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    Get Pixel colour

    Coding
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    • F
      faz808 F @Retrocade_media last edited by

      @Retrocade_media Do you mean bitGet? I can't find getbit...

      Retrocade_media 1 Reply Last reply Reply Quote 1
      • Retrocade_media
        Retrocade_media F @faz808 last edited by

        @faz808 yea probably? I don't know how all that works but it might be useful

        F 1 Reply Last reply Reply Quote 0
        • F
          faz808 F @Retrocade_media last edited by

          @Retrocade_media I'll try that. Thanks.

          1 Reply Last reply Reply Quote 0
          • Martin
            Martin Fuze Team last edited by

            bitGet isn’t going to help you I’m afraid. There’s no way to do getPixel at the moment

            F 1 Reply Last reply Reply Quote 0
            • F
              faz808 F @Martin last edited by

              @Martin I suspected that. Maybe in the future?

              1 Reply Last reply Reply Quote 0
              • Martin
                Martin Fuze Team last edited by

                If you explain what you need it for then we might be able to help you find an alternative

                F 1 Reply Last reply Reply Quote 0
                • F
                  faz808 F @Martin last edited by Martin

                  @Martin I have 255 stars - circle(galaxy_x[I],galaxy_y[I], 2, 32 ,col,false) - randomly displayed. Using a cursor, move around the screen checking the present for a "star" and converting the x,y cords to a random star name.
                  I think I've managed it with:-

                  namepart = ["EN", "LA", "CAN" etc 64 letter combinations..
                  "WE", "DE"
                  ]
                   
                  pointx = 623
                  pointy = 351
                  circle (pointx, pointy, 8, 32, col, true) // my cursor
                  if joy.x then 
                    drawText(422, 33, 26, white, "searching...")
                    for i = 1 to 255 loop
                       for dx = -8 to 8 loop
                        if (point+dx) == galaxy_x[i] then
                          for dy = -8 to 8 loop
                            if (pointy+dy) == galaxy_y[i] then
                              clear()
                              starname = namepart[i/11] + namepart[i/5] + namepart[i/7] //generate starname from array parts
                              drawText(822, 33, 26, white, i)
                              drawText(900, 33, 26, white, starname)
                              pointy = galaxy_y[i] // lock circle to star position
                              pointx = galaxy_x[i]
                           endif
                         repeat
                       endif
                     repeat
                   repeat
                  endif
                  

                  My aim is to write a simple Elite clone. I don't think I need a getPixel command as such. Another problem is the lack of str lower case to upper. This would have been useful. An earlier suggestion solved the random number problem - lack of a seed. It would be nice to be able to save more than one file This would give me more than one repeatable galaxy.

                  F 1 Reply Last reply Reply Quote 0
                  • F
                    faz808 F @faz808 last edited by

                    @faz808 Sorry, I did indent it correctly but it seems to have gone wonky.

                    F 1 Reply Last reply Reply Quote 0
                    • F
                      faz808 F @faz808 last edited by Martin

                      @faz808 Forget to add:-

                      if joy,right then
                        clear()
                        pointx += 1
                      endif
                      etc etc …
                      

                      Cheers

                      1 Reply Last reply Reply Quote 0
                      • xevdev
                        xevdev F last edited by

                        If you have all the stars x and y positions use distance() to find which is the closest to your circle.
                        If the Distance( star_xy, circle_xy ) is less than circle radii it's within your circle

                        F 1 Reply Last reply Reply Quote 2
                        • F
                          faz808 F @xevdev last edited by

                          @xevdev Thanks. That's shortened the code. I must learn to read the documentation !

                          1 Reply Last reply Reply Quote 1
                          • Martin
                            Martin Fuze Team last edited by Martin

                            You need to add code tags to the start and end, which is 3 'backticks' (obviously I can't type them) - i've done it for you.

                            SO, also, another way (admittedly, a rather wasteful way) would be to use sprites for the stars. Yes, it's wastefull if they are just a single pixel but it does make other operations such as scaling simpler should you need them and Fuze should easily cope with 255 of them. Then you can use collision detection against whatever your pointer might be. If you experiement with this then don't forget to removeSprite() when you are done with them because you are dealing with quite a lot of sprites.

                            Yeah, maybe not the best of ideas but it should work.

                            For strLower and strUpper, just write one. I'm sure there are already examples on the forum but I'm not sure how good the search is. Very, very quickly knocked up, without Fuze in front of me, something along the lines of...

                            function toLower(str)
                                string new
                                int n = 0
                                int v = 0
                                for n = 0 to len(str) loop
                                    v = chrVal(str[n])
                                    if v > 64 and v < 91 then new[n] = char(v + 32) endif
                                repeat
                            return
                            

                            Should be somewhere in the ballpark of what you need?

                            PS: Yeah, the language should really have some kind of upper and lower functionality really

                            F 2 Replies Last reply Reply Quote 0
                            • F
                              faz808 F @Martin last edited by

                              @Martin Thanks. It's all coming together nicely now.

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                              • F
                                faz808 F @Martin last edited by

                                @Martin Upper to Lower works fine. To keep the first character as caps I changed one line to:-
                                new[n] = chr(v + (( n > 0) * 32 ))
                                Many thanks.

                                1 Reply Last reply Reply Quote 1
                                • Martin
                                  Martin Fuze Team last edited by

                                  Oh, that's neat, i like that

                                  1 Reply Last reply Reply Quote 0
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