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    • Discostew
      Discostew F last edited by Discostew

      I see we have a means to "flip" sprites and such on their X/Y axis by scaling, but do you think maybe we can have a dedicated "flip" function for some of these types?

      Also, I noticed when checking about drawing a quad with the source dimensions extending outside of the source image, it does a "clamp-to-edge" effect where the edge is repeated. Maybe have an option (not just for drawing a quad) to change how rendering is done beyond a source's dimensions? I know OpenGL can do things like repeat, mirror-repeat, clamp-to-edge (which is what FUZE is doing), and clamp-to-border.

      Speaking of drawing quads, while we have x/y/w/h for the source, what about having the same sort of control for source like what we do for destination (which has an 4-element array of 2D points)?

      Willpowered 1 Reply Last reply Reply Quote 0
      • glank9000
        glank9000 Donator last edited by

        So I have been playing around with Fuze and one wishlist item I have is the ability to prevent the On Screen Keyboard from popping up when you exit the help menu despite closing the OSK earlier. (also I am not mad or anything since I can't figure out how to write this request without sounding like I am :P)

        Martin 1 Reply Last reply Reply Quote 3
        • Martin
          Martin Fuze Team @glank9000 last edited by

          @glank9000 said in Wishlist:

          So I have been playing around with Fuze and one wishlist item I have is the ability to prevent the On Screen Keyboard from popping up when you exit the help menu despite closing the OSK earlier. (also I am not mad or anything since I can't figure out how to write this request without sounding like I am :P)

          Don't worry! This is a known bug whose fix is already in the patch that is coming out ASAP

          1 Reply Last reply Reply Quote 3
          • cheerydan
            cheerydan @MikeDX last edited by

            @MikeDX Thanks so much for the tips! I'll try those out!

            1 Reply Last reply Reply Quote 0
            • glank9000
              glank9000 Donator last edited by

              This may be an overly ambitious wish (and may be impossible due to the scope of such a thing) but what if there were a way you could work on a project in a group kind of like a repository (like github)?

              1 Reply Last reply Reply Quote 4
              • Martin
                Martin Fuze Team last edited by

                On the image editor, could we have an RGB reading of the pixel under the current cursor. So probably under where it says 'Image Size', if it could say R:n G:n B:n A:n ?

                This is because I'm finding it a bit random when selecting an existing colour, then clicking the left mushroom to change it. Due to the mushroom it's often jumped significantly by the time you are into the colour picker so it would be useful to just know what the values were for your modification.

                1 Reply Last reply Reply Quote 2
                • RaptorJésus
                  RaptorJésus last edited by

                  It's maybe a little and insignificant wish, but I miss a lower() and a upper() function, I miss them

                  Martin Discostew Zero Division 3 Replies Last reply Reply Quote 3
                  • Martin
                    Martin Fuze Team @RaptorJésus last edited by

                    @RaptorJésus said in Wishlist:

                    It's maybe a little and insignificant wish, but I miss a lower() and a upper() function, I miss them

                    Insignificant maybe, but perfectly valid!

                    1 Reply Last reply Reply Quote 4
                    • answer
                      answer last edited by

                      Code Critique thread hosted by the admins to have people post questions about their code and how it can be improved.

                      1 Reply Last reply Reply Quote 5
                      • Discostew
                        Discostew F last edited by

                        Noticing that while we have 5 wave types (square, sawtooth, triangle, sine, noise), the square wave is really just a pulse wave with a duty cycle of 1:2. Pulse waves can have differing duty cycles that really change up the harmonic content. Being able to change the duty cycle would open up a lot of flexibility.

                        Shouldn't modulation on a square/pulse wave be a smooth frequency transition? For me, it sounds like it sticks to the upper-most and lower-most points, as if it's just alternating between two frequencies.

                        For envelopes, we just have the speed argument? What about the option of ADSR (Attack-Decay-Sustain-Release) for notes that we play?

                        Any chance of having more wave types? Maybe some instruments (piano, guitar, etc) to give it a MIDI-like feel?

