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    Following a path?

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    • SteveZX81
      SteveZX81 F last edited by

      yes its a small 9 second clip. not sure why it's not working for you.

      1 Reply Last reply Reply Quote 0
      • xevdev
        xevdev F last edited by

        It's on twitter I see it now

        1 Reply Last reply Reply Quote 0
        • xevdev
          xevdev F last edited by

          I should say I can't see it here though

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          • xevdev
            xevdev F last edited by

            Yep I can see it thanks
            I once used a string to do a galaga type game for the aliens
            "llrrffss etc
            Each letter was
            L = turn left 5 deg
            R = turn right 5 deg
            F = go straight
            S = anything you want as in any letter could have a response _ fire or change response
            So like above just scrolled through the string and adjusted the sprite accordingly
            In your case as your only following a predefined path probably could reverse it to draw path that you are following.
            Using 90 deg but
            I found it was faster to type into a string than put in numbers and play animation

            1 Reply Last reply Reply Quote 1
            • D
              doumdoum F last edited by

              Yes, it's tedious to type numbers.
              Here's what you can do with only 6 numbers in arrays :
              FuzePathScreenShot.jpg
              And the code :
              FuzePathCode1.jpg
              FuzePathCode2.jpg

              1 Reply Last reply Reply Quote 3
              • M
                MikeDX last edited by

                If you share that project I will paste the code in here as text for you :)

                1 Reply Last reply Reply Quote 0
                • D
                  doumdoum F last edited by

                  Just shared it.

                  1 Reply Last reply Reply Quote 2
                  • SteveZX81
                    SteveZX81 F last edited by

                    That's really helpful, thank you so much doumdoum!

                    1 Reply Last reply Reply Quote 0
                    • M
                      MikeDX last edited by

                      A more copy paste friendly version for you:

                      // Simple path with arrays in Fuze for Nintendo Switch
                      // by doumdoum
                      radians( 0 )  
                      image = loadImage( "Untied Games/Enemy small top C", false )
                      ship = createSprite()
                      SetSpriteImage( ship, image )
                      SetSpriteLocation( ship, -64, 170 )
                      SetSpriteScale( ship, 1, 1 )
                      SetSpriteRotation( ship, 1 )
                      
                      // 3 arrays to store your path
                      speeds = [  400, 400 ]  // Speed of Movements
                      turns  = [ -4.0,-0.5 ]  // Angles variations in degrees
                      rpeats = [   90,  45 ]  // Iterations
                      
                      completedPaths = 0 // nb of completed paths   
                      index   = -1       // Index in arrays
                      counter =  0       // iterations to do for each movement
                      currentAngle = 70 
                      
                      ResetPath()
                      UpdatePath()
                      
                      Loop
                      	// comment these next 4 lines to keep the path  
                          Clear()
                      	PrintAt( 1, 1, "counter    " ,counter )
                      	PrintAt( 1, 2, "compleded  " , completedPaths )
                      	PrintAt( 1, 3, "Move index ", index, "  angle ", currentAngle )
                      	PrintAt( 1, 4, "Speed      ", speeds[index], "  Sprite rotation ", GetSpriteRotation( ship ) )
                      	
                      	UpdatePath()
                      	UpdateSprites()
                          DrawSprites()
                          Update()
                      Repeat
                      
                      
                      Function ResetPath()
                      // call this function when launching a ship
                      	completedPaths = 0  // nb of completed paths   	
                      	index          = -1 // Index in arrays
                      	counter        =  0 // iterations to do for each movement
                      	currentAngle   = 70 
                      	SetSpriteLocation( ship, -32, 170 )
                      	SetSpriteScale( ship, 1, 1 )
                      	SetSpriteRotation( ship, 1 )
                      	SetSpriteRotation( ship, currentAngle )
                      Return Void  
                      
                      
                      Function UpdatePath()
                      // call this function every frame
                      	counter -= 1
                      	If counter<=0 Then
                      		index += 1          // next movement
                      		If index>len(speeds)-1 Then 
                      			index = 0
                      			completedPaths += 1 // count the paths completed or initied
                      		Endif  
                      		counter = rpeats[index]		
                      	Endif
                      
                      	//currentAngle = currentAngle + turns[index]
                      	currentAngle = Cycle( currentAngle, 0.0, 360.0, turns[index] )
                      
