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    2d skateboard game

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    • waldron
      waldron F last edited by

      wanting to rebuild my game using the level editor but having problems with the sprite camera following the player

      1 Reply Last reply Reply Quote 0
      • Martin
        Martin Fuze Team last edited by

        Does centreSpriteCamera(player.x, player.y) not cut it ?

        waldron 1 Reply Last reply Reply Quote 0
        • waldron
          waldron F @Martin last edited by

          @Martin il test later that should do it, for another game im working on how would i manage the camera scrolling screen by screen

          1 Reply Last reply Reply Quote 0
          • Martin
            Martin Fuze Team last edited by

            if it's a constant rate or similar then just track the X/Y co-ordinates, updating them frame by frame and then supply them just the same? I might need to better understand what you want to do...

            waldron 1 Reply Last reply Reply Quote 0
            • waldron
              waldron F @Martin last edited by

              @Martin the screen by screen, is for my prince of persia remake just dont know how to track the player character on the level editor with the camera been busy doing the sprite sheet stuff but will be loading into a test map soon and il share about quarter the way through with the sprite sheet :)

              1 Reply Last reply Reply Quote 0
              • waldron
                waldron F last edited by

                Time to revisit this,brand new map level and skater sprite, now i'm using maps how does items translate from the way i'v done it before using the level array.
                or is it just the same but instead of col and row is it just a matter of plotting the items to the screen?

                Dave 1 Reply Last reply Reply Quote 1
                • Dave
                  Dave Fuze Team @waldron last edited by

                  @waldron There is a feature in the Map Editor update called marked locations (not the same as marked areas) - it allows you to place a flag on a location in your map and give it a name. These can be accessed with getMapLocation( locationName ) to return the coordinates needed to place the items.

                  waldron 1 Reply Last reply Reply Quote 2
                  • waldron
                    waldron F @Dave last edited by

                    @Dave il have a gander later no doubt i will give you a shout if i get lost
                    thanks man

                    Dave 1 Reply Last reply Reply Quote 1
                    • Dave
                      Dave Fuze Team @waldron last edited by

                      @waldron No worries mate I'll be here!

                      1 Reply Last reply Reply Quote 0
                      • waldron
                        waldron F last edited by

                        Skater kid ext%eme, got the rolling animation done :)

                        1 Reply Last reply Reply Quote 6
                        • spikey
                          spikey F last edited by

                          Very cool. Very fluent animation, decent shadow effect.

                          1 Reply Last reply Reply Quote 1
                          • waldron
                            waldron F last edited by

                            Will add in acceleration, ollie and fall/wipeout animation tonight, was thinking of adding in a brace button which you need to press to land

                            1 Reply Last reply Reply Quote 1
                            • Dave
                              Dave Fuze Team last edited by

                              Always just blown away by your skill.

                              waldron 1 Reply Last reply Reply Quote 1
                              • waldron
                                waldron F @Dave last edited by

                                @Dave 95% patience lol I just love creating stuff on fuze

                                1 Reply Last reply Reply Quote 1
                                • waldron
                                  waldron F last edited by

                                  Level assets

                                  Dave 1 Reply Last reply Reply Quote 4
                                  • Dave
                                    Dave Fuze Team @waldron last edited by

                                    @waldron Such a subtle and awesome effect. I love how dark the atmosphere is behind, and yet he's just skating, carefree :)

                                    waldron 1 Reply Last reply Reply Quote 1
                                    • waldron
                                      waldron F @Dave last edited by

                                      @Dave haha the backgrounds are just place holders for now iv got some ideas for transitioning between night/day and weather effects .just not enough hours in the day for the amount of light bulbs flashing in my head lol

                                      1 Reply Last reply Reply Quote 1
                                      • Martin
                                        Martin Fuze Team last edited by Martin

                                        Aww, you stopped before he went down the stairs - I was interested to see that bit :P

                                        PS: I have the opposite problem right now. I'm sat here in the evenings doing nothing because the light bulb has gone off and I've generally run out of power!

                                        1 Reply Last reply Reply Quote 1
                                        • waldron
                                          waldron F last edited by

                                          iv got an entirely new project i want to start along the others,hoping i can tie it into the theme for the up and coming game jam plus many others.
                                          hope the light returns just do as the ramones do keep it simple ;) and dont think of the work that it entails just run with it.
                                          i'd quite like to see a version of your y.a.s.s game but flying through a cave level built it the map editor :)

                                          1 Reply Last reply Reply Quote 0
                                          • Martin
                                            Martin Fuze Team last edited by

                                            Well, I'm not a million miles off "finishing" that game (just saving the score table and adding some variation in terms of enemies, levels and difficulty) and have been wanting to do something like Chaos Engine or Alien Breed for a while now which will involve all the intircacies of maps. Just burnt out at the moment. I've been up to a lot of stuff in the background that nobody will ever see.

                                            waldron spikey 2 Replies Last reply Reply Quote 3
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