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    NinjaScroll - a work in progress.

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    • SteveZX81
      SteveZX81 F last edited by

      That is awesome!

      1 Reply Last reply Reply Quote 1
      • Electric Dreams
        Electric Dreams F last edited by

        Very nice use of this artwork assets.

        1 Reply Last reply Reply Quote 1
        • Dave
          Dave Fuze Team last edited by

          @SteveZX81 thanks mate! Good old Ansimuz. You can throw his artwork at a screen and it will just look beautiful.

          1 Reply Last reply Reply Quote 0
          • Martin
            Martin Fuze Team last edited by

            I need to investigate this - firstly side-scrolling, but also the parallax effect - very nice :)

            Dave 1 Reply Last reply Reply Quote 2
            • Dave
              Dave Fuze Team @Martin last edited by

              @Martin Thanks man! I'm using the same scrolling technique as I did in the Gothic Vania demo. Just a multiplier in the scroll speed!

              1 Reply Last reply Reply Quote 0
              • Dave
                Dave Fuze Team last edited by

                ** Update **

                Stayed up far too late last night adding the start of the enemy processing. Wanted to achieve the effect of them starting out behind the level, then jumping into the scene!

                Think it worked out quite well! :)

                Next up, collision and player score!

                F 1 Reply Last reply Reply Quote 13
                • pianofire
                  pianofire Fuze Team last edited by

                  @dave Absolutely stunning mate

                  Dave 1 Reply Last reply Reply Quote 2
                  • Dave
                    Dave Fuze Team @pianofire last edited by

                    @pianofire thank you so much man.

                    1 Reply Last reply Reply Quote 1
                    • D
                      doumdoum F last edited by

                      This post is deleted!
                      1 Reply Last reply Reply Quote 0
                      • Spacemario
                        Spacemario F last edited by

                        @Dave This is really cool! The foreground art reminds me of "Ninja Spirit", and the background art almost looks Game Boy-like-- it's a neat juxtaposition. The "enemies from background to foreground" trick is used in parts of my all-time favorite ninja game, "Shinobi III" on the Mega Drive/Genesis.

                        Dave 1 Reply Last reply Reply Quote 1
                        • Dave
                          Dave Fuze Team @Spacemario last edited by

                          @Spacemario ;) Nicely spotted! Yep - I couldn't remember exactly which games use that technique but I've played a few in my time. I love the effect though and was very, very happy to be able to recreate :)

                          1 Reply Last reply Reply Quote 0
                          • lawyerlounge
                            lawyerlounge last edited by

                            is the background-scroll randomly generating patterns, or is it a predefined level length and layout?

                            1 Reply Last reply Reply Quote 1
                            • Dave
                              Dave Fuze Team last edited by

                              It's an array of 5 elements, each containing the index into the array of level images.

                              Each is drawn and scrolled with the camera, then, when the image at the end of the array is fully visible on screen, every element in the array is moved backwards, and a new element is created at the end, chosen randomly from a selection of the images (with a bias towards the trees, since they look good when repeating but the others less so).

                              I'm using a function like this:

                              function levelGen()
                                  L = len(level) - 1
                                  for i = 0 to L loop
                                      level[i] = level[i + 1]
                                  repeat
                                  level[L] = selection[random(5)]
                                  cam.x -= levelWidth
                              return void
                              

                              Of course without the rest of the context this isn't much help, but I hope it answers your question!

                              1 Reply Last reply Reply Quote 1
                              • lawyerlounge
                                lawyerlounge last edited by

                                Interesting, that's insightful thanks!

                                1 Reply Last reply Reply Quote 1
                                • F
                                  FuzeBen Fuze Team @Dave last edited by

                                  @Dave Looking really nice, mate!
                                  One thing that I would say is I think the enemies should run further before jumping in.

                                  Dave 1 Reply Last reply Reply Quote 1
                                  • Dave
                                    Dave Fuze Team @FuzeBen last edited by

                                    @FuzeBen The distance they run before jumping in will be randomised soon. Then, when they're coming out faster it should be quite a challenge to keep up with which ninja is coming from where and when they'll attack!

                                    1 Reply Last reply Reply Quote 1
                                    • Dave
                                      Dave Fuze Team last edited by

                                      Got some more updates coming to this! Latest additions:

                                      Collision - ability to hit enemies and be hit
                                      Player and enemy attack sounds
                                      Player score
                                      Game over condition with ending screen

                                      Will make a post in the next couple of days with some progress!

                                      1 Reply Last reply Reply Quote 5
                                      • Dave
                                        Dave Fuze Team last edited by Dave

                                        Update to Ninja Scroll! Sorry this has been so delayed everyone!

                                        There's a couple other clips I'll be posting in a moment. Now we can chop enemies down, get chopped down by enemies, there're sounds and a game over screen too :)

                                        This game will be in the demos for the next Fuze update! See if you can beat my high score of 26. It gets quite silly in the later stages :)

                                        Too many ninjas, too many many ninjas.

                                        1 Reply Last reply Reply Quote 5
                                        • Jaywalker
                                          Jaywalker Donator last edited by

                                          That looks awesome :)

                                          Dave 1 Reply Last reply Reply Quote 1
                                          • Dave
                                            Dave Fuze Team @Jaywalker last edited by

                                            @Jaywalker Cheers mate!

                                            waldron 1 Reply Last reply Reply Quote 0
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