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    • Tratax
      Tratax F @Myddrak last edited by

      @Myddrak I like the idea, perhaps a section on the forum where we can share small but useful functions? I know the hardest thing i struggled with initially was jump mechanics and collision detection, would be great to see "Tiny Demos" where we can share how we tackle these challenges

      1 Reply Last reply Reply Quote 1
      • Myddrak
        Myddrak @Martin last edited by

        @Martin Agree that they'd need to be short.... but the Pong and Invader demo games come in at about 70 and 250 lines each.... think that type of thing would be perfect.

        1 Reply Last reply Reply Quote 2
        • Zero Division
          Zero Division @Discostew last edited by

          This post is deleted!
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          • Myddrak
            Myddrak last edited by

            It's a long shot (as I've no idea how it'd work)... but it'd be really cool to have some sort of gesture editor (for motion control). Maybe performing the same gesture multiple times to get a good representation, and functions that can be used in game that can return a value to indicate how close a movement is to the stored gesture?

            1 Reply Last reply Reply Quote 0
            • Spacemario
              Spacemario F last edited by

              Would it be possible to have repeated presses of "Home" alternate leaping to the start of the line and the start of the tabbed in area, with "CTRL-Home" going to the top of the file-- so, like how text editors work in general? Right now I keep accidentally and repeatedly leaping to the start of the file by hitting "Home-Home. That darned muscle memory is difficult to break!

              This is all on a USB keyboard by the way-- I don't have any intention to ever use the touch one, maybe the behavior is different there.

              Another nice-to-have would be for the editor to allow for "SHIFT-CTRL-HOME", and "SHIFT-CTRL-PGUP"-style selections. I use those constantly in normal text editors, and it's missing here (although you can do "SHIFT" and the arrow keys at least).

              1 Reply Last reply Reply Quote 1
              • V
                void00 F @rei_fuze last edited by

                @rei_fuze
                I have had great success at emulating the keyboard with teensy 2.00 without any missed keystrokes.It seems other micro boards beside Teensy are not detected as keyboard if u emulate them.

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                • mixaal
                  mixaal F @Zero Division last edited by

                  @Zero-Division I think what you're describing is usually done as image file which can be represented by tar.gz or raw or whatever binary format Fuze Team wants to use. But totally agree, having reusable code would help :)

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                  • M
                    Motley last edited by

                    My wish: upload and download (with a rating system) feature and game jams hosted directly in fuze

                    S 1 Reply Last reply Reply Quote 3
                    • ITzTravelInTime
                      ITzTravelInTime F last edited by

                      Can you add some render mode and camera modes for 3d games to support labo vr?

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                      • S
                        senas8 @Motley last edited by

                        @Motley like a store front? Nice idea.

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                        • M
                          Malcolm @Jonboy last edited by

                          @Jonboy This is a minor thing but while browsing the media, it would be nice to be able to copy the asset filename via some controller button so that it could be pasted into our project when we returned to the code editor.
                          I types the asset name in from memory and got it wrong (case sensitive) and then needed to go check it again. Not a big deal but might be an easy “nice touch”.
                          Cheers!

                          Dave 1 Reply Last reply Reply Quote 3
                          • Dave
                            Dave Fuze Team @Malcolm last edited by

                            @Malcolm You can do exactly this when viewing the media section accessed from the code editor. However - being able to do this while just browsing the media from the main menu would indeed be quite nice and is something I'll bring up.

                            1 Reply Last reply Reply Quote 0
                            • SteveZX81
                              SteveZX81 F @Myddrak last edited by

                              @Myddrak said in Wishlist:

                              Going back to the roots of Fuze, and teaching kids to code... I've been thinking about how I first started and it was all about typing in the code (starting from the Spectrum manual, and swiftly moving on to magazines)..... Sharing programs with friend codes, and even the possibility of some future curated server based content is all well and good.. but what about having a page of simple games listings to type in?

                              Yes please!! That takes me back to 1982(ish), when I used to buy magazines like ZX Computing and spend hours typing code in line by line ..and then spending more hours trying to spot typos and debug it before it eventually worked (well sometimes). Great times!

                              1 Reply Last reply Reply Quote 0
                              • Discostew
                                Discostew F last edited by

                                Would like to be able to identify if a global variable exists, and if not, be able to make a global variable from anywhere. Reason for this is because I like to keep various code libraries self-contained, where a person can initialize a library via functions without having to touch the base structures for them.

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                                • SteveZX81
                                  SteveZX81 F last edited by SteveZX81

                                  I know we have shape_box, shape_triangle and shape_circle for collision shapes. Would it be possible to have a shape_precise for irregular shaped objects when the other three methods won't do?

                                  ie: collision.png

                                  pianofire Willpowered 2 Replies Last reply Reply Quote 0
                                  • M
                                    MikeDX last edited by

                                    Shape_mickeymouse? Shape_Smarties? Shape_Amphibious_landing-craft? Shape_Poke-in-the-eye?

                                    If you get that reference then.. well, enjoy ;)

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                                    • pianofire
                                      pianofire Fuze Team last edited by

                                      I guess that you could have a shape polygon but you would have to have a mechanism to define the points

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                                      • pianofire
                                        pianofire Fuze Team @SteveZX81 last edited by

                                        @SteveZX81 But if you could easily do "Precise" you would never need the others. Still nothing is impossible (I say that as someone who wouldn't have to implement it)

                                        SteveZX81 1 Reply Last reply Reply Quote 0
                                        • SteveZX81
                                          SteveZX81 F @pianofire last edited by

                                          @pianofire said in Wishlist:

                                          @SteveZX81 But if you could easily do "Precise" you would never need the others. Still nothing is impossible (I say that as someone who wouldn't have to implement it)

                                          tbh Game Maker uses precise and box,circle, diamond etc. precise is used sparingly as it obviously takes more cpu grunt but it was nice to have that option. but yeah, you're right.

                                          1 Reply Last reply Reply Quote 1
                                          • SteveZX81
                                            SteveZX81 F last edited by SteveZX81

                                            I'm probably going to get laughed out of town here but, would you guys consider adding the ability to 'fold' functions?
                                            When I say fold I mean all the code within that function is hidden (unless you select unfold). I know it's useless to most people but I have seen something like it before and it was quite a nice little thing. (well I thought so anyway)

                                            Edit: I remembered! It was Amos that let you fold procedures and I used it a lot.

                                            xevdev 1 Reply Last reply Reply Quote 5
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