                      	SetSpriteRotation( ship, currentAngle-90 ) // -90 to correct sprite design 
                      	dx = cos( currentAngle ) * speeds[index] 
                      	dy = sin( currentAngle ) * speeds[index]
                      	SetSpriteSpeed( ship, dx, dy )	
                      
                      	If completedPaths>=6 Then
                      		// reset sprite position and path
                      		ResetPath()
                      	Endif 
                      
                      Return Void
                      
                      
                      Function Cycle( lvalue, lstart, lend, lstep )
                      // Cycle a value between lstart and lend, by adding lstep 
                      	lvalue += lstep
                      	If lvalue>=lend Then
                      		lvalue = lvalue - (lend - lstart)
                      	Else
                      		If lvalue<=lstart Then		 
                      			lvalue = lvalue + (lend - lstart)
                      		Endif
                      	Endif	
                      Return lvalue 
                      
                      
                      
                      1 Reply Last reply Reply Quote 2
                      • SteveZX81
                        SteveZX81 F last edited by

                        Thanks for all the help guys! I now have my shots (just one currently) following the traces just fine!

                        1 Reply Last reply Reply Quote 0
                        • SteveZX81
                          SteveZX81 F last edited by

                          Sorry but my brain is not firing on all cylinders today and I'm struggling to change the code from a single path (one shot fired) to multiple ones at the same time (several shots fired)

                          Here is the code for the single one and it works perfectly
                          one.png

                          This is my last effort at doing multiple ones via a loop
                          multi.png
                          Which does not work at all, everything goes crazy.

                          I'm obviously missing something here, if someone could give me a hint it would be great. thanks!

                          1 Reply Last reply Reply Quote 0
                          • pianofire
                            pianofire Fuze Team last edited by

                            It is difficult to say without seeing more of the code and knowing what the intention was e.g what are the initial values of index and counter?

                            Just a minor observation but the array is called rpeats and not repeats is it?

                            1 Reply Last reply Reply Quote 1
                            • Jaywalker
                              Jaywalker Donator last edited by

                              Just make sure, that your values will take over into the next shot, when you set them, so for example stop will always be true once it was true for the first time in your loop

                              1 Reply Last reply Reply Quote 1
                              • pianofire
                                pianofire Fuze Team last edited by

                                @SteveZX81 share your code Steve and I will take a look

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                                • SteveZX81
                                  SteveZX81 F last edited by

                                  @pianofire okay its shared (named chip) as the code stands it shoots single shots which work fine
                                  dpad to change selection and press 'Y' to shoot.

                                  of course when there is one shot on the move and you press fire, that shot vanishes and your new one replaces it. that's why I wanted to add more (up to say 20)

                                  There is no need to fix this but if you wish to look at the code as it is, its there.

                                  pianofire 1 Reply Last reply Reply Quote 1
                                  • pianofire
                                    pianofire Fuze Team @SteveZX81 last edited by

                                    @SteveZX81 Hi Steve, so I haven't got to the bottom of this yet but one observation is that in the traceshoot function you are only ever setting the location of the pshot sprite (not the ones stored in the shots array) so they will always be starting from -100, 0. I guess that you probably need a shot counter that gets passed into here?

                                    1 Reply Last reply Reply Quote 0
                                    • SteveZX81
                                      SteveZX81 F last edited by

                                      in that version of the code yes. in all the attempts I've made to make multiple shots, I have changed all the pshot entries to shots[shotcnt]. but alas no joy.
                                      don't worry about it, it was just a silly game idea anyway ;)

                                      pianofire 1 Reply Last reply Reply Quote 0
                                      • Martin
                                        Martin Fuze Team last edited by

                                        how are you creating the shots array? and does it by anychance have createSprite() inside the array ?

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                                        • pianofire
                                          pianofire Fuze Team @SteveZX81 last edited by

                                          @SteveZX81 Ok no problem. I think that the idea has potential. If I get some more time I might have another look.

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                                          • SteveZX81
                                            SteveZX81 F last edited by SteveZX81

                                            @Martin The shots array is created like this (and yes)
                                            shots = []
                                            shotcnt = 0
                                            for i = 0 to 20 loop
                                            shots[i] = createsprite
                                            ..and then 3 lines for setting the sprite image, animation and scale followed by
                                            repeat

                                            The sprites do show up fine, but don't follow my traces (like the shared single trace code does)

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