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    NinjaScroll - a work in progress.

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    • Dave
      Dave Fuze Team @Spacemario last edited by

      @Spacemario ;) Nicely spotted! Yep - I couldn't remember exactly which games use that technique but I've played a few in my time. I love the effect though and was very, very happy to be able to recreate :)

      1 Reply Last reply Reply Quote 0
      • lawyerlounge
        lawyerlounge last edited by

        is the background-scroll randomly generating patterns, or is it a predefined level length and layout?

        1 Reply Last reply Reply Quote 1
        • Dave
          Dave Fuze Team last edited by

          It's an array of 5 elements, each containing the index into the array of level images.

          Each is drawn and scrolled with the camera, then, when the image at the end of the array is fully visible on screen, every element in the array is moved backwards, and a new element is created at the end, chosen randomly from a selection of the images (with a bias towards the trees, since they look good when repeating but the others less so).

          I'm using a function like this:

          function levelGen()
              L = len(level) - 1
              for i = 0 to L loop
                  level[i] = level[i + 1]
              repeat
              level[L] = selection[random(5)]
              cam.x -= levelWidth
          return void
          

          Of course without the rest of the context this isn't much help, but I hope it answers your question!

          1 Reply Last reply Reply Quote 1
          • lawyerlounge
            lawyerlounge last edited by

            Interesting, that's insightful thanks!

            1 Reply Last reply Reply Quote 1
            • F
              FuzeBen Fuze Team @Dave last edited by

              @Dave Looking really nice, mate!
              One thing that I would say is I think the enemies should run further before jumping in.

              Dave 1 Reply Last reply Reply Quote 1
              • Dave
                Dave Fuze Team @FuzeBen last edited by

                @FuzeBen The distance they run before jumping in will be randomised soon. Then, when they're coming out faster it should be quite a challenge to keep up with which ninja is coming from where and when they'll attack!

                1 Reply Last reply Reply Quote 1
                • Dave
                  Dave Fuze Team last edited by

                  Got some more updates coming to this! Latest additions:

                  Collision - ability to hit enemies and be hit
                  Player and enemy attack sounds
                  Player score
                  Game over condition with ending screen

                  Will make a post in the next couple of days with some progress!

                  1 Reply Last reply Reply Quote 5
                  • Dave
                    Dave Fuze Team last edited by Dave

                    Update to Ninja Scroll! Sorry this has been so delayed everyone!

                    There's a couple other clips I'll be posting in a moment. Now we can chop enemies down, get chopped down by enemies, there're sounds and a game over screen too :)

                    This game will be in the demos for the next Fuze update! See if you can beat my high score of 26. It gets quite silly in the later stages :)

                    Too many ninjas, too many many ninjas.

                    1 Reply Last reply Reply Quote 5
                    • Jaywalker
                      Jaywalker Donator last edited by

                      That looks awesome :)

                      Dave 1 Reply Last reply Reply Quote 1
                      • Dave
                        Dave Fuze Team @Jaywalker last edited by

                        @Jaywalker Cheers mate!

                        waldron 1 Reply Last reply Reply Quote 0
                        • waldron
                          waldron F @Dave last edited by

                          @Dave my son's throwing a fit over this haha,
                          Brilliant

                          Dave 1 Reply Last reply Reply Quote 1
                          • SteveZX81
                            SteveZX81 F last edited by

                            Very cool indeed!

                            1 Reply Last reply Reply Quote 0
                            • Dave
                              Dave Fuze Team @waldron last edited by

                              @waldron That's the best I could hope for!

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