                        Regarding functions, we can only "return" at the end? Are we not able to do an early exit?

                        1 Reply Last reply Reply Quote 4
                        • Discostew
                          Discostew F last edited by

                          Maybe extending the audio frequency and volume function arguments to include a "slide time" where rather than making a change immediately to the new frequency/volume, it's slide to the new values with the amount of "slide time" given. An assignment of 1 to this slide time would mean it'll complete the slide in 1 second. An assignment of 0 would have the functions act as they do now, which is to make an immediate change.

                          1 Reply Last reply Reply Quote 1
                          • Martin
                            Martin Fuze Team last edited by

                            If it hasn't already been said...

                            Search in the editor at least please? Search and Replace would obviously be useful too but I can live without replace

                            1 Reply Last reply Reply Quote 7
                            • Discostew
                              Discostew F last edited by

                              Although we have bookmarks, what about multiple code pages? Technically they could all still be one page together, just separated portions, like the first could be the "main", and other pages could be code libraries that the main page can grab from.

                              1 Reply Last reply Reply Quote 6
                              • Willpowered
                                Willpowered Fuze Team @Discostew last edited by

                                @Discostew said in Wishlist:

                                I see we have a means to "flip" sprites and such on their X/Y axis by scaling, but do you think maybe we can have a dedicated "flip" function for some of these types?

                                We decided against this, although it would be trivial to add. It can currently be done by using the code:

                                setSpriteScale(sprite, sprite.xscale * -1, sprite.yscale * -1)
                                

                                Or:

                                sprite.xscale *= -1
                                sprite.yscale *= -1
                                

                                If we were to add a flip function, it might look like this:

                                flipSprite(sprite, flip_x, flip_y)
                                
                                1 Reply Last reply Reply Quote 1
                                • F
                                  Frumious Donator last edited by

                                  A great feature, in addition to the existing bookmarks, would be to add a popup function index with a list of functions - click on it and jump to that function in the code.

                                  1 Reply Last reply Reply Quote 2
                                  • SteveZX81
                                    SteveZX81 F last edited by

                                    Apologies if this has already been suggestest but "tooltips" when you are typing commands.
                                    For example when you start typing 'Circle(' a line at the bottom of the screen will say "circle(x,y,radius,vertices,colour,outline)" to remind you. (game maker does this and it was rather helpful for people like me who don't remember everything)

                                    F 1 Reply Last reply Reply Quote 3
                                    • N
                                      Nisse5 F last edited by

                                      I would like all reserved words to have syntax highlighting.
                                      These words currently displays as regular text in the editor:
                                      struct
                                      endstruct
                                      string
                                      array

                                      Perhaps there are more such words?

                                      Martin 1 Reply Last reply Reply Quote 4
                                      • jlgreer1
                                        jlgreer1 last edited by

                                        I believe it has already been mentioned but a pdf or downloadable version of the user guide would be most helpful.

                                        Thanks, Jeff

                                        cheerydan 1 Reply Last reply Reply Quote 2
                                        • Martin
                                          Martin Fuze Team @Nisse5 last edited by

                                          @Nisse5 said in Wishlist:

                                          I would like all reserved words to have syntax highlighting.
                                          These words currently displays as regular text in the editor:
                                          struct
                                          endstruct
                                          string
                                          array

                                          Perhaps there are more such words?

                                          This is technically a bug. Thanks for reporting. I’m too blind to have noticed

                                          1 Reply Last reply Reply Quote 1
                                          • Legendary
                                            Legendary last edited by

                                            • Some kind of setting to disable the menu animations.

                                            They're very lovely for presentation purposes, but in a practical sense, they feel too long and thus inhibit navigation of the menus. This effect was most noticeable for me whilst browsing the included assets, where the images expand outwards as the list is scrolled through. A simple setting to disable these animations (expanding images, menu transitions, etc.) would be a great quality of life addition.

                                            1 Reply Last reply Reply Quote 4
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