input
                            • More enemy types
                            • Maybe some background stars (I don't want an actual background, it's meant to be 80's arcade)
                            • Maybe some "thump, thump" level sound
                            • A suprise mode.

                            But I'll only add these things if and when I have the inspiration to do them justice and deliver them.

                            1 Reply Last reply Reply Quote 8
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