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    Importing assets from external sources?

    General Discussion
    assets images import
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    • M
      MinikPL last edited by MinikPL

      I've recently bought FUZE for my Nintendo Switch and it's awesome! I always loved homebrew-like community ( Vita was especially awesome ) and this app gives me opportunity to make this happen on Switch.
      I've tried to port my Android game to FUZE and found an irritating thing, that I can't import images from that game ( I have them on my PC stored as png files ), so I would have to recreate everything from scratch ( and that would really take some time... )
      Is it possible to add something like assets importer in one of the next updates? It could work for example in the way that I would upload the assets to a website and then it could be downloaded back on the switch. That would be really awesome and would speed up game creating process ( because it's faster to make images in for example GIMP on PC rather than on the console itself )

      1 Reply Last reply Reply Quote 5
      • Hector1945
        Hector1945 F last edited by

        They can't do it because nintendo doesn't want

        1 Reply Last reply Reply Quote 1
        • E
          Everrain last edited by

          I support the proposal, we need some method of loading our assets.

          1 Reply Last reply Reply Quote 1
          • SteveZX81
            SteveZX81 F last edited by

            Would be ideal but I don't see it happening, Nintendo are very paranoid when it comes to accessing things like the sdcard or giving possible access to hackers (although it was hacked many months ago anyway)

            pianofire 1 Reply Last reply Reply Quote 1
            • pianofire
              pianofire Fuze Team @SteveZX81 last edited by pianofire

              Usual problems around copyright/suitability of assets. We would have to approve everything and we simply don't have the resources at the moment.

              Retrocade_media SteveZX81 2 Replies Last reply Reply Quote 2
              • Retrocade_media
                Retrocade_media F @pianofire last edited by

                @pianofire
                Here's my question. If we can make the assets in Fuze, what's the issue with importing them copyright wise? Because you already have to approve projects that get submitted, couldn't the approval process on assets happen then? (I know this isn't your guys fault, and if it was up to you there would be an importer, but maybe that's something you could bring up to Nintendo?)

                1 Reply Last reply Reply Quote 1
                • SteveZX81
                  SteveZX81 F @pianofire last edited by

                  @pianofire said in Importing assets from external sources?:

                  Usual problems around copyright/suitability of assets. We would have to approve everything and we simply don't have the resources at the moment.

                  Actually that is a very good point indeed, yes that would put a massive workload on you.

                  1 Reply Last reply Reply Quote 0
                  • Jonboy
                    Jonboy Fuze Team last edited by

                    SteveZX81 is most on point there. The main issue is down to potentially exposing vulnerabilities. Certainly anything via USB / Bluetooth / SD Card is very unlikely. We did figure one other, very creative, method that was rejected.

                    However we do have other ideas and will find a way i'm sure.

                    ITzTravelInTime 1 Reply Last reply Reply Quote 2
                    • ITzTravelInTime
                      ITzTravelInTime F @Jonboy last edited by

                      @Jonboy I am curious to hear about the very creative method now, but any way to get external stuff into the switch opens the door for possible arbitrary code execution exploits

                      1 Reply Last reply Reply Quote 1
                      • LinkCraft
                        LinkCraft F last edited by

                        Could you...
                        make it on a computer
                        download to a website (like Fuze arena)
                        And then upload it to your switch (like a game code)

                        1 Reply Last reply Reply Quote 0
                        • ITzTravelInTime
                          ITzTravelInTime F last edited by

                          i have to say if only the switch had a camera we could have used qr codes. but what about recording from a mic attaced to the headphone jack of the switch?

                          1 Reply Last reply Reply Quote 0
                          • SteveZX81
                            SteveZX81 F last edited by

                            Well it does have an ir camera in the right joycon. lol

                            Discostew 1 Reply Last reply Reply Quote 0
                            • Discostew
                              Discostew F @SteveZX81 last edited by Discostew

                              @SteveZX81 said in Importing assets from external sources?:

                              Well it does have an ir camera in the right joycon. lol

                              But I believe that can only read things like infrared light as well as depth and heat. Doubting it could read a 2-tone image like a QR code.

                              Now, if I understand correctly, Animal Crossing New Horizons can allow the use of your smartphone to scan QR codes for custom designs, which you can then retrieve on your Switch when connected to the internet. However, I think that is quite limited, and to use QR codes for a large amount of data is going to be a real problem. It already was when I made my MM2 PTR game with Petit Computer.

                              Retrocade_media 1 Reply Last reply Reply Quote 1
                              • Retrocade_media
                                Retrocade_media F @Discostew last edited by

                                @Discostew Right, but a QR code could be used as a link, and then that link would download the image data.

                                Discostew 1 Reply Last reply Reply Quote 0
                                • Discostew
                                  Discostew F @Retrocade_media last edited by

                                  @Retrocade_media said in Importing assets from external sources?:

                                  @Discostew Right, but a QR code could be used as a link, and then that link would download the image data.

                                  True as well, but that begins to cross some very risky territory for a closed system.

                                  1 Reply Last reply Reply Quote 1
                                  • spikey
                                    spikey F last edited by spikey

                                    I found this on the net: you have LEGO Mindstorms?
                                    5b657fb3-f0e7-48e0-9ce0-2ed115d84a40-image.png
                                    https://imgur.com/gallery/BZzus

                                    Here is a video: https://bit.ly/3fxt2Tz

                                    P 1 Reply Last reply Reply Quote 2
                                    • P
                                      petermeisenstein F @spikey last edited by

                                      @spikey Lol whats going on there

                                      1 Reply Last reply Reply Quote 0
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